In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.
Discussion in 'UHall' started by drinkbeerallday, Dec 23, 2008.
They did it with Enticement/Discordance...
I don't get it. What is going to be done with Item ID?
Oh great,you suggested it! Now it will never happen....
Item ID already has a use.. ruining the old rare items.
Seriously Item ID should be given a use.. but Imbuing should be a new skills not a replacement.
Make it an suppliment skill in imbuing and in mysticism spell damage.
Or maybe let it improve your enhancing % somewhat.
I already suggested it some time back on the Imbuing thread, but Leurocian said Imbuing was to be an entirely new skill. Nothing was said about potential uses for Item ID, which is a shame as this looks to be its last chance to have some purpose, post-AoS.
I guess they want everyone starting on the same footing (eg: if they converted Item ID to Imbuing I'd have 2 GM chars already), but people who have a vacant character slot will still get the jump on people who don't.
I think they said you could start a char with Imbuing but you couldn't buy the basic skill up, so there's a 50.0 skill advantage there. Also gains from unravelling are said to stop at 25 skill, leaving an even wider gap between fresh chars and those grinding up from zero.
*edit* From the FAQ in the Imbuing Clarification thread:
Q: Any chance Item ID will be converted to the new Imbuing skill?
A: The current plan is to have a completely new skill for Imbuing.
I have a phenomenal idea for Item ID that is so phenomenal, it is actually beyond phenomenal, also making it possibly stupid. Still reading? This is how it works. (Pretend you're asleep and dreaming about a new UO expansion ad.)
Hail, UO subscriber! Player vendors are intellectually dim. Always have been. You can tell one how much to sell your stuff for, but don't try telling one how much to buy anything for! "Hail Vendor! I would like ye to accept any customer who offers ye shrubbery, but no more than 100, and for no more than 13gp each!" Nope. The vendor won't understand a word out of your mouth.
Not anymore! Now, the nearly forgotten art of Item Identification can be used to buy items, even while offline! How does it work? Characters who have reached a certain skill proficiency in the Item ID skill can order their vendors to recognize (and buy) some types of items! A full trade system now exists in UO! (Purchasable items, and gold amounts, are dependent on skill proficiency.)
Well, there's a fundamental difference between the two cases...
Imbuing will be a resource-driven skill, while Item Identification can be trained entirely for free.
On the other hand, Enticement and Discordance were both completely free to train (well, OK, with Enticement you didn't need to replace your instrument from time to time, but the cost is marginal...)
I like this idea but it shouldn't be tied to a skill in any way.
Would be a nice little vendor upgrade to allow you to set up trader vendors that will buy items at certain prices. So for example, a player wants to sell that HoM, they can run round and check what player vendors are offering for it.
Potential but don't know if it would be to complicated to code.
Probably horrendous to code, as you'd either need to have a sample item to show the vendor, or a complete database of every attainable item on the vendor menu to select an item. You couldn't just type in you want a "Hat of the Magi" as someone could offer your vendor a book named "Hat of the Magi" and swindle you.
Imbuing will be a MUCH harder skill to raise than was Item ID. So changing ID into Imbuing would make the new skill too easy if we learned ID now. Same idea went for changing Enticement into Discord long ago, enticement was much easier to work up than is discord now.
I'm not sure why they started showing all of the properties the way it currently exists. I'm sure it took place with the advent of AoS, however, why couldn't they just go back to the old way Item Id worked. If you don't Id an item, you don't see the properties...you just see the generic description of the item...ex...
Hat of the Magi would show up as Wizard's Hat until it was Identified using an Id wand or the skill...la
Don't delete skills ... just add gameplay for them. Hopefully the expansion includes a bone for each skill, even item id.
Hidden properties are bad from a debugging point of view - as a player how do you be able to tell the difference between a mysterious property and a bug. Let's face it, the devs need us to be feeding them reports of the quirks and conflicts that pop up in the complexities of the mechanics.
LOL, I used to keep 30 item id on my thief, just so I could determine if a magic weapon was worth the time to come from the shadows to steal...la
I have item id GMed for roleplaying purposes - although I just stoned it a few days ago so I could clear space on another character for stealing (although I've decided that I'm not wild about a "criminal" treasure hunter ... it's very strange to me that I lose karma for lifting a few coins from a lizard man, but gain karma for for cutting its head off and skinning its body.
Come to the dark side. Play a real thief. Don't steal from monsters...steal from other players. The AI is much better from the player. ...la
I play with people, not against people.
There's more than enough PvP in real life for me - one of things about UO I love is that tiny choice I get to freely make each day to say "no".
Item ID could be tied to crafting. What about giving a higher percent chance to get the extra mod from a runic kit? Example: Some runics give either 3 or 4 mods, the higher your item ID the higher chance you have to get that 4th mod?
Would be kind of useless on valorite/barbed/heartwood kits.
LOL, maybe that's the difference between us. I don't PvP irl. I save that for games. ...la
The easiest and most effective way to make Item ID not useless is to make magical loot unidentified. Then with GM Item ID you have a better chance to identfy the item for example with better mods or not destroying the item.
ding ding ding...we have a winner...la
But is that fun?