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Who Is Jeremy Dalberg? - An Exclusive Interview with the UO Community Rep from EA Myt

Discussion in 'UHall' started by Ghost_Writer, Aug 1, 2008.

  1. Ghost_Writer

    Ghost_Writer Guest

    I recently met Jeremy at the UO Town Hall meeting in San Diego, CA and was fortunate enough to persuade her to sit down and answer a few interview questions. Jeremy struck me as a warm, friendly and honest person with an immense passion for games. Rather than asking her a bunch of questions about UO that have been asked a hundred times over, I wanted to know just who Jeremy was and what exactly brought her to work in the gaming industry. For those of you particularly who question a staff member's dedication to the game they represent, I think you'll find this interview quite interesting. These questions were posed as personal, and answered as another gamer, not as an EA Mythic employee. Unfortunately I did not have a recording device so the answers are from notes and not exact quotes, I'm sure if I misquote Jeremy she will be happy to correct me. Without further ado, here is the interview.

    [​IMG]

    Q. How old were you when you played your first game and what was it?

    A. I was 5 or 6, Kindergarten; one of my friends got an Atari and we used to hang out for hours playing. I don't even remember what games he had but we played that thing as much as our parents would let us. I was so impressed I started saving all my pennies and when I had enough money I got my dad to take me and my jar of pennies to buy my first Nintendo. I think I remember my dad took me to the bank first to change my pennies into dollars so we didn't **** off the guy at the game store.

    Q. What made you decide to make games your career?

    A. Ultima Underworld. When I played that game for the first time I thought, "This is it, this is what I want to do with my life". So fresh out of school I moved to Austin, I wanted to work for Origin Systems. Got my first job at NC Soft instead and the rest is history.

    Q. When did you start playing UO, and are you still an active player?

    A. In '97 when the game was released. Yes I still play, I'd consider myself a casual player. I'd say I play for fun at least a few hours a week. That's above and beyond what I do for work.

    Q. What's your favorite Character class and play style?

    A. Paladin, because he's pretty indestructible, not the greatest of fighters but he's almost impossible to kill unless you fall asleep. Between spells, bandages and potions he's pretty easy to keep alive. I play PvE; my reflexes aren't good enough for PvP, and I’d just get my butt kicked.

    Q. What do you like the most about UO?

    A. Its flexibility; being able to create any type of character that suits your play style. It's non-linear, you can play any part of the game at any level, no restrictions. Most other games you have to grind levels to gain access to new areas or skills etc. UO isn't like that, you can start with any skills you want and develop just those skills.

    Q. What do you like least about UO?

    A. A lot of aspects of UO are not user friendly. Tedious skill gain, resource gathering, things that force you to do repetitive tasks.

    Q. What would you personally like to see fixed the most in UO?

    A. Well, there are a few things I'd really like to see fixed. I know this is supposed to be personal, but from a professional standpoint, I'd really like to see the ROT skill gain on Siege get some love.

    Q. Do you play other games and if so what?

    A. Yes of course, I'm a gamer; I've played most everything at least to try it. I play CoH and WoW to name a couple.

    Q. What else do you do with your spare time besides gaming?

    A. Currently Karate, athletic stuff, lifting weights, running. I spend so much time at the computer I feel like I have to do something physical.

    Q. Where do you want to see your career go from here?

    A. That's a tough question, as being a community liaison I'm kind of at the top of what I can do in the community area of gaming. I think I'd like to work on some bigger projects, possibly get into design and development. I know C++ and just about enough game code to be dangerous. The devs let me look over their shoulders occasionally to see what the code looks like and for some ideas.

    Well, I promised you ten questions so I'll let you off the hook at this point. Thank you so much for taking the time to sit down with me and giving such honest and candid responses.

    And that concluded our interview. There are a few things I'd like to mention that just don't make the translation between sitting and talking with Jeremy and reading it in text. The look on her face when she spoke about her first gaming experience and saving her pennies for her first Nintendo; she looked like a child remembering Christmas. The look of passion when she talked about Ultima Underworld and moving to Austin to look for work at Origin. She is definitely in the right industry; I doubt she would be happy doing anything but games for a living.

    Until next time,
    Ghost Writer
     
  2. _zigzag_

    _zigzag_ Sage
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    Awesome.
    that about sums that up! :D

    Thank you both for sharing this with us!
     
  3. Sarphus

    Sarphus Guest

    thx for posting the interview.

    I guess I'm not the only one who buys stuff with pennies. It really seems to annoy cashiers lol
     
  4. wanderer1origin

    wanderer1origin Lore Master
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    so game has way to many valorite hammers runics and legitate qualms why throw roses at ea contact they are under fire from us for fixes and ea for keeping us in line!!!!!!!!!


    we have rampant dupe ruining game !! non can argue and a gm staff that if lucky can rember game name, no box on game shelf since my kid was in playing pokymon hiting high school!! now !!!!!!!


    if was a company i worked for would be ashamed to say who i worked for frankly!!!!!!!!!!!!!!




     
  5. Frarc

    Frarc Stratics Legend
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    "Currently Karate, athletic stuff, lifting weights, running."



    All you need to post on Stratics! ;)
     
  6. Sarphus

    Sarphus Guest

    I would have embellished a little. It would have been something like this...

    "Working on my Ninjitsu. Specifically my acrobatics and kill moves"
     
  7. AirmidCecht

    AirmidCecht twitch.tv/airmid
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    Thank you Ghost Writer and more personally thank you Jeremy for the more insightful view of you as our community rep. I love knowing why you do what you do. Me thinks me likes you, likes you a lot! *hugs*
     
  8. TorAnn

    TorAnn Visitor
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    Have you been to a town hall meeting? Have you seen the passion on her face?
    Well I have....there are great things in store.....instead of being negative and complaining are you doing anything to change the game you love? Are you sending in reports....ya know Jeremy took 3 hours after the town hall ended just to sit and talk with us....she had friends she wanted to meet but she put her passion (UO) in front of that. Maybe you should find something constructive to say instead of...well due to filters I can say the rest...I didn't mean positive but at least constructive....
     
  9. wanderer1origin

    wanderer1origin Lore Master
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    other than your pc stuff where did embellish or down game it is truth

    wish wasnt !!!!!!!!!!!!!!!!!!!!!!

    smile on reps face hehe i got vactaion on your dollar!!!!!!!!!!!!!!!!!!!
    next!!!!!!

     
  10. _zigzag_

    _zigzag_ Sage
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    Because I was raised with some manners, and appreciate the fact that Jeremy sat down with Ghost and answered some questions for all of us. Neither of them had to give their time to do this.
     
  11. DJ Dr Lil

    DJ Dr Lil Guest

    I was actually present for this interview and I believe you got it almost exactly word for word. GREAT INTERVIEW!!!!

    Thanks so much to both Ghost Writer and Jeremy for a great job and for all you do for the UO community. We love it!!!

    Keep up the great work.

    DJ Dr Lil:thumbsup:
     
  12. Nok

    Nok Lore Master
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    QFT. Well said Tor.

    I can hear the ban stick swinging now for my head, but sometimes someone has to stand up and take a shot for the cause.

    wanderer1origin have you ever met one of the UO devs in person? They do care, and are doing their best for UO -and- the players. Of course everyone has a right to an opinion, but paying a subscription every month doesn't obligate or give someone the right to pee in everyone else's Corn Flakes.

    Everyone is well aware of issues concerning the game, the rest of us don't need to be constantly reminded at every posting. If that is a problem, reach down... and untie that knot in your shorts and take a cold shower. You'll feel much better.

    Better yet, make the effort to come to a Town Hall (there are 3 left... Seattle, Austin, & Chicago), and ask those burning questions in person. Make a list of questions you want to ask beforehand, take notes as you are there. You'll find that more of your questions will get asked & answered than not. You'll also get some one on one time with both the devs and other players.

    There is a lot of inane misinformation bouncing around on the forums because players don't always bother to read or follow the information that is given... they'ed rather gripe based on assumptions.

    As my grandfather used to say, "If you don't have anything good or constructive to say, keep it to yourself."

    By the way, nice interview Ghost Writer and Jeremy. Hope to see you in Seattle! :)

    News item - UOS Interviews UO's Jeremy.
     
  13. Oriana

    Oriana Babbling Loonie
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    Extremely well put Tor, and Zigzag and Nok!! I was there too, and I can tell you the passion in both Jeremy and Leurocian's face and attitude was undeniable. I'll throw roses (dethroned), chocolate and Queen Mum's cookies to them all for being so dedicated to a game that many of us have come to know and love for it's wonderful people.

    Wanderer, I may get in trouble for saying this but, if you can't say something nice, go elsewhere!!

    Ori

    PS *points at first line of sig*
     
  14. Personally I think Jeremy has done good job at getting things fixed in this game.

    The numerous bugs and changes this team has taken care of over the last year is impressive to me. I've played since 98, and I have seen teams come and go.

    I thought Hanse was good (when he did Test Sosaria, and balanced pvp right after AoS came out it was awesome fun, now it's balanced but dull), but past that I haven't been impressed with anyone more than Jeremy.

    People really should give this current team some slack, you've got people who are passionate about the game, people who've played the game, PLUS you've got Sakarrah on the dev team who has ACTUALLY PVPED.... (not that she was L337, but she did run a protection mage and participated in large scale battles at least)

    Sure you all complain about dupers, but honestly, it's got to be hard to track a dupe if they don't know what they're looking for, so it takes people reporting it to find out.

    There probably isn't a huge budget being devoted towards this game by EA, so the changes are coming but in a slow fashion, however, things are happening and will continue to happen. I'll keep playing as long as Dark Fall never comes out =P
     
  15. BardMal

    BardMal Guest

    Don't feed the trolls bro - you're better than that. Those of us who were there, and those of us with reading comprehension can see from Ghost writer's well written piece just how awesome Jeremy is.

    Was way cool of Jeremy to hang out afterwards. She is the right person for her job. She was excellent standing up and speaking to a room full of people (no small feat) and is defiantly sincere.

    Jeremy was patient and courteous, and above all, generous with her personal time. Ally and I (& our over 10 accounts) will probably continue playing UO for many, many more years because of staff like Jeremy and Leurocian.
     
  16. FrejaSP

    FrejaSP Queen of The Outlaws
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    :thumbsup::danceb::danceb::danceb::danceb:
     
  17. HaHa

    HaHa Guest

    Well, shes not the only one.
     
  18. kelmo

    kelmo Old and in the way
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    Thanks for keeping us in mind. *smiles*
     
  19. christy1221

    christy1221 Slightly Crazed
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    Great interview. :thumbsup:
     
  20. Great job, Ghost!

    Thank you for the interview :)
     
  21. Great interview, thanks for posting!
     
  22. packrat

    packrat Guest

    I'll drink one for Jeremy :shots:. I can honestly say she has been on these boards and gets down in the dirt to resolve the problems and is not afraid to go toe to toe with some of these rude people.
    It is nice to meet people behind the scenes and put faces with names. I give her cudos for the interview and thank Ghost Writer for taking the time to do this for all of us that read the forums. :thumbsup:
     
  23. Magdalene

    Magdalene Stratics Legend
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    Thanks Ghost. The "human touch" is very important :)
     
  24. canary

    canary Guest

    It was OK, though one poster discussed how UO is going to be turning around due to passion...

    As much as people say UO is on its last legs. the same amount talk about these 'great things' the devs have up their sleeves to reinvigorate UO. Neither one seems to be happening though.
     
  25. athos_uo

    athos_uo Seasoned Veteran
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    It pleases me that the new board system of Stratics allows me to use Japanese characters. This post doesn't suggest making discussion in Japanese but only aims to let Japanese people understand this great interview easily. So, sorry, English speaking people, please ignore this post.

    Thanks for Jeremy and Ghost Writer.

    --

    Q. How old were you when you played your first game and what was it?

    A. I was 5 or 6, Kindergarten; one of my friends got an Atari and we used to hang out for hours playing. I don't even remember what games he had but we played that thing as much as our parents would let us. I was so impressed I started saving all my pennies and when I had enough money I got my dad to take me and my jar of pennies to buy my first Nintendo. I think I remember my dad took me to the bank first to change my pennies into dollars so we didn't **** off the guy at the game store.

    【質問】:君が初めてゲームをしたのはいくつのときだった? またそのゲームは何だったの?

    【回答】:私が五つか六つで幼稚園に通っていたときよ;私の友だちの男の子がアタリ機を持っていて、私たちは何時間もプレイしていたものだったわ。その子が持ってたのが何のゲームだったか覚えてないけど、親が許す限り遊んでいたわね。私はとっても気に入ったので、お小遣いを貯め始めたわ。充分なお金が貯まったら、お小遣いの硬貨を貯めていた瓶を持って、パパに初めてのファミコンを買いに連れて行ってもらったのよ。初めに銀行に行って硬貨をドル紙幣に換えてもらったのを覚えているわ。ゲーム店の人をびっくりさせないようにね。


    Q. What made you decide to make games your career?

    A. Ultima Underworld. When I played that game for the first time I thought, "This is it, this is what I want to do with my life". So fresh out of school I moved to Austin, I wanted to work for Origin Systems. Got my first job at NC Soft instead and the rest is history.

    【質問】:ゲーム業界に入ろうとしたきっけかは何だったの?

    【回答】:Ultima Underworld よ。このゲームを初めてプレイしたとき、「これだわ、これこそ私が生涯かけてやりたかったものよ」と思ったわ。だから学校を出たらオースティンに行ったわ。オリジンシステムズで働きたかったのよ。代わりに初めは NC ソフトに勤めて、後はみんな知っての通りよ。


    Q. When did you start playing UO, and are you still an active player?

    A. In '97 when the game was released. Yes I still play, I'd consider myself a casual player. I'd say I play for fun at least a few hours a week. That's above and beyond what I do for work.

    【質問】:UO をプレイし始めたのはいつ? 今でもプレイしているの?

    【回答】:'97 年にゲームがリリースされたときからよ。今でもプレイしていて、不定期だけど週に少なくとも数時間楽しんでプレイしているわ。仕事でする以外にね。


    Q. What's your favorite Character class and play style?

    A. Paladin, because he's pretty indestructible, not the greatest of fighters but he's almost impossible to kill unless you fall asleep. Between spells, bandages and potions he's pretty easy to keep alive. I play PvE; my reflexes aren't good enough for PvP, and I’d just get my butt kicked.

    【質問】:好きなキャラクターの種類とプレイスタイルは何だろう?

    【回答】:パラディンよ。結構堅いから。最強の戦士じゃないけど寝落ちしなけりゃ死ぬことはほとんどないわ。スペルや包帯やポーションを使って、死なないようにするのが容易だからね。もっぱら対モンスター戦闘よ;私の反射神経では PvP には不十分で、やられてしまう方だわ。


    Q. What do you like the most about UO?

    A. Its flexibility; being able to create any type of character that suits your play style. It's non-linear, you can play any part of the game at any level, no restrictions. Most other games you have to grind levels to gain access to new areas or skills etc. UO isn't like that, you can start with any skills you want and develop just those skills.

    【質問】:UO で一番好きなところはどこかな?

    【回答】:柔軟なところね。どんなものでも自分のプレイスタイルに合ったキャラクターを作れるわ。直線的でなく、どんなレベルでも、ゲームのどんな部分でもプレイできるわ。他のゲームではほとんど、新しいエリアに行ったり、新しいスキルを取得するためには、レベルを上げてかなくちゃいけないけど、UO ではそうでなくて、どんなスキルでも好きなところから始めてそうしたスキルを発展させていけるわ。


    Q. What do you like least about UO?

    A. A lot of aspects of UO are not user friendly. Tedious skill gain, resource gathering, things that force you to do repetitive tasks.

    【質問】:UO で一番好きでないところは?

    【回答】:UO の多くの側面でユーザーフレンドリーでないところね。スキル上げや資源集めは単調だし、繰り返し作業を強いられる部分がいやね。


    Q. What would you personally like to see fixed the most in UO?

    A. Well, there are a few things I'd really like to see fixed. I know this is supposed to be personal, but from a professional standpoint, I'd really like to see the ROT skill gain on Siege get some love.

    【質問】:UO で一番修正して欲しいことがらは何?

    【回答】:そうね、本当に修正して欲しいことがいくつかあるわ。個人的な希望と見られるだろうと思うけど、職業的な立場からいうと、シージの ROT スキルゲインの問題にいくらか力を注いで修正して欲しいわね。


    Q. Do you play other games and if so what?

    A. Yes of course, I'm a gamer; I've played most everything at least to try it. I play CoH and WoW to name a couple.

    【質問】:他のゲームはプレイしている? プレイしているとしたら何のゲーム?

    【回答】:ええ、もちろん、私はゲーマーよ。ほとんど何でも少なくとも試しているわ。いくつか名前を挙げるとすれば、シティオブヒーローズ"City of Heros"やワールドオブウォークラフト"World of Warcraft" ね。


    Q. What else do you do with your spare time besides gaming?

    A. Currently Karate, athletic stuff, lifting weights, running. I spend so much time at the computer I feel like I have to do something physical.

    【質問】:自由時間にはゲームの他に何をしているの?

    【回答】:今は空手や、ウェイトトレーニング、ランニングなどの運動ね。コンピューターの前で長い時間を過ごすから体を動かさなきゃね。


    Q. Where do you want to see your career go from here?

    A. That's a tough question, as being a community liaison I'm kind of at the top of what I can do in the community area of gaming. I think I'd like to work on some bigger projects, possibly get into design and development. I know C++ and just about enough game code to be dangerous. The devs let me look over their shoulders occasionally to see what the code looks like and for some ideas.

    【質問】:これからどっちの方に進んでいきたい?

    【回答】:これは答えるのが難しい質問ね。コミュニティとの連携部門としては、私はゲームのコミュニティ関連ですることのできるトップにいるから。私は何かもっと大きなプロジェクトで働けたらいいなと思うわ。できれば、デザインか開発部門でね。私は C++ とゲームコードをちょうど理解しているくらい(の知識)では危険なのを知っているわ。開発者たちはときどきゲームコードがどんな風になってるかを私に見せてくれるのよ。

    --

    And that concluded our interview. There are a few things I'd like to mention that just don't make the translation between sitting and talking with Jeremy and reading it in text. The look on her face when she spoke about her first gaming experience and saving her pennies for her first Nintendo; she looked like a child remembering Christmas. The look of passion when she talked about Ultima Underworld and moving to Austin to look for work at Origin. She is definitely in the right industry; I doubt she would be happy doing anything but games for a living.

    Ghost Writer

    これでインタビューは終わりだ。文章を読むだけでは読み取れないけれど、実際にジェレミーと膝を突き合わせて座っていると見て取れることがいくつかあるので、それについて伝えたいと思う。初めてのゲーム体験と、初めてのファミコンを買うために小遣いを貯めたときのことを話すときの彼女の顔に表れた表情だ。彼女はまるでクリスマスを思い出す子供のようだった。ウルティマアンダーワールドやオリジンでの職を求めてオースティンへやってきたときのことを話すときには情熱的な表情が見て取れた。彼女は正に正しい職業を選んだ。ゲーム業界が一番合っているのは疑いない。

    Ghost Writer
     
  26. Ghost_Writer

    Ghost_Writer Guest

    Thank you very much for translating athos. :thumbsup:
     
  27. Nok

    Nok Lore Master
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    You're a good man Athos! :)
     
  28. Limlight

    Limlight Guest

    Jeremy is doing a good job.

    Are there going to be some hiccups?

    Yes, there is at every job...lets give her and the new team some time to get things sorted out.
     
  29. envinyatar

    envinyatar Guest

    QFT I understand that resource locations were randomized in an attempt to thwart scripters but I wish this would be fixed to be more "user friendly".

    PS thanks for posting the interview!