In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.
Discussion in 'UHall' started by luners, Jul 30, 2008.
A lot of money.
A lot of manpower.
A lot of time.
Why couldn't KR become a magical rabbit that hops around shooting hundred dollar bills out of its ass filling our homes with stinky cash?
They tried once with Ultima Worlds Online: Origin then They tried again with Ultima X: Odyssey. Unfortunately, they were both canceled before finished.
*Orvago frowns, continuing to wish for a truly 3D Ultima Online*
you not supposed to link to wikipedia from stratics because it has information on third party programs.
Only if the link directly links to a page that lists those naughty things is it prohibited, but you're right on that link there, I didn't recognize that name when I reviewed it. Thanks for the catch!
Graphics on par with Diablo III require money to pay artists, money to buy tools and equipment for artists, manpower to create the art, time to create the art, manpower and time to ensure that the KR client's engine can handles that art, perception to know what "rank with Diablo III" means in the eyes of the playerbase that actually wants that, large enough playerbase with a desire for that "quality" of art, large enough market evidence to show what style of art should be created of that "quality" of art, large enough playerbase with a computer that can handle that kind of art...
The biggest problem: not enough people agree on what makes "good" art.
To put it simply, EA decided to give UO a new client, but they decided to take the cheapest road possible. This is why a majority of the (bad) artwork was housed out to art farms in China, and why, instead of building a client themselves, they chose to use a prepackaged one and tool it to do what they needed it to. The second decision is, of course, why we have such a long turnaround on big things that affect the client (and sometimes big things are things that seem overly simple to us) -- because they didn't code the core engine, they didn't document, and thus, they aren't 100% familiar with it. When they try to make it do something it wasn't implicitly designed to do, they bump into problems.
In short, they took the cheap, easy way out, and I'm sure people at EA are scratching their heads going, "Why didn't it work?"
I'm with you on that. Ever since I played UIX, and wandered the hidden areas of Bucs Den, I thought, "Wow, if this was UO, this landmass would have to be much bigger, but imagine what they could do."
And, honestly, even in a 3D environment, there's no reason we couldn't keep things like custom housing. I've actually conceptualized what would be necessary to make 3D housing work, because it would be a bit more of a challenge, but not as big a deal as some might lead us to believe.
A game that took UO's universe and lore and even 1/10th the care and dedication that WoW gets, and wow... there'd be a game there.
Yep, I remember there even being talk of being able to import your UO Characters into UX:O.
I just wish they would *upgrade* the current UO to truly 3D graphics like (kinda but better) they tried with Third Dawn and Kingdom Reborn. Instead, just upgrade it all to UX:O's graphics!
I'd re-buy the game and reopen at LEAST 2 of my many accounts if they would. Promise!!
my first mmo was Diablo, and guess what? when Diablo III comes out I'm totally ditching UO, heh
The devs said there have also been at least 4 seperate attempts to revive UO2 in some form or another that never were talked about publicly, and that includes one by the Odyssey guys that we found out a week or two ago thanks to their website (though we also found out we have them to blame for the ML and SE art).
Calling any of the Diablo series MMO's is like calling a bicycle an automobile. You could play online; that's about the only resemblence.
D3's release wasn't announced at the time of KR's birth and EA would not trust rumours because they IZ SERIOUZ COBPANY.
Or they would be COMPLETELY IDENTICAL both in graphics and in Physics simulation.