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What is up with the potions from Barrel Sponges?

Discussion in 'UHall' started by cdavbar, Jun 27, 2013.

  1. cdavbar

    cdavbar Lore Master
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    Ok, I mentioned it in the Pub 82 thread, but wanted it to have its own highlight if you will, for a better scenerly by the devs.

    Not all potions are stacking with each other.

    What is the difference between "crafted" Invisibility Potions and "Barrel Sponge" invisibility potions? The two have the same name, work the same it seems, but have slightly different hues (dont get me wrong this can be a good thing, the new hue is different than confusion blast and now the EC doesnt confuse the new invisibility with confusion blast).

    Will these pots be able to all stack properly in the future?

    Will current and/or future crafted invisibilty pots be able to have the coding of the new barrel sponge invisibility pots? For years now we have not been able to successfully use macros for invis/conf blast due to the client mixing them up, this change is a start, but it needs to be for all invis pots (and stackable).
     
  2. Kyronix

    Kyronix UO Designer
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    Invisibility potions that you craft have some extra data applied to them that is a side effect of coming out of the crafting system. The potions that come out of the sponge do not have this data, and as a result will not stack with the ones that do (in order for objects to stack all data on an object must be identical to the objects it stacks with, most of the time you can't see this data). The hues are actually the same. Thanks for the report :)
     
  3. Gorbs

    Gorbs Sage
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    Kyronix, can you expand upon what data is not set in the objects? Is this data that should impact gameplay? Why not set default values for those which the barrel painting lacks so that they are compatible with the player crafted? Haven't we been down this road multiple times before...?
     
  4. Zeke

    Zeke Lore Keeper
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    I'd rather they spend their time fixing the aggro/targeting issue then worry that the Invis potion doesn't stack with the crafted one. Oh but it does stack with the invis pots that you get from hidden chests in Exodus Dungeon.
     
  5. Kyronix

    Kyronix UO Designer
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    Any potion that comes out of the alchemy crafting has a "power" value associated with it, this is important for the older potions (heal, cure, etc) but has no effect on newer potions. To fix it we would do as you stated, setting an arbitrary default value so they stack...just a matter of making sure that arbitrary value that is applied to the crafted version is the same as the ones you get from non-crafting sources...which it may or may not always be.
     
    Gorbs likes this.
  6. cdavbar

    cdavbar Lore Master
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    According to the data in the Enhanced Client, the hues are actually not the same between crafted and barrel sponge generated invisibility potions:

    Hue ID of Barrel Sponge Invisibility Potions: Item Color ID: 306 R: 160 G: 160 B: 224
    Hue ID of Crafted Invisibility Potions: Item Color ID: 1165 R:192 G: 192 B: 232

    I would guess that this is simply background data, since the two pots seem to function the same (at 30 EP both pots lasted 30 seconds, unknown if resist detect hidden is affected by either pot).


    I agree that there is an issue with targeting that does need looked at. Like I mentioned before I would be soloing champ spawns and constantly lose target. No healing involved so it had nothing to do with healing causing aggro on another person etc. However, when I noticed the hue difference I got excited that the dev's might have inadvertently fixed a LONG standing bug with the potions. Confusion blast and invisibility potions have always used the same hue data (EC-Item Color ID: 1165 R:192 G: 192 B: 232) which has caused problems setting up macros in the EC. The system seems to differentiate between the two using hues, and when hitting a macro for one, its your guess on which the system would actually use. For years we have simply asked for a hue change to the invisibility potions which would have fixed this issue.

    Now, even though Kyronix sttated the hues are actually the same, the data I just supplied shows the contrary. I would be fine if the two potions didn't stack together, as long as barrel sponge pots continue to stack with barrel sponge pots and crafted continues to stack with crafted. However I would ask that Kyronix and the dev team re-examine the hue data between the two and update the crafted invisibility potion hue to match that of the barrel sponge generated invisibility potion.
     
  7. Winter

    Winter Lore Keeper

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    ANY new item should stack with itself and similar old items, unless there is a specific in-game reason why it should not. And this should be tested before publishing.
     
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  8. Kyronix

    Kyronix UO Designer
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    Interesting. I pulled a bunch out of a sponge and crafted several and they were both hue 306. Are you sure you weren't looking at a confusion potions? Those have a hue of 1165. In any case, they should all mix together considering it's the same potion.
     
  9. cdavbar

    cdavbar Lore Master
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    Okay did some more testing, intersting stuff:

    First off the invisibility potions:

    Ok, I have a stack of crafted invisibility potions that are in fact Item Color ID: 1165 R:192 G: 192 B: 232 (the same as confusion blast). These were for the longest time the talk of bugs that I don't ever recall being a fix for (my mention of many calls for a hue change by many people due to the EC not telling the difference in hot-bars/macros).

    Now, I pulled out my trusty alchemist and crafted more. That's the strange part. Now all of the sudden the new crafted invisibility pots are in fact the same as those from barrel sponges Item Color ID: 306 R: 160 G: 160 B: 224. As for if they will stack with the ones I just crafted that now match the hue information, I will have to wait and see when my sponges produce another invisibility and test it again.

    It seems that either A: This issue was in fact fixed sometime and I either missed the announcement in a publish note, or it was never put in a publish note and the fix only applied to potions crafted after the fix. OR B: The issue was never fix but somehow inadvertently fixed recently (maybe as far back as exodus dungeon re-vamp).

    If you want to see the ones I have that are in fact the same as confusion blast, i have a sample stack locked down in the center of the first floor, SW tower of my castle on GL. House coords 43.35N 67.55E or 2289 ,1128, 6. (Go to Felucca Cove City, after exiting the city go strait North, and my castle is about three screens north of the city, right on the water).

    Once I get one more invisibility from my sponge I will test the stacking of it, if it works, then it looks like a long standing bug, is no longer a bug :)

    Parasitic Potions:

    New Parasitic Potions do not stack with any of my old parasitic options or newly crafted parasitic potions. Hue ID and Item ID's are the same, so this might be due to some of that "background" data of crafted vs. not crafted you mentioned earlier.

    Darkglow Potions:

    Newly crafted Darkglows are stacking properly with Darkglow from the barrel sponge.

    Other Barrel Sponge Created Potions:

    As for Fear Essence, Exploding Tar, and Shatter potions, I am not sure the stackability of those with prior ones. I had no more left from the events taht they were obtained from.


    EDIT: After getting another invisibility potion from my barrel sponge, it did not stack with my newly crafted invisibility potions with matching hue's. Seeing how the Darkglow does, I think that Parasitic and Invisibility just need toyed with a little more :)
     
    #9 cdavbar, Jun 27, 2013
    Last edited: Jun 28, 2013
  10. cdavbar

    cdavbar Lore Master
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    I do agree. What is weird is some crafted potions are stacking with barrel sponge potions while some are not (see my last post). I am however excited to see that the invisibility potion hue has been fixed (when it was fixed I do not know I stopped making and using them a long time ago and never seen a fix for it in a publish note/bug fix etc.).
     
  11. PlayerSkillFTW

    PlayerSkillFTW Lore Master
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    When i have trouble stacking Greater Strength/Agi potions that i've drawn from different Kegs, i use the "Taste ID" skill repeatedly on them until it succeeds, then they'll stack. Even with 0.0 Taste ID skill, you can get it to work like 15% of the time.
     
    #11 PlayerSkillFTW, Jun 30, 2013
    Last edited: Jun 30, 2013