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Why cant we wear a sash & Jin Baori at the same time?

Discussion in 'UHall' started by Bombastic Fail, Mar 18, 2009.

  1. Bombastic Fail

    Bombastic Fail Certifiable
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    Maybe its dumb; but most a lot of people like the new samurai Jin Baori, and with the new replica sash; we are forced to not wear it. I think its kinda dumb. :( Its not game breaking, and would look no different than the quiver/sash, so why cant we? Lets get a change please =]
     
  2. Turdnugget

    Turdnugget Guest

    Clothing slots are messed up...

    I'd love it if I could wear a bandana with glasses... even if the bandana was just for looks.
     
  3. sablestorm

    sablestorm Certifiable
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    They take up the same clothing slot. It's that simple. It's the same as asking why we can't wear a cloak and a quiver at the same time. They both take up the back slot. It's not dumb, it's game mechanics.
     
  4. Turdnugget

    Turdnugget Guest

    Poor game mechanics. With the example you gave... look at it realisticly...just about any movie you see, or game you play, you can wear a cloak + quiver.

    Take LoTR Legolas for example... Other than being able to have the 5 DCI from quiver and 5 fire from Melissa's cloak... i'd like to be able to wear them both.

    What about wearing a doublet + sash... should be doable. Same with tunic + sash...they should fix those game mechanics.
     
  5. sablestorm

    sablestorm Certifiable
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    Take WoW or Second Life. They have some great graphics, but the characters still look herky jerky when they move. They don't walk as fluidly as a real person does. Is that bad game mechanics or is that the limitations of this being a computer game? The programmers had to figure out how to implement items and this is what they came up with. They could have made a slot for every single item of clothing there is and that would allow you wear any combination of clothing, but I suspect they were constrained by programming limitations. It would be nice if our games perfectly mimicked reality, but try to be a little realistic here.

    This should be an "I wish we could do this" post and instead it turns into a "You suck because it's not how I like it" post. It comes off sounding nitpicky.
     
  6. Jhym

    Jhym Guest

    They are more constrained by artwork requirements. Every piece of clothing, armor and weaponry that can be worn has to be modeled and icons created for it, including the movement pieces for riding and walking.

    So whenever they add a new piece of clothing, they must model it for the paperdolls for all client types, then add the movement and visibility elements for the character in the game window, for all four movement directions. Then it has to be tested to ensure we don't get things like invisible horses or the item not looking realistic when worn. Not to mention it has to be worn with most other pieces of clothing and armor to see how it layers with them.

    Hence why they don't do it very often.
     
  7. Littleblue

    Littleblue Seasoned Veteran
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    Another post above mentioned bandanas...

    I would be thrilled to have the bow-shaped stuff that bleeds around the bandanas made of certain cloth colors be fixed. I love bandanas, but it seems every color I like always has that stuff sticking out, and it looks awful.

    GrimmOmen, please make our bandanas pretty again! :)
     
  8. AaronTheAssassin

    AaronTheAssassin Adventurer
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    QFT

    and why do female chars w/ a cloak on have a black male outline on them visible on the cloak?
     
  9. Ni-

    Ni- Guest

    The cloak graphic isn't actually behind the character. It's layed on top of the character with the area that the character's body exist is left as transparent. The difference in area taken up between male and female bodies is the reason for any black outline. If that weren't there then the cloak graphic would block some of the male character graphic.

    That 'bow' area on the bandana graphic is a similar idea. The reason the 'bow' area exists is because most head gear is coded to look like it encompasses any possible hair that the character might have. To achieve that look a black area was created to cover up any possibly hair style to give that encompassed look. Since that black area is part of the bandana graphic, it is also subject to any/all color dye huing. Bright/Hi-saturation colors weren't taken in to account when all the items/hair styles were created.