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What makes a great weapon?

Discussion in 'UO Warrior' started by silent, May 19, 2009.

  1. silent

    silent Lore Master
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    I'm bored so I was wondering. What would be considered a great weapon for different classes or playstyle? We know the sampire in PVM would include at minimum ML & SL then depending on the weapon SSI, additional pluses would be DI, HLD, HLA. How about a PVP warrior what attributes? Archer? Other hybrid templates?
     
  2. Storm

    Storm UO Forum Moderator
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    for my abc archer and to go with my suit I would like:
    bow/xbow with 40ssi
    50 hit fireball or lightning
    velocity of 50
    mana leech 50 or as close as possible I think max for this ssi is like 40 not sure
    stamina leech 50
    thats my 5 mods I have di built in to suit! hld and hci I can get from other jewels /armour etc
    balance would be exceptable to switch with any but ssi
     
  3. silent

    silent Lore Master
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    I thought about imbuing this composite bow once SA is out and build a necro archer for pvp around it. It currently has 30SS and damage is split 40% Fire 60% Poison. I was thinking of adding fireball, balanced, not sure on the 5th mod. Moving shot, armor ignore and the effects of corpse skin sound deadly.
     
  4. Farsight

    Farsight Crazed Zealot
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    Priority 1: SSI
    Priority 2: Hit spell effect
    Then there are two different paths.
    Path 1: Balanced, hit lower defense/hit chance increase
    Path 2: Velocity, hit lower defense/hit chance increase

    mana leech is nice too.
     
  5. A great warrior makes a great weapon!!!

    A great weapon doesnt make a great warrior!!!
     
  6. silent

    silent Lore Master
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    Thanks Yoda. :hahaha:


    How about for weapons other than archery? SSI, hit spell effect, HLD, ????
     
  7. Farsight

    Farsight Crazed Zealot
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    I have a katana with hit lower attack, hit lightning and swing speed increase and FC1 that serves me very well. The other, useless, mod is troll slayer.

    I have a bokuto with HLD and HLA and HCI which is also very good. I prefer the katana.

    I have an executioner's axe with SSI, hit fireball and HCI which is good until I start running out of stamina, which happens every fight (I use it mostly for bleeds).

    I have a hatchet with hit lightning, stamina leech, hit lower defense and damage increase (have to include that since it isn't a crafted item) which is VERY effective indeed.

    But it's different for each weapon. An ornate axe without SSI, for example, is pretty much useless. But a kryss with SSI has a wasted mod unless someone's stats require it (i.e. low dex).
     
  8. PvM warrior/archer-

    DI
    SSI
    HML
    HSL
    HLA
    HLD

    I'll take getting hit less and hitting more often over a hit spell any day.
     
  9. silent

    silent Lore Master
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    For PVM yes, but how about for PVP? I've heard the leeches don't mean much in PVP.
     
  10. PvP:

    SSI(use the chart to work out how muc...1.5s pretty much a minimum requirement)
    Hit spell(fireball better on mages, lighting hits harder and my personal preference)
    HLA
    HLD(If HLD on glasses you can survive without on weap)
    HCI
    DCI
    DI

    Its not in any order of requirement...except SS at 1.25-1.5 is a must in all honesty. I personally rate HLD over HLA so i can do more damage faster(if i kill them they cant hurt me!), for that reason i also rate HCI over DCI, but only just.
     
  11. Farsight

    Farsight Crazed Zealot
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    For in-general PvP, HLD and HCI > HLA and DCI because HLD and HCI is valid against all possible opponents, mage or warrior. HLA and DCI are only effective against warriors (archers and melee fighters).

    But it's really nice to have everything.
     
  12. I don't PvP so I generally don't worry about it that much. :D
     
  13. We can always dream!!!

    Leeches dont really work PvP btw, as damage is capped at 35(generaly) you dont hit hard enough.