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What mods would make the best mage suit?

Discussion in 'UHall' started by ACB1961, Nov 7, 2009.

  1. ACB1961

    ACB1961 Lore Keeper
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    I'm making a lot of armor now. There are limitations with imbuing. The best armor imo is going to be a combination of artifacts and imbuing. I thought it would be good to incorporate some valorite hammer stuff into it, but that stuff is less perfect than imbued armor for the most part.

    I've got this part down to a science, but there are things I'd like some input on.

    I'm going to use

    Ornament of the Magician 20% LRC 2 FC 3 FCR 10% LMC
    Crimson Cincture 5 Dex 10 HPI 2 HPR
    Nocutrne Earrings NS
    Hat of the Magi 4 MR 8 MI 10% SDI
    Conjurer's Garb 2 MR 140 Luck 5% DCI
    Totem of the Void 2 HPR 10% LMC

    I'm going to add a nice 15 dci spellchanneling val shield.


    I developed a method to regularly craft the remaining pieces of leather armor and bring them to all 70s with only 7 imbues. I can make this armor as often as I like because these are pieces the rng doesn't have a problem with. There is a certain amount of variance each time I do this, but it can be done in a timely fashion with an acceptable amount of resources.

    I will take it up to 100% LRC with 4 more imbues.

    This leaves 14 more imbues on the armor and 5 imbues on the ring.

    That is a whole lot of potential modding. We get every resource so that is not a problem.

    Here's the question.

    What do you guys think is the best mod set for mage armor? I've got 19 imbues to work with. What do you think the best use of them would be keeping in mind this is basically a production suit of armor.

    Personally, I like a whole lot of MR, DCI, and LMC. This template will even allow for up to 30 skill points. I'm very interested in learning about your template ideas.

    Only God knows how much something like this would sell for because just the items I mentioned before are worth around 65-70m as I see them listed on vendors at this moment.

    I don't think its important that this is imbued and can't have powder used on it because all the imbued pieces can be recreated. It's not like a one of a kind piece made by a valorite hammer. If something like that is lost, destroyed, or stolen by an exploit it can render the most incredible suit of armor useless.

    I forgot to add the Lieutenant's sash 2 MR 10 LRC 5 Int. I wouldn't count the LRC in the total suit though because I have the ones I have in my pack more than on my characters.

    Thanks for your input
     
  2. Kiwillian

    Kiwillian Guest

    I think Kelmo would make the best mage suit. At least you'd be invulnerable to corpse skin. :)
     
  3. kelmo

    kelmo Old and in the way
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    *stares*
     
  4. Harlequin

    Harlequin Babbling Loonie
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    I am an sdi junkie myself, so my fav properties in order are:

    Max sdi,
    100 lrc,
    MR 2 on each non-arty armour piece,
    40 lmc (without scrappers),
    Dci,
    Resists
     
  5. ACB1961

    ACB1961 Lore Keeper
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    I feel the same way about that. People keep telling me I have too much mr, and I keep saying you've never seen my mana reg. 120 med 100 focus and 14 mr is insane imo.

    All the resists will be 70s of course and 100% lrc. I definitely agree on the 40 lmc, even though when i tested the 37 i have on the last suit it was only 1 mana diff on an ev. 31 normal 30 when i put a spellbook on that maxd it.

    I've got 130 def wrest so I don't get hit too much on my main mage.

    How much dci is enough 30-40?
    I thought sdi for monsters maxd at 30, but then those last spellbooks came out so that can't be right. What is the max on it now?
     
  6. Xalan Dementia

    Xalan Dementia Slightly Crazed
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    I believe sdi against monsters has no cap, just a limitation on pieces with sdi.
    30 sdi max from invasion spellbooks
    10 from spellwoven britches
    12 from kasa
    10 from midnight bracers
    24 from maxed jewels
    3 from cloak o death
    thems the only pieces i can thinks of at the moment. 89 total sdi
     
  7. kelmo

    kelmo Old and in the way
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    You have a point. I can not be unraveled though! If I could be you would have a flame proof suit... *winks*
     
  8. Kiwillian

    Kiwillian Guest

    Hehehe :)
     
  9. Harlequin

    Harlequin Babbling Loonie
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    DCI caps at 45. Can be over-capped if you expect to be hit by HLD (mainly pvp).

    SDI is not capped in PVM. So 15 for wizard glasses (faction version is nice), or use HOM, it only has 10 SDI but has higher MR and resists. It can also be blessed.
    5 from pendant,
    10 from midnight bracers,
    10 from spellweaving breeches,
    20 from crystalline ring (faction version is very nice),
    12 imbued bracelet,
    25 scrappers (30 from invasion spellbook).
    3 from cloak of death (magincia threads)

    That's 105 sdi. You can also throw in 2 pieces of the greymist set armour that gives 2 sdi each. But it's a bit impractical as you need to carry regs.

    I carry a staff of power on switch for melee defense if needed. The -15 magery is offset by crystalline ring.

    I am in the midst of getting the ingredients needed to swap out the pendant and AOF when the halloween event started.

    Gonna get back to it after the event is over.
     
  10. Taylor

    Taylor Former Stratics CEO (2011-2014)
    Professional VIP Stratics Veteran Supporter Alumni Campaign Benefactor Alumni

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    My non-negotiables are 100 lrc (duh), 40 lmc, 2/6 (4/6 for weaver), and 9+ mr. After that, I go dci (if applicable), sdi, 60s resists.
     
  11. King Frankie

    King Frankie Guest

    Join factions and the possibilites are endless when it comes to make a suit.

    my main pvp suit has.

    85 dci
    100 lrc
    40+lmc
    9mr
    15 sdi
    9hpr
    50 ep
    2/5 somehow you cast better with 2/5 dont know why.

    suit also contains hp+ and int/mana+ not sure how much since
    i cant be bothered to login.

    all over 70 and corpse proof ;)