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Why is imbuing so tedious now you'v fixed the other skills

Discussion in 'UHall' started by Thunderz, Sep 9, 2009.

  1. Thunderz

    Thunderz Certifiable
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    Dev's you'v added the make [insert number 1-100] on the crafting menu for other crafting skills but why have you left imbuing back in 2000? Its so click intensive when you'v added it to 2d now from like in KR but you'v left imbuing out.

    Can we get it so it tries to imbue an item till it does it 10 times or so the menu doesnt change from the last thing we set it to imbue so that every 30 times we click to do it 10 times we dont have to then go back throught the whole menu proceess to do the same thing to the next item 1000 times over

    Plz plz plz :D with cherrys on top

    [on a side note be carefull if you try to equip something on your gargoyle that they cant wear as it doesnt jump back to the pack/bag it was in like other things do it drops to the FLOOR]
     
  2. guum

    guum Guest

    Funny, I was kinda thinking the same thing. All the other crafting skills are so drastically improved (in terms of tedium) in the enhanced client, but the new showcase crafting skill is a brutal clickfest.
     
  3. Hildebrand

    Hildebrand Certifiable
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    I agree. In beta it was a chore to go back and re-select on failure.
    Needs to be more user friendly. Needs to have a "retry" button for failures.... among other things.
     
  4. HAHAHA, it is so much easier than it was in Beta. You all should be thankful for the way it is now.
     
  5. Hildebrand

    Hildebrand Certifiable
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    How has it been changed? Clue me in as I wait for my gamecodes to get fixed. *folds arms and taps foot*
     
  6. Cloak&Dagger

    Cloak&Dagger Guest

    For one it has a "rety" button so you dont have to go back into the menu and reselect everything if you happened to fail :p. But if they made any more changes im not sure I have been away for 2 months, unless you include a 23 minute pop in during the "open beta" week.