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[Imbuing] Why Can't I?

Discussion in 'UO Craftsman' started by Connor_Graham, Jan 1, 2010.

  1. I've got a bow I made with a Heartwood runic and ash wood that I wanted to do a little adjusting on a couple of the mods. It's got:

    HSL 34
    Demon Slayer
    Balanced
    SSI 10
    DI 53

    I'm wanting to lower the DI and raise the SSI, but when I try to imbue it I'm getting the message "You can't imbue this item with any more Item properties". Well, I don't want to add more, I just want to swap intensities on a couple of mods, so why can't I?
     
  2. Warsong of LS

    Warsong of LS Seasoned Veteran
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    fairly sure you can only add too or bump up current properties, I do not believe you can remove/lower properties
     
  3. Storm

    Storm UO Forum Moderator
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    if its a bow made before the last changes then you cant if it was made after then you should be able to as long as the weighted intensity is under 450/500
     
  4. red sky

    red sky Sage
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    How'd you get 53 damage increase if it was made with ash wood?
     
  5. Basara

    Basara UO Forum Moderator
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    Since all bows are two-handed, the intensities for the runic properties go higher than 100% of other weapons, in several categories. HCI and DCI, for example, IIRC.

    but, most likely,

    53% DI = 48% as a runic property, +5% from Arms Lore.
     
  6. Lorax_Pacific

    Lorax_Pacific Lore Master
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    I noticed that on a few items. They just coded it that way. I would have developed the game differently, but would have gave a method to unravel more relics, unravel specific properties to zero to add another as well as move properties up or down. Why would they only let us move a property down to 1?

    I think you should pretend it is a bug and submit it. It is at least an oversight in their development.

    -Lorax
     
  7. Chrome

    Chrome Adventurer
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    This weapon has already 6 properties including material properties.
    Material property and its intensity is included in the limitation of imbuing.
    Therefore, it can't be imbued with any more Item properties.

    -Runic's Properties-
    HSL 34%
    Demon Slayer
    Balanced
    DI +53%
    -Material Properties [ash]-
    SSI +10%
    Lower requirement -20%
     
  8. Stupid Miner

    Stupid Miner Guest

    I'll verify what Chrome said. Yes, it's stupid, but with 6+ properties you can't even touch the item.
     
  9. [JD]

    [JD] Guest

    didn't know it worked that way... is there a list somewhere of properties not related to imbuing, but would prevent you from changing intensities?

    how about higher than normal resists on an item. do those count?
     
  10. Well now that's just idiotic. Why in the hell would wood type even be considered in the equation?
     
  11. Sir Kenga

    Sir Kenga Guest

    Just because it takes a line in properties :) LOL
     
  12. Beastmaster

    Beastmaster Guest

    .

    Its not the wood type. Its the fact it has 6 properties. You omitted the lower requirements property in your rundown.
     
  13. To add insult to injury......even with 6 properties it unraveled into 2 essence. That's pure crap.
     
  14. Chrome

    Chrome Adventurer
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    Material Properties list (influences unravelling and imbuing)
    <weapon>
    Dullcopper : lower requirement -50%
    Gold : lower requirement -50%, luck +40
    Oak : damage increase +5%, luck +40
    Ash : SSI +10%, lower requirement -20%
    Yew : damage increase +10%, HCI +5%
    Bloodwood : HP regene. 2, Hit Lifeleech intensity8
    Frostwood : damage increase +12%
    Heartwood [if chosen] : luck +40, SSI+10%, L.req -20%, HCI+5%, Lifeleech intensity5

    <armor>
    Dullcopper : lower requirement -20%
    Gold : lower requirement -30%, luck +40
    Spined : luck+40
    Oak : luck+40
    Ash : lower requirement -20%
    Yew : HP regene. 1
    Bloodwood : HP regene. 2
    Heartwood [if chosen] : luck+40, L.req -20%, HCI+5%, DI+10%, Mage Armor
    Yellow scale : luck+20

    <shield>
    Dullcopper : lower requirement -20%
    Gold : lower requirement -30%, luck +40
    Ash : lower requirement -20%
    Yew : HP regene. 1
    Bloodwood : HP regene. 2, luck+40
    Frostwood : Spell channelling
    Heartwood [if chosen] : STR 2, DEX 2, Spell channelling, Self repair 2, RPD 5%

    Exceptional's DI+ is included in the limitation of imbuing in alone.
    Exceptional's resist+ is not included in the limitation of imbuing in alone.
    Material's resist+ is not included in the limitation of imbuing in alone.