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Why is Negative Luck (-100) a property for imbuing?

Discussion in 'UHall' started by Forte~, Dec 13, 2011.

  1. Forte~

    Forte~ Guest

    Why is Negative Luck (-100) a property for imbuing? I understand that the negative weight was inappropriate. My line of thinking is based on the fact that negative faster casting (-1) doesn't count as a property. Any thoughts?
     
  2. CovenantX

    CovenantX Babbling Loonie
    Stratics Veteran

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    I think it should remain a property, but count as -100 item weight, for when you imbue other mods to the item, like it was when shame revamp first hit!
     
  3. Sevin0oo0

    Sevin0oo0 Guest

    I wanted the negative, was looking forward to some interesting imbues. many of those become the new shame trash loot now
     
  4. Warpig Inc

    Warpig Inc Babbling Loonie
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    Takes 1 luck imbue to counter. Sure beats the hell out of Cannot be repaired, Curse or Brittle. It is a soft negative and just fine the way it is now. I agree the property should remain a -100 points imbuing value.

    Would of liked to see other soft negs. Armor and shields getting the anti channel / mage armor. Perma no med addition to a piece. Armor with Bells. Footstep movement replaced with chiming when wore and moving

    Chance one handed weapons could get heavy two handed. And if two handed already, -10 dex instead. Call it Heavy Metal Cursed.

    Jewelry getting FC2 and -25% LRC or -10% LMC. Negatives as balances that effect cap and not total. Imagine armor getting skill point mods for LRC or LMC cap reductions based on what skill.
     
  5. Forte~

    Forte~ Guest

    I like the thought in the cap not total soft negative proposal. I still firmly believe that negative luck and any other negative applied should be counted as curse/brittle/cannont be repaired. These mods are real but have don’t add to property count or total for a piece. Making them count against character stats is good idea but I’m against it counting as against the piece.