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Where Develpopers missed boat - things I wished were changed

Discussion in 'UHall' started by Old Man of UO, May 17, 2012.

  1. This is not a rant against Developers, just things items in the game where I think the Developers could have improved. Overall, I think the Developers have done an awesome job throughout this HUGE game, but there is always room for improvement.

    What are your ideas? What one specific thing would you like to see done differently?

    1) Animated Weapon spell - a mysticism spell that creates a rather weak animated weapon that seems to target the strongest monster in the area.
    - What I would like to see: Cast this spell on a weapon in your pack, the item is consumed, and that weapon is animated with it's inherent attributes. Slayer and hit properties would apply. Really useful for some of those throw-away Shame loot items.

    I was REALLY disappointed that this spell didn't animate an actual weapon. Sure, this would need balancing, cool down timer, etc. I'm not after a super-powerful spell, rather more useful mysticism summon spells other than RC, and an additional use for some of the looted items. I think this would make a great PvP and PvM spell.
     
    virtualhabitat and LordDrago like this.
  2. Mirt

    Mirt Certifiable
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    Actually if you have anatomy its a pretty powerful weapon. Its a spell designed for those that are fighter warriors and if you have the skills that it bases its power off its pretty effective.
     
  3. virtualhabitat

    virtualhabitat Lore Keeper
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    This may sound odd, but sometimes I wish there was a summons that targeted the weakest monster first.
     
    Mirt likes this.
  4. Mirt

    Mirt Certifiable
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    No that would be a great idea something that took out the trash and helped clear the area and that would allow dexxers a better chance to get off honor on the big boys.
     
  5. hen

    hen Certifiable
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    Rideable paragon gorillas with banana cannons strapped to their heads. PEW! PEW! PEW!
     
  6. There are a lot of times where it makes more sense to take out many small mobs and take the biggest on last. You may take more damage from many little guys than the one big boss. So, like Mirt said, that makes sense.