I started on Siege about 8 months ago after about 9 years on Napa and haven't gone back since. It took me a long time to finally give Siege a shot and I regret that it took so long. The main thing for me was the RoT gain system, which I initially didn't understand until I got on the Siege forums and took it all in. However, once I got the hang of it and became more patient I was able to make a fully developed char after a few months. Yet it was the process that I had to go throw that really make me appreciate UO again for the first time in many years. I began playing this game way before insurance and trammel and for many of us older players the fun we had in those days is the only reason we still play today. Anyway, I am curious why more people don't get onto Siege and give it a shot. My guess is it is the ROT system and that if it was abolished or drastically modified we'd see a greater influx of people. I am not sure how hard it would be to change this or turn it off but a thriving Siege community I believe is good for UO. I for one had been bored of production shards for years and found myself not really doing anything when I logged on. Siege offers a level of excitement and adventure, the kind that you got from running from pks or mining as a group years ago (for me anyway). I know there are other reasons why people don't try and I'd love to hear them because I have a feeling that the misconceptions about Siege are also leading people to shy away from it. It's hard for me to imagine older vets not wanting to make the move to Siege. While it's not exactly how the game was 9 years ago, it's the closest thing we still have left.