1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

[Imbuing] which Order to follow ?

Discussion in 'UO Craftsman' started by Duke_Hammerfest, Aug 6, 2014.

  1. Duke_Hammerfest

    Duke_Hammerfest Adventurer

    Joined:
    Feb 23, 2012
    Messages:
    94
    Likes Received:
    19
    What imbuing order should I follow If I want to imbue a weapon (katana) with the following:
    Damage increase
    Slayer
    Hit mana leech (main thing I want )
    Hit Lightning
    Swing speed increase

    I know everytime you imbue the difficulty for the next thing goes up... just curious what the best order would be for the above
     
  2. SlayerofBunnys

    SlayerofBunnys Journeyman
    Stratics Veteran

    Joined:
    Sep 9, 2010
    Messages:
    257
    Likes Received:
    180
    Since on any failing attempt there is the possibility of ingredient loss, I have done imbuing based on the availability of ingredients. I usually do things which need relic frags first, then EE, then MR. The HML requires void orbs, so it would be one of the first to try. The slayer is dependent - if it is abyss and daemon claws are needed then I would do it first, if undead I may do it last as the undying flesh is comparatively easy to get. If you want 50 DI, I would do that first with the crystal shards, but if 45 is ok I would do the DI last as no shards are needed. If the weapon is exceptional I would even suggest imbuing the DI down to 1 first thing, imbuing the expensive MODs, then going to the 45 DI last.
     
  3. Duke_Hammerfest

    Duke_Hammerfest Adventurer

    Joined:
    Feb 23, 2012
    Messages:
    94
    Likes Received:
    19
    didn't think about imbuing down first. thanks for that piece of info :)
     
  4. Tuan

    Tuan Slightly Crazed

    Joined:
    Nov 2, 2013
    Messages:
    1,371
    Likes Received:
    275
    I am 99.99% sure that failing does not use up the "special" ingredients: void orbs, demon claws etc.

    As an aside, your weapon is somewhat contradictory to itself. For 1, if the main thing you want is HML, then you should be reforging HML, not imbuing it. But lets assume for some reason that copper hammers are beyond your reach.

    Wanting both HML and SSI, on a katana, is pretty tough. Even with only 120-149 stamina, it only takes 5% SSI to swing your katana at the max speed. You can super easily get 5% SSI on a shield, and even with a stat cap of only 230, 140 stamina should be well within reach for someone who can imbue. If you put any reasonable amount of SSI on there, sure with 35 ssi on there you can swing it at 1.25s with only 60 stamina, but then your leeching will be somewhat limited.

    You also have another inherent contradiction on that weapon. You want slayer AND hit spell. The thing of this is, that on the hits where the hit spell is invoked, you lose the slayer property. I think this is a bug, but it has been around for as long as hit spell on weapons has. So, lets say you have Hit Lightning on there, and this sword is an undead slayer. Lets also assume that you're using Consecrate Weapon, and that youd damage output is reasonably near the max. Against most 'normal' undead things you'll do 80-90 damage per hit. (50ish from your weapon damage as shown in status window, - their armor (low against fire) *2 for being a slayer). On the hits where you hit lightning, you'll do 45 damage from the weapon, plus maybe 20 damage from the spell hit. Not only that, but you don't get to leech anything from the damage done by the lightning, thereby further reducing the effficiency of the weapon. Now, against someone with no slayer... yeah, for sure, putting 100 hit spell on a weapon makes sense.
     
  5. RaistlinNowhere

    RaistlinNowhere Slightly Crazed
    Stratics Veteran

    Joined:
    Jun 23, 2009
    Messages:
    1,495
    Likes Received:
    90
    what i would suggest you is to make a weapon like :

    Damage increase ( drop to 1 )
    Slayer
    Hit Mana Leech
    Hit Stamina Leech
    Hit Life Leech / Hit Lower Attack (both are useful)
    Damage increase ( at the % you need)

    Imbuing in that order, Hit spell with slayer , like tuan said is no good. Stamina leech is almost a must like mana leech.
    Hit life leech if your char isnt a sampire is a good idea, or Lower Attack is wonderful because you will get half of the hits than normal.

    Imbuing Swing speed to a katana is a mistake and wasting a mod.
     
  6. SlayerofBunnys

    SlayerofBunnys Journeyman
    Stratics Veteran

    Joined:
    Sep 9, 2010
    Messages:
    257
    Likes Received:
    180
    Nice to know, thanks :)
     
  7. Duke_Hammerfest

    Duke_Hammerfest Adventurer

    Joined:
    Feb 23, 2012
    Messages:
    94
    Likes Received:
    19
    Imbuing in that order, Hit spell with slayer , like tuan said is no good. Stamina leech is almost a must like mana leech.
    Hit life leech if your char isnt a sampire is a good idea, or Lower Attack is wonderful because you will get half of the hits than normal.

    Imbuing Swing speed to a katana is a mistake and wasting a mod.[/QUOTE]

    ill take all this into consideration , thanks !
    I will keep a katana with lightning on it though just cause its easy Mud elementals I farm...and I like the lightning effect since farming can be boring lol. but I will make a proper Katana as my crafter skill will let me with this info