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whats up with Item Id ?

Discussion in 'UO Atlantic' started by thoregundi, Nov 27, 2009.

  1. thoregundi

    thoregundi Guest

    Is it any good for crafting anymore?
     
  2. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    Item ID, when used on an item, will tell you what imbuing components the item can be unraveled into.
     
  3. thoregundi

    thoregundi Guest

    Oh nice, so it doesn't better enhanced items being made anymore?
     
  4. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    No, it really doesn't have much of a use, honestly. Most folks seem to just unravel everything - they don't rely on item ID to decide whether or not to unravel, in most cases.
     
  5. thoregundi

    thoregundi Guest

    How about arms lore? Does GM Arms Lore help my crafting out any ???
    --

    aah nevermind I found the answer! it helps resistances at gm
     
  6. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    Arms lore is a must for crafters. Arms lore adds damage increase to exceptionally crafted weapons, as well as extra resistances on exceptionally crafted armor.

    If you're planning to make a crafter, arms lore is a must-have, but you're probably ok without item ID.
     
  7. KalVasTENKI

    KalVasTENKI Babbling Loonie
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    Item ID , Taste ID , And For. Evaluation are probably the most useless skills.
     
  8. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    For sure, as well as camping.
     
  9. KalVasTENKI

    KalVasTENKI Babbling Loonie
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    Yup , lets try to find some more pointless skills...

    Uh... HERDING! LOL
     
  10. startle

    startle Siege... Where the fun begins.
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    This is true for Blacksmithing, but I can find no reference to it giving a bonus to an Artificer. I'm working on my Artificer template and need to have a definite answer to this.

    Thanks
     
  11. thoregundi

    thoregundi Guest

    aaaah ! So it will increase the damage of my bows!! coool! I'm about to gm bowcrafting! so I'll be sure to do arms lore too, along with my smith!

    Thanks!
     
  12. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    Yes, indeed. With GM arms lore, your exceptionally-made bows will have at minimum 40 di.
     
  13. Jermosh

    Jermosh Guest

    It gives the advantage in that the items will have a higher intensity with Arms Lore, so you get better gains and better unravel with Exp items.
     
  14. thoregundi

    thoregundi Guest



    I already get 40 di without arms lore? aah haaa! but I got 43 di with 72 arms lore! that will be nice to gm !! lol
     
  15. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    Sorry, should say minimum 45 di at GM. Also gives +5 random resists to armor at GM arms lore.
     
  16. startle

    startle Siege... Where the fun begins.
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    Again, I assume you're referring to an item MADE by a BLACKSMITH that will have higher intensity - and that THESE will give a better unravel by the Artificer. But the Arms Lore skill is needed ONLY for the BLACKSMITH and NOT for the Artificer, right?
     
  17. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    Arms lore is not needed for the artificer. If all you're doing on your toon is imbuing, 120 imbuing is all you need.

    If you want to benefit offensively from the imbuing skill, you will also want mysticism and eval int.
     
  18. KalVasTENKI

    KalVasTENKI Babbling Loonie
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    So , it's kind of like... Scribe for Magery in a sense??

    But Imbuing for Mysticism ?
     
  19. Taylor

    Taylor Former Stratics CEO (2011-2014)
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    Well, from my understanding (the system is a bit complicated), eval int is to magery as eval int and imbuing is to mysticism. One specific benefit I can think of atm is that imbuing makes your rising colossuses (i.e., mysticism summon) more powerful/effective.