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Which of these 10 Mage Templates do YOU Prefer?

Discussion in 'UO Spellcaster' started by Dan123The123Man, Aug 10, 2011.

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Which out of the TEN Templates do YOU Prefer?

  1. Wrestle or Anat/Eval Scribe Mage

    4 vote(s)
    12.9%
  2. Wrestle or Anat/Eval Parry Mage

    3 vote(s)
    9.7%
  3. Wrestle or Anat/Eval Scribe Nox Mage

    3 vote(s)
    9.7%
  4. Wrestle or Anat/Eval Nox Mage

    1 vote(s)
    3.2%
  5. Scribe Necro Mage

    2 vote(s)
    6.5%
  6. Nox Necro Mage

    0 vote(s)
    0.0%
  7. Necro Mage

    5 vote(s)
    16.1%
  8. Mystic Mage

    7 vote(s)
    22.6%
  9. Scribe Mystic Mage

    4 vote(s)
    12.9%
  10. Nox Mystic Mage

    2 vote(s)
    6.5%
  1. Dan123The123Man

    Dan123The123Man Lore Master
    Stratics Veteran

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    Between these TEN different mage templates which one out of the TEN do you guys prefer to run with if it's for fel yew fighting solo?

    1. Wrestle Scribe Mage

    2. Wrestle Parry Mage

    3. Wrestle Scribe Nox Mage

    4. Wrestle Nox Mage

    5. Scribe Necro Mage

    6. Nox Necro Mage

    7. Necro Mage

    8. Mystic Mage

    9. Scribe Mystic Mage

    10. Nox Mystic Mage

    (Obviously the parry can be swapped out for anatomy and 120 eval if u went that route, which out of these four though would you go with given the conditions you would be fighting under)
     
  2. 5% Luck

    5% Luck Guest

    Maybe I should get with the times but, I chose scribe necro mage. I should have taken up mystic by now! I mean I let that skill get a nerf before i tried it!
     
  3. icm420

    icm420 Seasoned Veteran
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    I play alchemy scribe w/ anatomy. Not a good yew gate template tho but that's still what I use because it's my favorite. I think for Yew gate solo fighting I would use a parry scribe mage. Yew is a different type of fighting tho, a lot of people assume it's the same thing as anywhere but you have yew gate templates and you have despise templates, etc etc. I am a fan of pure mage and find mysticism boring as all hell and necro is nice but I played it so much I don't really want to go back yet.

    IF I had to choose one of these 10 temps I would go with nox necro mage. It's the strongest temp you have listed in my opinion, you can take advantage of the poison being hard to cure, you can Spirit Speak heal threw the poison and mortal spams, and you can wither.

    I still(and will) play alchemy scribe tho :p
     
  4. Dan123The123Man

    Dan123The123Man Lore Master
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    Is there any of you out there that would prefer Parry Mage rather then Scribe Mage for fel yew fighting? How would you last very long if you are a parry scribe mage. You would have to go mage wep and not be able to chug, or ud have to lose your meditation for parry in which your stats would already have to be buffed so high your intel would take a hit.

    Is parry mage with only 30 SDI better then scribe mage with 40 SDI? I haven't pvped much latelly with this Scribe wrestle mage template I picked up. from what I have noticed though is it's insane with pots. But as soon as I get another dexer on me or if I get dismounted with a second person on me i'm done. I can't really fight a mage and dexer at the same time either. I don't know if parry is good enough to lose the scribe is all i'm saying.
     
  5. icm420

    icm420 Seasoned Veteran
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    120mage
    120eval
    120resist
    120parry
    100anatomy
    100scribe
    40med

    Now you have only 40 meditation, but you use a + skill ring and an orc brute talismen to get med up to 60. the Orc Brute talismen has +12 skill points, 7 to anatomy and 5 to resist spell. Med goes from 40 to 52 then.. and add in at minimum 8 skill points on ring and you have 60 meditation. I don't play elf but you could use those 10 meditation legs perhaps.. not sure the resists on it.

    Anyways this has parry at 120 so thats 35% block. You have anatomy so you can run an open hand and a shield, this is also constant defense meaning no dexxer can disarm your defense away. The hardest part I am seeing is getting the 30 sdi, i ran this temp before this new pub went threw, but I don't think it would be impossible. Light's Rampart shield will help this a lot, it has 13-15 cold resist and 3-4 in all other resists along with the 20 DCI, since this shield will never come off threw a disarm you can rely on it for resistances. This helps make the suit a little nicer.

    As for stats, that is the achilles heel of a parry mage, so try to get 50 EP on the suit, this will help get the stats up higher. Then you go with increases, a crimson is better then a tangle in my opinion, but tangle has more overall stats. Go for mana increases, I've found that with templates that are hard on stats and lower on med you will need a higher mana pool. You will run out of mana but the idea is you make that dump count. This is not a dueling temp, you will not run to yew and 1 v 1 a mage for 10 minutes.. it's not going to happen, it's meant to fight disarm archers mostly.

    Know your enemies also, I knew going in that 75% of the guys I was going to fight had no resist spell. That means to me that I will have as much mana as I want threw mana vampire. Also use summons, I get a lot of crap for summoning up deamons and stuff all the time.. if you can do it why not? If your opponent is going to use his template then use yours. Mostly dexxers complain about this, but thats because they wish they could summon up a deamon when ever they want.
     
  6. icm420

    icm420 Seasoned Veteran
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    I take back my previous template.. I am firmly convinced anat/eval is broken.
     
  7. Zyron

    Zyron Guest

    120 eval
    120 mage
    120 resist
    100 parry
    100 anat
    100 inscribe
    60 med

    chug a dex pot and get up to ~75 dex and you dont even need 120
     
  8. Warpig Inc

    Warpig Inc Babbling Loonie
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    Scribe Necro Mage
     
  9. Dan123The123Man

    Dan123The123Man Lore Master
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    do you know how long greater potions last when you have 50% EP and drink them?
     
  10. Cloak&Dagger

    Cloak&Dagger Guest

    You need 65 Dex before a pot to maintain over 80 Dex after being cursed. Also 120 parry gives a 35% block, 100 parry is 30%. I would personally prefer to have the higher block chance since I would then get hit less and not have to use anything to heal, conserving mana and pots. (assuming you don't have the worst streak of bad luck and get hit like 20 times in a row anyway.) The extra 20 med is not a big enough deal to really lose the 5% block chance. I have more than 1 character with 0 med (or 20 if you count being human) and I can get by fine like that, 40 med would be an addition to me.

    Most people can not handle low med because they get to use to it, just play with out med for long enough and you will learn how to handle it.

    I think a g-pot last for 120 seconds, but I am not 100% sure right now. Edit: It is 183 Seconds give or take, so roughly 3 minutes.