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What template will you use for Imbuing?

Discussion in 'UO Craftsman' started by Old Man of UO, Jul 14, 2009.

  1. Curious, I might have missed any thread on this subject, but was wondering how others planned to put skills together for imbuing when SA is release.

    I have two crafters:
    one is my smith/tinker/carpenter/tailor/arms lore/miner/mage.
    second is my lumberjack/fletcher/swordsman.

    I just started thinking how to readjust my skills on these two to cover all my bases. Any ideas?
  2. Serafi

    Serafi Babbling Loonie
    Stratics Veteran Stratics Legend

    Feb 26, 2004
    Likes Received:
    I am not sure. I think I will train it up perhaps and then decide what other skills to fit on the character. My account(s) are getting cramped and I might need to shuffle skills a bit around. The crafting skills are a bit spread out on many characters.

    What is actually my main concern - silly as it might seem, is how to circumvent having a gargoyle character. I would like the plus added to imbuing of course, but I don`t see myself actually playing a gargoyle. So, I might have to add magery and always cast incognito. I mean - a gargoyle. In Zento? Or Yew?
  3. Rouss

    Rouss Guest

    the one with tinkering and blacksmithy
  4. I think I'd have to move the mining to my lumberjack. Are there other supporting skills needed for imbuing? Mysticism?
  5. Farsight

    Farsight Crazed Zealot
    Stratics Veteran

    May 12, 2008
    Likes Received:
    I'll have to run this template idea on Test Center (I'm not in the beta) to see if it works first, but my idea is as follows:
    Imbuing (to increase colossus power)

    The intent is to leave my crafters free to craft while still being able to imbue things on the account. But since I don't know how effective mysticism will be with imbuing, being unable to test such things, I don't know if it's a viable template.

    Time will tell.

    And I have two character slots free on my main shard to make it happen.
  6. aoLOLita

    aoLOLita Sage
    Stratics Veteran

    Jun 4, 2008
    Likes Received:
    I see the Artificer much as 20th century Japan was - great innovators but not creators, they didn't invent much but sure in the heck improved on most every Western invention! I see the Imbuer as a technician, not an artisan or craftsman.

    Thus my craftsmen will remain as just that, creative artisans. The goods they make using runic tools and leather, iron, and wood will in turn be examined by the clan's Gargoyle Artificer and Imbued or unraveled.

    I have a 7th slot open and will create a Garg using following template:

    50 - Imbue (start up) then work to 120
    50 - Mysticism (start up) then work to 100 or 120
    100 - Item ID (soulstoned awaiting SA)
    110 - Magery soulstoned from Inactive char and augmented by Jewels/book
    100 - Med (work up naturally)
    100 - Focus (for RP mainly, attention to detail!)

    If GM Item ID does not give any other benefit than predicting what unravel result will be, then I will replace with Hide. The Garg won't "get out" much, spending his time either home or at the Emerald City of gargoledom's forge...
  7. NuSair

    NuSair Babbling Loonie
    Stratics Veteran

    May 21, 2008
    Likes Received:
    Once the announcement of SA and imbueing and the extra abilities of Gargoyles based on those abilities, I skilled up another crafted so that I could soulstone off the abilities onto a new Garg crafter.

    120 Imbueing* - once SA comes out
    120 Tailoring
    120 Blacksmith
    120 Magery
    100 Tinkering
    100 Fletching
    100 Arms Lore
    100 Mining
    100 Carpentry
    47.4 Musicianship

    Yes, I'll need to flop skills around on stones from time to time but I think it's for the best. I'll still have my elven crafter/mule in addition to this one. And I've been thinking about skilling up a human one as well.

    But, mostly, I see the Garg having
    Imbueing 120
    Tailoring 120
    Blacksmith 120
    Tinkering 100
    Magery 120 *Use of skill jewelry/items
    Arms Lore 100
    Flteching 100