1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

What to imbue on an Ornate Crown of the Harrower?

Discussion in 'UO Warrior' started by Obsidian, Mar 30, 2010.

  1. Obsidian

    Obsidian UO Forum Moderator
    Moderator Professional Premium Wiki Moderator Stratics Veteran Campaign Supporter

    Joined:
    May 21, 2008
    Messages:
    3,143
    Likes Received:
    780
    Pub 65 removed the ability to imbue some artifacts. I have an Ornate Crown of the Harrower on Atlantic that I will never use in its standard form. Before the publish goes active there, I'd like to imbue the piece and make it slightly more useful. Here is what is currently has unimbued (imbuing weights in parenthesis):

    Damage Increase 25 (100)
    Stamina Regen 3 (100)
    Hit Point Regen 2 (100)
    Phys Resist 3
    Fire Resist 3
    Cold Resist 4
    Poison Resist 17 (100)
    Energy Resist 4

    Max Imbuing intensity is 450 and it currently has 400. I want to make the piece useful for either an archer or a sampire. I may still never use it, but in its original state there is absolutely no use for it.

    This is what I was thinking:

    Damage Increase 25 (100) --> Really the only nice part of the item
    Stamina Regen 1 (34) [reduced from 3]
    Hit Point Regen 2 (100)
    Stamina Increase 8 (110)
    Phys Resist 3
    Fire Resist 3
    Cold Resist 4
    Poison Resist 17 (100)
    Energy Resist 4

    The only other option I think would be to add fire resist:
    Damage Increase 25 (100)
    Stamina Regen 1 (34) [reduced from 3]
    Hit Point Regen 2 (100)
    Phys Resist 3
    Fire Resist 18 (100)
    Cold Resist 4
    Poison Resist 17 (100)
    Energy Resist 4

    I would only use this as an intermediate piece on a Sampire until I could acquire him Mace & Shield glasses. I could integrate the 25 DI nicely and free up mods from my jewelry. I suppose this could also be useful on an ABC Archer as long as he's an elf and doesn't care about JOAT passive med regen.

    Anyway, just looking if you all have any better ideas. Thanks!

    -OBSIDIAN-
     
  2. Lorax_Pacific

    Lorax_Pacific Lore Master
    Stratics Veteran

    Joined:
    Sep 1, 2006
    Messages:
    1,012
    Likes Received:
    63
    I just made a Sampire suit and wish I had thought of using that. I copied my Sampire spreadsheet and modified it.

    Using that I could have swapped my heartwood DI 10 headpiece out. This would mean I would have only heartwood tunic and arms with DI 10. I have the primer on arms with 20 DI. I would swap my stormgrip for pugilist and +8 dex. I would use +20 DI on the bracelet. so, 25 + 15 + 20 + 20 + 10 + 10 = 100.

    Add the dex from the pugilist and +16 on bracelet and ring would put me at 149 dex. So I need a cheap +dex robe or something. I could have cut out the jackal's collar to save a 6 mill or whatever. Hmm, sounding good. My current bank would have been fatter. So I now have a neck slot available. I think I would add in a high fire neck piece since I lost the head slot with high fire.

    Stamina/mana: tunic and arms + 16 each. I used the leggings of bane +8 stamina. At this point you need one imbue +8 stamina to reach 180. At this point do the +8 on either the ornate crown or pugilist. On the other item add +8 mana. So you have 16 + 8 + 8 = +32 stamina for 182.

    These are my thoughts on the change. The neck piece change in my suit could have been HCI or maybe a blood wood piece with really high fire since the material bonus gives +8.

    In my current suit I have +30 DCI for the jewelry, +5 on quiver, and +10 on my weapons.

    -Lorax

    p.s.

    Just looking at the properties in my case I could probably lower the poison resist to 8% and leave the stamina regen. The poison in my suit is in the mid 80's with no imbues to poison. So I went ahead and bought one then imbued poison and stamina. It is exactly 450 now. I'll save it to swap my suit around if a different character needs the +15 dex.

    p.p.s.
    Here is something others can reply to...

    I have been thinking a bit and have considered making a matlab script to plot the amount of Hit Lower Defense needed, but haven't yet. My impression though with 100 DI and being able to swing the daisho or Radient Scimitar at 1.25 seconds I shouldn't need the mace and shield glasses. The reason is that I can put 5 mods on my weapon. I have 40% HLD, 40% HLA, 50% HML, 50% HSL, and 10% DCI on my weapons for 450. At 40% HLD approximately every 2.5 seconds the creature will have lower defenses for approximately 8 seconds. Plus, some hits will be successful on the 9th second so the creature will be HLD for mutliple 8 second periods. This is Sampire specific and an archer probably would need maximum HLD due to the swing speed.
     
  3. Aibal

    Aibal Slightly Crazed
    Stratics Veteran

    Joined:
    May 14, 2008
    Messages:
    1,292
    Likes Received:
    170
    The problem is the minute you take a hit or two, your stamina is going to drop below your cap in a hurry. At that point, you won't be swinging anywhere near 1.25 seconds with a daisho or scimitar, and then you have problem. I have yet to be convinced that a sampy can get by without at least some SSI on the weapon.