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Why is Despise broken..

Discussion in 'UO Pacific' started by Pink Floyd, Mar 25, 2009.

  1. Pink Floyd

    Pink Floyd Sage
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    ..and why has noone posted about it yet? This is pretty ridiculous, EA has ruined the most frequented fel champ spawn!
     
  2. Vandetta

    Vandetta Guest

    Have you tried....
    once it is popped and the spawn stops coming... pop it again...
    I found this to work on other spawns...

    MJ's Chimp
    Bringing love back to uo one hug at a time.
     
  3. Lyconis

    Lyconis Sage
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    Vandetta is right just have to pop it along to keep the spawn going. This issue was blurted out the first day pub 58 hit. I assume someone sent it to the feedback form as a bug.
     
  4. Pink Floyd

    Pink Floyd Sage
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    Kinda hard to pop it 2x when you can't gain enough valor after popping it the first time!
     
  5. Vandetta

    Vandetta Guest

    o cmon floyd... you have enough members that someone has valor...

    hugs?

    Bubbles
    Bringing love back to uo one hug at a time.
     
  6. Pink Floyd

    Pink Floyd Sage
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    What if its just me @ server up :(
     
  7. Vandetta

    Vandetta Guest

    *jots note in day timer*
    "floyd does server up despise spawns"

    Bubble Bubble
     
  8. Kellgory

    Kellgory Certifiable
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    Sometimes even if you pop it twice it will only go for x number of candles and then completely stop producing spawn. When you try to pop it again it will tell you that the boss has already been challenged. They have came out with a statement explaining what is causing it to happen http://vboards.stratics.com/showthread.php?t=133628 see post #26. The scary part is that they will be fixing it soon, so if you log in one day and your char is standing on a 4x2 patch of ground and everything else is black then you know they "fixed" it.
     
  9. SUPRsalad

    SUPRsalad Guest

    post by Draconi, lead designer..

    We're testing the global fix right now; it was a combination of two problems: not being able to invoke valor, and the champ spawns randomly cutting off midway through. The latter problem caused the first one, by creating multiple Idols (right on top of each other), and the one being invoked on was invalid. The cut-off problem was caused by a validation check for the boss monster that held over to the next spawn.

    These issues will be resolved soon.

    Thank you all for your patience, as a small token of our appreciation we're going to take a look at the gold drops for Champ Spawns and Harrowers.

    Right now, the system drops so many piles of gold that it tends to cause massive lag. Also, the individual gold piles have no protection against speed-looting (see that? new speed-problem!). These piles also drop on top of each other, and hide beneath existing piles.

    A proposed solution is to:

    * Spread out the piles just a bit more
    * Lessen the number of individual piles
    * Increase the quantity of gold per pile
    * Add IDOC loot rules to each gold pile (can't be speed-looted)
    * Make the gold piles visually stack on top of each other, so you can access each pile


    You won't necessarily notice a difference between the number of piles, to be honest (so much used to be hidden under other piles). The amount of gold for Harrowers will be the same, and the amount for individual Champ Spawns will be slightly higher (allowing us to have less piles but still look and feel the same). Keep in mind that this publish has dropped the weight of gold and silver, so you can carry more.

    Thoughts?
     
  10. Kellgory

    Kellgory Certifiable
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    This problem was caused by them trying to fix the spawns that would break because people would work it all the way up to the champ then leave because they didn't have the people to kill the boss (basically they were doing to spawn for the SOT's). After x number of hours the champ would disappear, but no one could re-pop the alter because it still thought that the boss was still alive.