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Discussion in 'UO Developer Feed' started by UODevTracker, Jun 14, 2010.
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Small correction, the female paperdoll update art was outsourced.
Canary, do you have the text of the HoC that promised a new male paper doll graphic in December? Not that I doubt you, I just can't find out who said it. (Perhaps it's posted further down in the thread, I'll continue reading)
We were pretty happy with them () as well.
Absolutely no offense taken, your question is well phrased - I'll do my best to respond:
Well yes, we have artists on UO. Generally with games development, you have a core set of internal artists that you task with doing things that either require a more intimate knowledge of how things work in your game, or would potentially prove to be what we call "Black Hole" tasks, meaning that there is the potential that they will run over the allotted time scheduled due to having to send them back for revisions multiple times.
The female paper doll items were sent out to be redone well before UO development was brought under Mythics guidance, and the internal artists at the time were already on other priority tasks, and we had it within our budget at the time to get those done by external artists, so we did. I'm not sure why we didn't do the male at the time as well, but I suspect it was a budget issue since obviously that would have been a prime opportunity to get both of those issues resolved.
In response to your wanting to understand the art procedure, I'll give you the rough layout of the general process, this applies to game development in general, regardless if you're 3D Realms or Blizzard. It all boils down to time, versus resources, versus money.
When you get the greenlight to make a game or expansion, you have to commit to a delivery date and an amount of money that your project is going to cost your company. Then you make your list of features, then the leads battle it out to determine which features should make it in, and then, which CAN make it in by the delivery time you had to commit to. Now you tell the guy that you committed to a deadline that by the end of the project, we're going to have those features complete.
Now this is the critical part: based on this list of features your schedule starts forming and tasks get created for all the disciplines (art, engineering, design, QA, etc.) and when each feature will get done, who's doing it, and what tasks rely on which other ones to be completed first, etc. It's at this point Maalox and prescribed anti-anxiety medication inters the picture, but we'll skip that part. But at this point you can see all the tasks that are required to make those features a reality, and how much time you have to get them done in. Here's the rub: when certain tasks start taking longer than expected, it starts making the feature that depends on it unstable, not to mention that since the task is running long, it's taking time away from another task that is required by a completely different feature, thus potentially putting multiple features at risk.
It's inevitable sometimes that you have to make the "good enough" call in order to not put the entire project at risk. What sucks is when you have to make that call when what you're OK'ing isn't good enough, but risking the project is an even worse scenario.
Now I'm not saying this in order to make any excuse for anything, I'm just simply putting out there the realities of game development, and the calls you have to sometimes make in order to keep moving forward.
Hope this helps shed some light on what you were asking, thanks for the great post!
It's possible I mentioned something about the blurry animations, but I wasn't a member of the environment team during KR... so I'm not sure what that would have been in reference to.
Well, the point of my question was asking about the promise mentioned in the thread title. I don't read a promise in anything you included in your post. As a matter of fact, it was in response to a question of what would I like to do if given the time - and I appreciate you including that in your post to keep my response in perspective.
That being said, it's fair to say that when you hear that something is being worked on, you'd expect to see it - I get that, and I'd expect the same thing. Honestly, I had expected to to have had an update on the male paper doll long since now. But, simply and frankly, I just haven't had the time to complete working on it.
Is it something I've forgotten about? No. Is it something I've abandoned? Certainly not. But is sit something I've completed? Unfortunately, no. Know, though, that it is something that I hope to be able to finish and get updated.