... A lot of people are not exactly thrilled with the latest letter from Jeff Skalski, myself included. While I shar ein his enthusiasm for the Ultima brand as a whole and for U4E, the letter was posted to the Ultima ONLINE website and was expected when it was previously announced to be more in line with UO itself that what we received. After laying down for the evening, in that semi-sleep mode when the brain starts getting really creative, I started coming up with what the letter from the producer could have been and today worked it out. So here I present the alternative version of the Letter From the Producer: Hail Fellow UO Adventurers, I wanted to take a few minutes and post my thoughts on Ultima, what the Team has been working on over the past few months and the direction we will be taking for the next several months. Next month is the 15th Anniversary of UO, a huge milestone for the game. As you have already had a peek of the harpsichord, we have several Anniversary gifts ready to go which we think players of UO will enjoy. But the Anniversary celebration doesn’t stop there. Our ingame event series is currently working its way up to something amazing to happen in UO in honor of its Anniversary and we want as many players as possible to be able to participate. Even more we are preparing for an Anniversary party at our Virginia studio! We have been busy updating the legacy Anti-Virtue dungeons with the latest being Despise coming in Publish 78. This makes the fourth of the seven dungeons having been revamped since the project began. We have three dungeons left: Destard, Hythloth, and Deceit and will be monitoring feedback and issues with Despise and previously updated dungeons so that we can fix problems in currently updated dungeons and create amazing content for the final three. As the holiday season picks up we are working on enjoyable holiday events and content. Looking even further forward into next year, we plan on improving the game in many ways. First we want to make a bug sprint to squash as many outstanding bugs as we can. Second, while the Enhanced Client is good, we do not believe it is “good enough” and will be working on the issues that persist in that client. The latest patch for the client worked to solve the dynamic object handling system leading to a more stable client. Work on higher resolution artwork continues but is some ways away. We would love to give some previews, but as the quality of the work is not yet up to our standards, we are holding off for the time being until we can give you previews that will be more in line with what we want to release. Third, we are also looking at recreating the uo.com and myUO.com webpages with updated information and features. While this is external to the game, many players of UO find it to be important and integral to the game itself. Finally, Ultima is more than just Ultima Online and with that in mind, we have had a team create Ultima Forever, a new vision on the Ultima series starting with Ultima IV as a base. The success of U4E will help UO by showing EA that passion exists for the brand as a whole and will help bring in more resources for the Ultima brand including UO. We are committed to the Ultima brand and want to see UO reach its 20th Anniversary and beyond! Keep in mind that none of the above states anything that hasn't already been released in one form or another as information, so there's nothing specifically "new", but what it provides in my opinion is a message that is more focused showing what the team is working on and upcoming goals for the game without "spoilering" everything. So there it is, the Letter From the Producer that could have been.