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what is highest fletching bonus tali? 28%?

Discussion in 'UO Warrior' started by Guest, Dec 3, 2007.

  1. Guest

    Guest Guest

    is 28% the highest u can get in a fletching exceptional bonus tali? ive never seen higher. I got one thats 28 exp. and 18 regular , and i was using a 26 exp, 22 reg. and the difference in the bows i make are amazing. I never woulda thought 2% would make that much difference. i have arms lore gm'd as well.
     
  2. Widowtaker

    Widowtaker Guest

    30% is highest for all skill talismans. have a full set [​IMG] Thank you Lady Mel and over 2K luck
     
  3. Guest

    Guest Guest

    damn i need to buy a 30 fletching
     
  4. 2k luck i assume thats a max luck suit plus luck sculpture?
     
  5. Guest

    Guest Guest

    On my tamer, his luck suit and hitting the statue get him 2148 luck
     
  6. vorius

    vorius Guest

    wait- luck helps with crafting ??? [​IMG]
     
  7. No, but it does help you get high % talismans from Peerless. [​IMG]
     
  8. vorius

    vorius Guest

    Is it possible to get a 30% skill/30% exceptional talisman?

    And should someone enhancing bows worry about exceptional bonus?
     
  9. Yes it is possible, however rare, and yes, exceptional does play a huge part when using runics to make bows. Without an exceptional bow, you don't get the 40% DI (with Arms Lore, 35% DI without).
     
  10. vorius

    vorius Guest

    <blockquote><hr>

    Yes it is possible, however rare, and yes, exceptional does play a huge part when using runics to make bows. Without an exceptional bow, you don't get the 40% DI (with Arms Lore, 35% DI without).

    [/ QUOTE ]

    That's for making new bows, what about enhancing existing ones? I assume it plays no part?

    I just learned today that enhancing stuff adds a fixed number of props at fixed intensities, no randomness to it- is that true?
     
  11. "That's for making new bows, what about enhancing existing ones? I assume it plays no part?"

    That assumption would be correct.


    "I just learned today that enhancing stuff adds a fixed number of props at fixed intensities, no randomness to it- is that true?"

    Partly. All woods except for Heartwood have fixed properties that will be added. Here is a link to the different properties per wood type: Wood Properties

    Heartwood gives a random mod from the list on that page, everything else is fixed. You'll find that most enhancing is done with either Ash or Yew. Oak, while a low level wood, tends to fail quite often as it is a luck enhancement, and any weapon with multiple mods adds to the difficulty of the enhancing chances.

    Just always keep in mind 2 things:

    1. You never enhance something you don't have a replacement for, so if there isn't something that you can use with similar mods, you really need to think hard about that enhancing failing, and the bow breaking.

    2. You never really own a bow until it survives enhancing, unless you decide not to enhance it.

    I tend to stack up a bunch, then just enhance away, not even looking at what it is I'm enhancing until after I'm done. Less heartache that way. [​IMG]