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What's the most skill points you can put on a ring or bracelet?

Discussion in 'UHall' started by Duke SP, Nov 9, 2009.

  1. Fink

    Fink Guest

    I think it's +53 once you factor in property weights (1.4)
     
  2. ACB1961

    ACB1961 Lore Keeper
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    sorry but its not even close to 75
    10 points is 92%
    13 points is 120%
    15 points is 140%

    Plus, and this is bad a lot of the skills overwrite each other. Imbuing is a serious pain.
     
  3. Basara

    Basara UO Forum Moderator
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    If the skills overwriting is a problem for you, you must be a Bushido archer, a bard trying to add music and magery, or have one really funky Template. The 5 categories are such that you can put 4-5 skills from any of the major non-crafting templates on jewelry with no problems whatsoever.
     
  4. Warpig Inc

    Warpig Inc Babbling Loonie
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    There are 5 mod lines that can be imbued on jewelry. And they are grouped as such and overwrite a skill present if another is applied at any str.

    Group 1: Archery/Peacemaking/Healing/Resist Spells/Ninjitsu/Chivarlry

    Group 2: Bushido/Veterinary/Anatomy/Eval Int/Necromancy/Stealing

    Group 3: Discord/Parry/Stealth/Meditation/Focus/Animal Lore

    Group 4: Provo/Taming/Tactics/Spirit Speak/Wrestling

    Group 5: Magery/Music/Swords/Fencing/Macing


    Just waiting for them to add the new skills from SA and Spell Weaving. Even the classics that would help out super Mules free up 100+ points like the other templates that makes more of a difference.

    As far as how much relies on how many times you wish to fail with a 4% or less chance of success
     
  5. Basara

    Basara UO Forum Moderator
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    Most warrior templates have room for 5 skills out of their 7 - some overlap, but you pick 1, and then 4 from the other categories (only archery doesn't really have a good skill for group 3, other than med/focus)

    The classic wrestle-mage has all 5 skills
    Bards have all 4 (option of magery instead of music for the last), and eval to go with the magery.
    Tamers have all 3, and choice between Resist & Peace, and choice between music & magery.
    Necros have resist, necro, med/focus, SS and magery/weapon
    Ninjas & thieves have Ninjitsu, stealth & stealing, plus tactics & melee weapon skills.
     
  6. Norrar

    Norrar Lore Master
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    I seriously doubt they will add Mysticism and Spellweaving to the imbuing selections.
     
  7. ACB1961

    ACB1961 Lore Keeper
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    Actually it has helped me personally a lot because people sell 1 3 rings and bracelets they think are useless very cheaply. :)