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Why do these new ingredients NOT stack!!!! @$#&$%&^$$#

Discussion in 'UHall' started by MissEcho, Apr 17, 2013.

  1. MissEcho

    MissEcho Slightly Crazed
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    As the title says, all these potions of polish, hardening, invulnerability etc etc DO NOT STACK!!

    Surely after all these years and all the complaints from everyone about LIKE items NOT stacking anything new to the game would be automatically stackable.

    So frustrated with this AGAIN. Seriously cannot believe it.
     
    #1 MissEcho, Apr 17, 2013
    Last edited: Apr 17, 2013
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  2. CovenantX

    CovenantX Babbling Loonie
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    They stacked on TC before they became insurable... IMO they should have left them stacking and Not insurable, don't know why they changed them :sad2:
     
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  3. Lady Storm

    Lady Storm Crazed Zealot
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    It would be nice if they did... i can see a mess tryng to keep so many in hand to do work
     
  4. MissEcho

    MissEcho Slightly Crazed
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    Well have no idea why these 'ingredients' need to be insured when NO OTHER ingredients in the game can be. Make them stackable, already I have over 50 lockdowns and only just started to get them.
     
  5. Tina Small

    Tina Small Stratics Legend
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    Are you 100% sure about this? I messed around with them the first day they were available out of the barrels, and they didn't stack. [Comments I made on February 23, 2013: http://stratics.com/community/threads/uo-com-updated-publish-81-on-tc1.295073/page-2#post-2241875 . ] The only stuff that has EVER stacked is the braid, alloy, and flasks that you buy from the NPCs.

    And I was the person who suggested the lootable/stealable components (which have never stacked) be insurable or blessable because when armor refinements were first put into the game, the blacksmithing shop you would have had to use in Fel (i.e., the only one you could have used on Siege) was the Bucs Den blacksmith shop. As most of you know but apparently Kyronix forgot, Bucs Den has no guards. Not knowing how difficult it would be to get the components, I figured it would probably be a wise idea to make the components blessable on Siege at least so that some crafters might at least attempt to use the blacksmithing ones. There are no other crafting components I can think of where you are literally FORCED to use them in a public area where thieves or PKs can take them from you...everything else you can just use at home when you are on your crafter.

    As it turns out, no one as of about two hours ago has yet to report in the Crafting forum [ http://stratics.com/community/threads/post-where-you-found-refinement-components.298095/ ] that they have looted or stolen any components that are at the Invulnerability level (the only ones that have the possibility of adjusting all five resist caps and adjusting the DCI cap by +/- 5%). So that suggests that those may only come from level 6 and 7 chests done in Felucca. I don't think it's necessarily a bad idea to make something that difficult to come by insurable or blessable. As Kyronix has mentioned already, it's other previously-established properties in the refinement components that is making them non-stackable. He was saying that before they were even insurable or blessable.

    There are a lot of problems with this whole system and some of us did try to give feedback, rather than just waiting until it rolled out to say our piece. I understand sometimes people are away from UO. But it's frustrating to see comments and threads like this kick off after the publish has rolled out and the best chance to get involved and make a difference has already passed. Where were people back in late February? Maybe if more people had been a lot more vocal at that point it might have made a difference.
     
    #5 Tina Small, Apr 17, 2013
    Last edited: Apr 17, 2013
  6. MissEcho

    MissEcho Slightly Crazed
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    So far I have 16 different types, and multiples of each, this is getting ridiculous. I am not sure how many of a particular type you need to do anything with, but even if you just want to keep a couple of each type on hand it is probably going to mean a minimum of 40 or more lockdowns. Not sure how many different types there are yet but I know I haven't got the full amount.
     
  7. CovenantX

    CovenantX Babbling Loonie
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    Nope, You're right I just remember reading that the components became "Insurable" and assumed that they were made "Unstackable" to do so.

    The refinements do need to become stack-able though, considering there are 10 different refinements for Each type of non-med armor... it also sucks they can't be in a container when you're putting them together either, they need to be in your main pack... just the annoying little things.

    They should at least make the assembled refinements stack.
     
    #7 CovenantX, Apr 17, 2013
    Last edited: Apr 17, 2013
  8. Tina Small

    Tina Small Stratics Legend
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    You use one component per piece of armor, unless it doesn't end up modifying the number of resist caps you want to modify. In that case, you just keep trying again until you get the result you want. The only time you will ever need exactly one component per piece of armor is if you only want to raise/decrease exactly one resist cap, in which case you use a Defense-level component for the proper type of armor. Those components modify exactly one resist cap and have 0% chance to modify more than one resist cap. All the other levels of components modify a certain number of resist caps , depending on their level, and have a slight chance to modify one more resist cap. So if you want to modify all five resists on a piece of armor, you need Invulnerability-level components. There will probably only be a 15% chance it will modify all five resist caps. Therefore, you will likely end up needing multiples of that particular type of component (it must match the type of armor you are refining) to ensure you get the result you want, unless you get really, really lucky and you get all 5 resist caps modified on your first attempt.

    There are 120 types of stealable/lootable components. When combined with the resources you buy from NPCs, you get 120 additional items that are used for the actual refining process. That's potentially 240 different items, if you have no multiples and have collected one of each item. The more you collect, the more storage it will eat up. I wish the stuff was stackable and deedable and I wish you could apply it at home and not have to worry (if you're in Fel or on Siege or Mugen) so much about someone swiping something that took you ages to acquire. Why these resources had to be so radically different from everything else is beyond me.
     
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  9. WootSauce

    WootSauce Lore Keeper
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    Because Kryonix likes to keep notebooks and spreadsheets full of nonsense, and you should too!
     
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  10. Uvtha

    Uvtha Grand Poobah
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    Yup, and it wasn't an oversight, its a conscious choice by the dev team. I was complaining about how absurdly stupid it is to introduce 240 new non stackable items into the game for this one system, and one of the devs responded that they are not stackable for the same reason that runics are non stackable.

    So basically this system is a wash because for some reason beyond logic they decided to make the items for every specific armor type, rather than just one for each crafting skill, so when one of these items spawns you have a mere 1 in 24 chance that the drop is for armor that you actually want to use. So if you are really lucky and you get the 1 type you are looking for every 24 chances by the time you build a suit, you will have 115 other unstackable items PER SUIT YOU WANT TO MAKE. So quickly all of the stuff you aren't using will just get thrown away. And thats only if you don't get doubles of what you aren't looking for which the odds are drastically in favor of happening. And that's ignoring the quality levels. If you want 5 raw refinement materials of invulnerability that number goes up to 1 in 120.

    So not only will it take aaaaages to make a suit the suit you will end up making will not be 70 DCI because that requires all invulnerability materials, but you also can only functionally keep a small portion of the spare items you get along the way, so much of your time is just fruitlessly battling the RNG.

    Just imagine if you just wanted to experiment with this system. You can't. Doing it at all is a huge investment of time and effort, and getting a 70DCI suit is probably going to take months of your dedicated time, or some kind of organized material trading community, where people only loot the invulnerable materials.

    I don't know if that is what they were going for, forcing people to work together if they want to have any dream of outfitting multiple characters with refined armor, or they just weren't thinking, but either way once people realize ridiculous the trouble involved is only a very few will bother with it at all, and the system will be largely unused.

    Very much like the fishing quests. Hours of endless tedium, for very little reward, and a litteral boat load of items you don't need or want.

    It's an exceptionally poorly designed system.
     
    #10 Uvtha, Apr 18, 2013
    Last edited: Apr 18, 2013
  11. Aurelius

    Aurelius Babbling Loonie
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    Crazy, isn't it - the same dev team who thought about the runics when working through re-forging, and realised it was a great idea to let us combine them, then failed to think exactly the same option would be just as valuable for the much bigger variety of these crafting consumables too...

    Still, suppose it just reinforces the point that 'conscious' decision is not the same as 'intelligent' decision. Maybe fixing this one will be part of the next emergency patch - though the cynic in me suspects the 'King's Collection' purchase may also include more storage for all the non-stacking stuff they are throwing at us......

     
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  12. Zosimus

    Zosimus Grand Inquisitor
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    Just another reason for a way to get more players to buy more storage and accounts. :)

    They aren't dumb. More money spent is better job security
     
  13. Madrid

    Madrid Slightly Crazed
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    UO sorely needs a stackables publish.

    It's aggravating all the things in the game which should stack but don't. :wall:

    The same goes for combining POF and Runics.
     
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  14. Warpig Inc

    Warpig Inc Babbling Loonie
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    Invul studded leather from an MIB chest. 30k level one. By the math need to pull 222 more before I get another Invul of that armor type. Then there is the 50/50 between DCI or resist.
     
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  15. Frarc

    Frarc Stratics Legend
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    Or you could try trading with other players? How is that for a wild idea in a MMO ! :D


    Mmm this gives me a idea to organise a player event like a swap meet....
     
    #15 Frarc, Apr 18, 2013
    Last edited: Apr 18, 2013
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  16. Tina Small

    Tina Small Stratics Legend
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  17. sablestorm

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    While we're talking about stacking, any chance they can also be sold on Magincia vendors?
     
  18. Theo_GL

    Theo_GL Grand Poobah
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    Well - my .02.

    1 - First we didn't really need this refinement business anyways. Huge colossal waste of developer time.
    2 - If you are going to put this in - don't make it so complicated. It is shades of firing a cannon on a boat. Why make it so hard?
    3 - It didn't need 50 different ingredients. It could have had 3 generic ones for all armors. Want to make them harder to get? Reduce the drop rate. No one likes trying to collect 10 of the same thing by doing some endless grind to gather 200 in hopes you get 10 that match. Do you really think people are going to sit around trading this stuff? Do you really think we are going to open more accounts to store all this junk?

    This, again, is what boggles my mind. NO ONE WANTS A 20 HOUR GRIND TO MAKE A PIECE OF ARMOR. UO should NOT be about insane amounts of time to gather materials to craft armor/weapons. That is not fun. I repeat for the final time - it is NOT FUN.

    Make new dungeons, make new monsters, make new games of skill to play with our fellow players, give me fun D&D like adventures - NOT 100 hours to build an armor suit.

    If you can't do anything else, how about blow up imbuing and refinements and give us just runic and reforging. Then give us decent loot drops on monsters and we can go back to farming. At least killing monsters was semi interesting to find armor/weapons. Now there isn't a single monster loot drop that I keep and the game is massive grind to collect items to craft.

    I already have a job. I'm not paying for a second one.
    Anyone want to buy my stuff? I got a few billion in items. I played risk the other night and it was more fun than UO. Sad.
     
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  19. Theo_GL

    Theo_GL Grand Poobah
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    Despite my outrageous hope for better - this is exactly what I come to expect. Massive amounts of developer time creating a system no one asked for that will cause an uneven playing field in the game and force others to just give up. I"m a crafter first and foremost in this game and I'm not even going to bother with this system.

    Thanks for nothing.
     
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  20. MissEcho

    MissEcho Slightly Crazed
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    I have received a Varnish of Invulnerability (garg stone), and a Wash of Invulnerability (bone), Scour of Invulnerability (garg platemail) out of chests and boxes in the shops. So not only from level 6 & 7 chests.

    As for giving feedback, unfortunately I can NEVER do the test centre as I can barely move on it and it becomes so frustrating even trying to walk anywhere. I leave it to the majority of the pop who are in the USA to do that. I have no idea why they make stuff unstackable, perhaps Kryonix can come and explain here why they are unstackable as I don't understand why from your comment above. There are no other properties on the item as far as I can see, you would think the same type would stack, ie gloss of hardening x multiples etc.

    Afraid after ONE day, my ingredients are now relegated to my temp store account, along with snow tiles and grass tiles, and the other 'recent' stuff that does NOT stack.
     
    #20 MissEcho, Apr 18, 2013
    Last edited: Apr 18, 2013
  21. Uvtha

    Uvtha Grand Poobah
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    They can give us a 10000 more storage spaces. I'm not spending months fighting the RNG and wading through a sea of non stackables to get a ONE suit let alone the number of suits you would need to be able to build to really even enjoy the system.
     
  22. Uvtha

    Uvtha Grand Poobah
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    Except they said they won't stack. The best you can hope is that they remember that they invented a way to combine runics, and put that in place for this.
     
  23. Uvtha

    Uvtha Grand Poobah
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    Personally I don't think it should be the responsibility to the players to dedicate thier hours to making sure that the game changes arent horrible. Players have busy lives and when they have free time they generally don't want to spend it testing out potential future changes. To those who did it, we can only say thank you, graciously, but I still don't think that the responsibility should fall to us.

    Moreover if there are no official QA testers or whatever they NEED to be more clear about documenting the changes that are being planned. Nowhere in the notes (unless I am greatly mistaken) did it ever say the extent of the items in this publish, or that they were not stackable. The whole course of communication from the team to the "testers" was extremely poorly presented, rarely if ever going into more specific details with even basic examples of what to expect.

    That said people WERE saying there were too many items. People were also saying, en masse, that they wanted the whole refinement system dropped entirely because they didn't understand it or found it too complicated.

    I was for the change in general because I think the CONCEPT of being able to alter armor like that is a fine idea. I was critical about the number of items, but since I didn't have the time or the inclination to do much testing (what little I did was more about the other changes) I thought that number was going to be 60ish and that they would stack. Even THEN I thought it was too high. And others were certainly more vocally opposed who had tested it.

    I really don't think this is "on us", personally. They should have know this was a bad idea. What is probably THE most universally complained about thing is this game? NON STACKING ITEMS. They are even openly aware of this and have put in publishes to make things stack... then they go and introduce a system that is a stacking proponents ultimate nightmare, and one that could have delivered a similar result with like 10x less items!

    It's baffling.
     
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  24. chise2

    chise2 Sage
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    Yeah I understand at least it sounds like making the items stackable might be a huge pain from what I have heard at least. However if they cannot be stackable why not limit the amount of ingrediants as much as possible then!? Keep it to the basics of tailoring, carpentry, blacksmithing. No need for different types for every different kind of armor! Its sad really I thought maybe the system would be some fun to experiment with. But not when it would be a huge long task just to make ONE suit!
     
  25. Uvtha

    Uvtha Grand Poobah
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    Yes player interaction is the ONLY conceivable reason they made the items like this. I personally have my doubts that that is what spawned the mass of non stackables. I am much more inclined to chalk it up to some crazy design aesthetic.

    Even if it were the case, it is still a terrible design. You could have made sure the items a) are much more limited, but still encourage player interaction, and b) make sure that they are stackable/combinable so that people don't have to clear out a whole part of their house just to store these items.

    For example... the new fish and lobsters. Personally I thought the item count for those was drastically overboard, if you'll pardon the pun, but at least they were manageable, and tradeable via commodity deeds.

    It's really been endemic of the kind of design we have been getting since around High Seas. System that in concept are fun, and engaging (like the fishing quest, ship battles, town loyalty, the sand sifting quest, that story quest about finding a cure for the gargs, and others) but the design choices on how those systems are interacted with are rife with tedious and pointless anti-fun that must be repeated ad infinitum if you have any desire to interact with the content at all.

    This is just another example of that kind of design. And it sucks.
     
  26. Uvtha

    Uvtha Grand Poobah
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    That was my question almost exactly to the dev who brought it up. There was no response.
     
  27. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    Because they can't, or so Kyronix said here:
    http://stratics.com/community/threa...o-origin-and-izumo.297706/page-5#post-2263004
     
  28. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    Because they can't, or so Kyronix said here:
    http://stratics.com/community/threa...o-origin-and-izumo.297706/page-5#post-2263004
     
  29. Aurelius

    Aurelius Babbling Loonie
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    True, but this is what was pretty much bound to happen when a small, and shrinking, team of systems designers apply a conceptual systems approach to game design. They claim to 'play' but in all honesty, it seems pretty hard to believe - we just get more and more complex, unintuitive systems to grind down (or grind us down). There's been little sign that any of them spend significant time playing to have fun, unless they really are all the rare types who find battling a random number system entertaining. Most people don't.

    The reasons relatively few people are involved in PvP, fishing quests, sea battles and so much of the potentially great content is easy enough to define (harder to solve, but that's life!) - for most players, they are not enjoyable enough, usually not because of the concept but because of the system design. Never intuitive, very rarely integral and immersive regarding the game world and it's history, and normally amounting to an equation of time spent/complexity of procedures/reward items received . Works for some, not for most, and UO needs more things for more people, not more of the same grinds.

    In shifting towards an item-based game system, there's been an unintended drift into an item based mode of thinking and designing. Many claims are made about the age-old risk and reward argument, but only part of that is taken on board - adding some items or skills or properties that make going somewhere and doing something more 'rewarding' in an 'ownership of nice stuff' sense can work to a degree, but the real reward that would get people involved is to make the process FUN. The line of thinking always runs 'we want more people to go to Fel, so put items there', 'we want people to do this mission, so have an item reward', 'we want more activity at events so give out more items'. The idea of 'we want people to do this thing so let's make it more FUN for them to do it' is so underapplied it's as if they forgot a game is played for entertainment....

    That's what good game designers specialise in, and what process centred developers regularly miss. No matter how clever the idea, how neat the programming, how original the thinking, if the result is a non-intuitive timesink it's a bad game design.
     
  30. Aurelius

    Aurelius Babbling Loonie
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  31. Warpig Inc

    Warpig Inc Babbling Loonie
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    If they stacked then they could be ............ and not sold on vendors. Then there would have to be a new thread started. They are good on timers. Have a second step for the non stacks to be crafted into a second item that stacks with a timer. Some combining method with a fail loss of crafting. Item bonding. Second step gives mats that stack and can only be used by the account that combined them. A container/machine (think loom) that can be placed in a house. Non stacks are reduced to stack goods that can be used from cantainer. (think auto fill pitcher type tooling) Destroying container destroys anything in it. Container security settings. New non stacks should at least have a turn in value. Trading for what is desired. Pretty sure this wont work with like minded players. Change race and template to cover what armor type mats are easiest to gather/trade for. Make the mats like the scroll binders so they can be gathered and brought up to level everyone will strive for. Refinement mat combinder deeds would solve a little the stack locks issue.
     
    #31 Warpig Inc, Apr 18, 2013
    Last edited: Apr 18, 2013
  32. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    I love it :)

    I hate the whole idea of this over the top refinement nonsense. More unnecessary crap added to the game just to appease the wackos that whined about leather-only armor and enjoy playing the game with a calculator and spreadsheets.

    I wish each component also weighed 400 stones lol.
     
    #32 Goldberg-Chessy, Apr 18, 2013
    Last edited: Apr 18, 2013
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  33. KLOMP

    KLOMP Sage

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    Oh c'mon, Refinement wasn't designed to appease anyone except Kyronix. Otherwise the two months of all their players screaming that it's garbage would have swayed them. iol
     
  34. Uvtha

    Uvtha Grand Poobah
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    The idea behind the system was fine, and nowhere near as complicated as everyone is making it out to be, the only problem with it is the way they decided to deal with the application, which obviously is about as needlessly bloated as it could possibly be.
     
  35. Tanivar

    Tanivar Crazed Zealot
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    From the tone of this thread I can see we're going to lose some more players due to b.s. overload. Irritated customers tend to take their business elsewhere and people do sound irritated. :(
     
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  36. mspossi

    mspossi Journeyman
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    the leather braid you can find to buy any npc Weaver.:loser:
     
  37. popps

    popps Always Present
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    I see it differently. I think that refinement is a step forward towards having PvP fights' outcomes more open ended. How ? If building a template gets more sofisticated this means that it becomes more and more difficult for players to build a template that would be capable of owning all fights.

    I have a feeling that adding complexity to building up a template might add uncertainty in PvP fights because the outcome of the fight will not merely depend on the build of one's own template and modifiers but also on the build of one's own opponent.

    That is, that a template might be good to own a fight versus a certain opponent that does not mean that the same template might necessarily own also the fight versus a different built template...

    So, is my personal view, adding complexity to fights in a way can work towards making sure that PvP fights may have more open ended and that PvPers would reasonably share wins and losses thus not upsetting most always the same players and making happy most always the same players.

    And this, making sure that all participants to PvP can loose some but also win some, is what I think the most important and vital "juice" of PvP in UO. Noone likes to loose one too many.
    Losing some is fine, if with it comes also winning some..........

    So, I kinda favour more complexity in fights in UO as long as this works in favour of more open ended fights.
     
  38. Merus

    Merus Babbling Loonie
    Governor Stratics Veteran CasteoftheForgotten

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    The biggest flaw in your logic is that a complex system can not pvp itself... It needs players... Which too much BS tends to drive away. If there are no pvpers left, the system makes no difference.
     
  39. cdavbar

    cdavbar Lore Master
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    Exactly.

    It is a ploy by EA to get us to pay for more storage house accounts.
     
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  40. MissEcho

    MissEcho Slightly Crazed
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    Sorry but I actually don't believe it. As Aurelius says, runics can be combined, so should these things be able to be combined. Powerscrolls can be binded to combine them in a scroll binder.

    HOW are these ingredients any different to an Ash board that adds various types of mods to a piece of woodland armor? Those mods are not 'identical' in that there is a randomness to the mod applied.

    In the case of these things say a Varnish of Invul, it will add 4 mods with a possibility of a 5th. How is it any different to the above. I would say it if they can't be stacked it was a basic design flaw, and needs to be redesigned.

    Otherwise the whole thing is an epic FAIL.
     
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  41. Zosimus

    Zosimus Grand Inquisitor
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    Wasn't the community wanting this? I mean a dev supposedly made a comment on TC1 that other players asked for this stuff. Must be the Twitter and Facebook followers besides the other fan sites.
     
  42. Tanivar

    Tanivar Crazed Zealot
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    That, or it's the 'Official Story' for the customers and we got another Dev's Brainfart like we did with AoS.
     
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  43. Uvtha

    Uvtha Grand Poobah
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    I don't see why people would quit. The system isn't going to be effecting many, if any people. Thats the problem. They made it so hard to interact with that only crazy or really bored people will bother with it. Even if people use it, its not THAT huge of a boost. People can already solo anything in the game.
     
  44. Uvtha

    Uvtha Grand Poobah
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    Refinement would have had little impact on pvp. No one would leave themselves vulnerable to half of the other pvpers.
     
  45. Uvtha

    Uvtha Grand Poobah
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    I was a bit confused by it myself. Why would a varnish of defense for example not stack with another varnish of defense? How is that different than stacking 2 potions? Or two of anything of that nature?
     
  46. Berethrain

    Berethrain Slightly Crazed
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    After world publish: DCI changes have me getting constantly being hit with few misses because my overcapping no longer works.

    Only plus is after testing this, you can roll with 65 resists and 70 dci because curse will only drop you to 60 which it did before anyways.

    Which means I will be crafting a new suit and be using parry.

    Who ever thinks the publish hasn't affected pvp doesn't know what they're talking about.
     
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  47. legendsguy

    legendsguy Sage
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    My friend, who recently spent millions of gold crafting suits for her characters, is fed up with having to now make completely new suits for all her characters. Therefore, she has opted to quit--and she has. She canceled both of her accounts immediately. I'm actually very close to doing so at the end of this month as well, because I can't see myself spending all that time and gold yet again.

    I know you will obviously respond with 'but your suits still work!'--but truly that's not the point. They work, but they are no longer the best. In PvP you will need the best to compete, as has always been the case. Even in PvM, why be at a disadvantage if you can possibily help it? If they had made it so these refinements could be used on existing equipment I don't think it would be nearly as bad--other then the tedium of 1 in 120 chance per desired item spawning.

    As is, though, in a game such as UO where every facet of combat is item-based, it is asking a whole lot of the playerbase to throw their existing suits away and start over again. And... I won't do it.
     
  48. startle

    startle Siege... Where the fun begins.
    Stratics Veteran Stratics Legend Gilfane

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    Oh please.... I don't know how long you've been a part of this game we call UO, but speaking as one who's been here active for almost 15 years now - there's only one thing that's certain in UO, and that's that NOTHING'S CERTAIN... Most of us have learned to live with this, and some of us actually embrace changes even when they screw some things up for some people in some areas of the game... It is, after all, a game... So if these changes to armor are enough to make you quit, then so be it... But I hope you'll reconsider... It's not the end of the world to have to re-do some stuff to be as competitive as you want.... And I'm guessing that you have the resources to do it... It's like the NFL during December games... The conditions suck sometimes, but they suck for both sides... Adapt!
     
    #48 startle, Apr 19, 2013
    Last edited: Apr 19, 2013
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  49. Uvtha

    Uvtha Grand Poobah
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    Every pvper I have heard has said that no one will use refinements in pvp, thats even assuming that the system was easy to use, which it is not. If you up you dci you will be quickly killed by mages. If you up your resists you will quickly be killed by warriors. Being balanced against both types of pvper is much much much more preferable.

    As for why be at a disadvantage in pvm... because you don't want to mess with it? I don't see why everyone especially in pvm feels they need to max every stat to the highest level possible. You don't have to if you don't want to. If it stresses you out why do it? I have never once had a suit that was even close to maxed and I have done fine, I just don't solo many bosses. I have done plenty of bosses... just most not solo.

    Again, as it is, no one is even going to use the system. Its silly to go from one day being happy with the game, then when they introduce a change that very very few will use, that MERELY gives you a lower chance of getting hit, suddenly the game is not worth playing anymore. Makes no sense.

    If you liked playing the game a week ago... you should like playing it now. This change is not only probably THE most optional system they have ever put it, and also one that they screwed up implementing so bad that hardly anyone will ever use it.

    People are overreacting.
     
    #49 Uvtha, Apr 19, 2013
    Last edited: Apr 19, 2013
  50. Uvtha

    Uvtha Grand Poobah
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    I really don't get why people just want nothing to change. Its an mmo. If you want static content play Skyrim. MMOs change all the time.