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What to do with my 7th Char Slot?

Discussion in 'UO Players Corner' started by Obsidian, Nov 30, 2008.

  1. Obsidian

    Obsidian UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Campaign Supporter

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    Hi, I could use your help to figure out what to do with my final character slot on my Atlantic team. I have 6 solid characters all in various stages of development. I'm at a point where I need to off load some skills which were built before I changed template plans. Those skills have to go to a 7th char or I'm going to have to dump them via soulstone. I used to play mainly all melee chars, but now I'm using more mages. So I have a glut of misc skills to employ in a 7th char.

    Here's my current team:
    1: Necro-Mage (magery, med, eval int, necro, ss, wrestle)
    2: Sampire (mace, bush, parry, necro, tactics, chiv, anat)
    3: ABC Archer (archery, bush, tactics, necro, chiv, resist, anat)
    4: Bard-Mage (music, disco, provo, magery, med, eval int)
    5: Smith/Tailor (smith, tailor, carpentry, arms lore, magery, med, + imbueing)
    6: Scribe/LJ/Miner (scribe, magery, med, lj, mining,tinker, eval)

    I have the following skills "free" to move from other chars:
    - 100 swords
    - 100 fencing
    - 100 med
    - 100 focus
    - 97 tactics
    - 91 spirit speak

    I'm split on my vision for slot 7. I was thinking about doing a tamer to fill out my team, but that puts all but the med to waste. I could use the swords, tactics, and spirit speak and do a Wraith-samurai (or wammy). That uses the skill points the best, but it is pretty similar to my Sampire. Or maybe I should get over the lost skill points and go with something entirely different. I was thinking about making this final char a Doom-rat. Basically, build him up, get him to Doom, then leave him there. I really like that idea, but am not sure what sort of character is self-sufficient within Doom. I'd really be interested if there are some good ideas for a Doom-rat template that might use one of the skills I've got free. My inclination was for a Bard (disco,provo) mixed with SW and Magery/Med. Not sure if that is viable in Doom, however.

    BTW, I would have put this in a specific profession forum, but figured this was the right forums as it is a general question.

    Thanks all for your help and thoughts! What do you recommend?

    -OBSIDIAN-
     
  2. Frarc

    Frarc Stratics Legend
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    Maybe you should keep the slot open like i am doing. With the SA expansion we will have a new race and new skills to deal with. Maybe it just a good idea to wait till then to make a new Gargoyle with Imbuing and Mysticism and Trowing skill. :)
     
  3. Farsight

    Farsight Crazed Zealot
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    I agree with Frarc.

    Save it for your gargoyle artificer/thrower.
     
  4. GFY

    GFY Guest

    I have to agree with the above.

    One thing I'm thinking of however, with the new thrower type template, do you think SA will have some nice artifact weapons that return to your hand, or will Gargoyles have to carry many axes?
     
  5. Frarc

    Frarc Stratics Legend
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    Yes, there will be new weapons!


    http://www.uoherald.com/stygianabyss/gameoverview/skills/throwing.php
     
  6. Dragkiris

    Dragkiris Visitor

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