As much as I like the idea of the Imbuing skill, I want to throw in a thought: Most crafters have already reached 120 Imbuing. With that skill level, you can make very good items. For example, rings and bracelets with +15HCI, +15DCI and a high Stat mod are quite common. It will not take long until everyone uses those. Now, what advantage does Imbuing bring in the big picture, instead of just pushing all items to a higher level, making standard items even more worthless? Has anyone considered that with such powerful items, the regular monsters (which are 90% of the game content) will be even less interesting? And the entrance barrier for PvP will be even higher for new players? Honestly, we have experienced the same thing when runic crafting was invented. Simple GM-made armor and weapons became totally worthless over night. Instead, crafters now have to expose themselves mindless repetitive tasks (BODs) in order to create decent equipment. Also, nobody goes to the old Anti-Virtue dungeon anymore, cause you can slay any Ettin with 2 hits. Honestly, I miss the days when skill counted something, and when casual players had the chance to contribute something useful.