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Why Not?

Discussion in 'UHall' started by Anon McDougle, Dec 3, 2011.

  1. Make skill gain a gold sink ??

    Please dont bring your i did it the old fashion way up hill in the snow mindset

    There is no reason not to allow us to buy skill points, scale it to the level. who would not pay 20 million to go from gm to 120 taming ??

    more importantly i could make a tailor with out having to waste 15 hours of my game playing time

    no community is lost there is none left unless you make it !!
     
  2. iamSnippa

    iamSnippa Journeyman

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    This already exists... go buy some pinkies.
     
  3. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    Pinks are not a gold sink, just a gold transfer.

    Personally, I've never been big on the "buy up your skill" mechanic anyway... just seemed odd to me even back during the MUD days.
     
  4. EvilPixieWorks

    EvilPixieWorks Lore Keeper
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    I’d love to see a gold sink that could be transferred into game codes… but at a reasonable exchange, not this ridicules scale like they have for the clean-up, library, zoo, and museum donations.

    Or at the very least, a brand new check that has a value of 10m and is totally a color you would never mistake. Maybe even for 100m as well.
     
  5. NuSair

    NuSair Babbling Loonie
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    Pay 100k for 5 minutes of accelerated skill gain.
     
  6. Percivalgoh

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    Imbuing already is a gold sink. For those who are poor it just makes it more difficult. Gold sinks need to exist for those who have too much gold. Starting players don't generally have too much gold. Maybe make learning skills a gold sink just for established accounts.
     
  7. Broner a G

    Broner a G Visitor

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    The existence of pinkies neatly nips any balance objection to this idea in the bud, since it means gold already = skill if one wants to spend the money. Still, wouldn't this sort of devalue pinkies?
     
  8. Uvtha

    Uvtha Grand Poobah
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  9. Gospel

    Gospel Seasoned Veteran
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    Good lord what a terrible idea.
     
  10. Felonious Monk

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    Favors the rich
    Does nothing for new players.
    Playing the game to gain skill is a good tutorial on game mechanics as well.
    The whole concept of gold sinks seems flawed to me anyway.
    People who play the game as power brokers make their money by thinking ahead of the curve. The same thinkers will out create people like me in a heart beat and will become billionaires again and I have no problem with it. To refocus New players would be at a disadvantage. It would also encourage buying gold from websites.
     
  11. pgib

    pgib Guest

    Dear Anon, you will soon realize what a terrible mistake you made by thinking you could have more fun!

    The brotherhood of pain will soon cast the holy light on you too!

    Repeat with me the mantra: pain is ecstasy, boredom is action, ugliness is beauty.

    You want to pay to avoid the pleasure of trainig? How horrible! Instead, think of this: train taming to 120 then stone it and wipe it out, then you can start again from scratch! And wanna know the best part? You have to pay to do it!

    Isn't the sole idea truly exciting? That's the way of the brotherhood of pain, the way UO is meant to be serv... erm, played.
     
  12. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    I can see why this might be attractive to someone who's trained the same skill several times but - for a first time through, for many skills, the PLAYER needs to learn how to use the skill as much as the character does.

    Some of the biggest scenes of chaos I've come across in game have been caused by 'bank box tamers'. They've bought an advanced character token, they've bought some skill jewellery and SoTs, they've bought their pets. They've never tamed so much as a rabbit themselves and haven't the least idea how to work in tandem with a fighting pet. While some people can go this route and still play the character well, many can't.
     
  13. pgib

    pgib Guest

    One learns nothing about playing a tamer by training the taming skills. If the tamer had a chance to gain in skill by taking his pet to a fight then we could talk about the value of training but as the system goes the less time you "waste" taking pets around the faster you become legendary (because you have more time to spend on the mindless grinding).

    In fact i don't know if there is a single skill in game that is best trained on the field.
     
  14. Kojak

    Kojak Lore Master
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    yeah, it's called a scroll of alacrity (hehe)
     
  15. Wizal the Fox

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    Why not, but it better be a REAL gold sink

    Lol, this wouldn't be a gold sink. You can make 20 millions in DAYS while training to 120 taming the old fashion way takes a YEAR at least. I have nothing against your idea, but add 2 ZEROs and THAT would be a gold sink.
     
  16. Gospel

    Gospel Seasoned Veteran
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    Thanks for this comment, it really gave me a clear picture of where these threads come from.
     
  17. SixUnder

    SixUnder Legendary Assassin
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    :danceb::danceb::danceb::danceb::danceb:
     
  18. Ashlynn_L

    Ashlynn_L Lore Master
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    Well gaining skills is part of the game and it gives a sense of achievement too. I dunno, maybe because we have so few new players these days, views and ideas like this are more prevalent and people have forgotten what it's like to be a new player. It's a real shame.

    We have a top-heavy vet crowd that has twisted the approach to how the game mechanics work and has lobbied the Dev team to basically make developing characters easier. This is a difficult problem and how it's approached depends on whether you intend to recruit more new players or just placate the vets.
    If you're just placating the vets who want their skills as quickly as possible and don't care for recruiting new players, sure, make skills buyable. Hell, just /set tailoring 1200 and cut out the ceremony.

    But take your tailor. You'd need to acquire your leather and cloth, ideally from other players. New players and existing traders would be an ideal source of leather. Simply buying the skill cuts out all that (so yes, contrary to your view, community is lost).

    Something just seems really wrong about ideas like this and I'm not sure how to explain exactly why or to offer ways to approach it.
     
  19. Pfloyd

    Pfloyd Colorblind Collector
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    I agree for the most part about taming but i still find it hilarious when i see legendary tamers trying to tame a cu for the first time and they think there is something wrong when all it says to them that they angered the beast.

    There really should be more for legendary tamers to do than to fight with pets.
     
  20. iamSnippa

    iamSnippa Journeyman

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    Thank you Ashlynn.
    The biggest problem with the game is player interaction & the economy.
    Player interaction was reduced when repair deeds were added and armor and weapons became far too expensive to trust to your local smith/tailor.
    The economy was also diminished at the same time when player shops all over the "world" were shut down due to some of these changes, many players were unable to keep up with the changes to the game or did not like the changes that were introduced... Basically, there used to be a time (as many 10+ year vets know) that you could walk a few screens and find a shop in Felucca that sold reagents, moonstones, scrolls, weapons, armor... these shops for the most part stopped existing in 2001.

    Ever since, we have had all sorts of things introduced that have hurt the community and the economy of the game. Expansions brought new lands with new housing space and new dungeons which caused players to slowly become more and more spread out. Right now, there are places in the game that are very rarely visited. Of course the reduction in the player base can be partially blamed on this, but that is also due to many of the changes that can also be blamed on this. There was once a time that I could walk a couple screens from where my house is now in Felucca and find a couple shops, I used to see people run by my old house in the area multiple times per day, now I am lucky if I see more than 1 random person running by once a month.

    People have been drawn to only certain areas on the game, it is completely imbalanced. I know the Dev team is working on rebalancing at least part of the game but there are other parts that need to be addressed as well.

    The economy I believe could be partially fixed by reducing the amount of gold on any creature that has over 1500 gold, too good of a drop rate on paragon chests, and can be killed very quickly *cough*miasma*cough*.
    The economy has also been hurt incredibly by the Cleanup system that is currently in place - this thing seriously needs to go - which has for the most part caused all old holiday items to be removed from vendors either due to the items being trashed for cleanup or the fear of these items being trashed for cleanup. The same can easily be said for many other things like Treasure Maps and any shipwrecked items. I know of at least 3 shops on my server that used to sell very cheap shipwrecked items and they pulled their entire stock. The cleanup system gives many of these items unrealistic values. (Seriously a Snow Globe or a Statue/Bust the dev team thinks is worth 1,250,000+ gold? I don't think so, and many other rare collectors don't think so either)

    Gaining skills through throwing away gold is not an answer to fixing the economy, it can only hurt the economy and the community even more. If you want the economy and the community to be fixed, there is only one way it can be done and that is through the things I discussed above. If you want it fixed, petition the Devs to make changes to the areas I have mentioned.
     
  21. Poo

    Poo The Grandest of the PooBah’s
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    the reason this is a nasty idea that will never go is that you have no way to be able to assign a numerical value to every skill and weight it to gold.

    for instance.
    taming.
    you say 20 mill?

    that like what.... $10 in RL money?

    WTH, ten bucks?
    really?

    120 taming would take you like a month of solid powergaming!
    ten bucks?

    thats why this idea would never fly.
    theres no way you are gonna get 2 UO players in a room to agree on a dollar (gold) value for anything in game.

    and FYI,
    i DID train it uphill in the snow.... both ways, both to school and back, and we couldn't even afford feet to walk on, we had to hop along on stubs!
     
  22. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    'One' might not, but I did. I learned a hell of a lot. But then I trained on aggressives, thus learning to lead tame, and used the fresh tame to train vet till it died. It's all in how much thought you put into how you train I guess.
    Training is only mindless grind if you make it so and the theory that only a fully trained character can be played and enjoyed is also flawed. I have played my way to training all my characters and enjoyed the experience.
     
  23. NuSair

    NuSair Babbling Loonie
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    Sorry, that has to be one of the more baseless comments on stratics (and THAT is saying something).

    I would argue that someone doesn't LEARN by starting out at 120. Really, with an advanced character token you start at 75. +15 ring / bracelet puts you to 105, +5 talisman- there's 110, and to cap it off- +10 taming mask of trav takes you to 120. Sure, it's not cheap, but really, other than the mask, the rest isn't that expensive.

    The Animal Taming skills (taming, lore, vet)- you really only train Taming. The other 2 go up with working taming.

    You don't LEARN to be a tamer from starting out with a Greater Dragon. At least 2 dozen times in the past couple of month I've had situations where I had to sit and explain certain concepts to cookie cutter tamers. Like why is X situation a Y is better than a Greater Dragon. Or why my 845 hp Dragon is 100x better than their 1000+ hp Dragon (also known as why my dragon lives and yours dies).

    There are so many little things to be learned from working up the skill naturally.

    There are skills I would agree with you on, but Taming is not one of them.
     
  24. OK !! to maintain The purity we all seek how about if it was a skill we had learned before ???
     
  25. RaDian FlGith

    RaDian FlGith Babbling Loonie
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    In what way is imbuing a gold sink. Unless I missed something, there isn't any gold that leaves the economy due to imbuing.
     
  26. Lady CaT

    Lady CaT Seasoned Veteran
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    Why even require payment? Why not just let players set skills at character creation? Or maybe just enter a code to become invulnerable and have instant kill attacks. That would save a lot of 'wasted game playing time'. I'm sure a lot of players would enjoy that and continue to play UO for a very long time! Well a few minutes anyways...

    Did you ever stop to think that gaining skills IS the game?
     
  27. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    Special soulstone that copies a skill instead of removing it? Allowing you to duplicate a skill you've already trained onto another character without removing it from the original? Account bound of course.
     
  28. iamSnippa

    iamSnippa Journeyman

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    That is more practical... The player already knows how to use the skill obviously since they raised it up. And I don't think it would hurt the economy unless you're a crazy player who only plays mule characters and has 7 of them on your account with the same skills at gm or legendary.
     
  29. Lady CaT

    Lady CaT Seasoned Veteran
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    So once I've trained a legendary Tailor on my account? I could create 5 more on my account instantly with that special soulstone? *imagines the possibilities*

    Are you sure you want to implement that?
     
  30. Zosimus

    Zosimus Grand Inquisitor
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    Lets look at the Shame dungeon changes.....

    Now this is just my opinion but they should make certain mobs in the game enhance skill gains faster when you fight them. That be better then beating on a golem all day :p So lets say they add something like power hour in shame to gain wep skill and maybe parry.

    Now they change other dungeons later on like Shame. Say Deceit gives mage/mystic/spell weaving and eval intel gains. So on and so on with other dungeons.

    Ok if the above is to much of a headache for the devs to do then make pinks scrolls dungeon specific by adding them loot in each newly changed dunegon. Again make shame more of a warriors skills pinks and destard a mages pinks, despise a crafters pinks, ect ect
     
  31. Ron Silverbeard

    Ron Silverbeard Certifiable
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    Why not just bring Power Hour back in game, it was nice and i cant find any disadvantage actually to brin git back, anyone?

    Heres the old link to it:

    ORIGIN - Ultima Online - Main

    Edit: And yeah, i know GGS kicked it out but anyway..i dont see a problem, PH was kicked out because, thats what MOSt of the people say "people just logged in for playing the game for 1 hour and than went back bank sitting" but i dont see it like that, it was just a nice addition gaining while playing imo

    http://www.uoguide.com/Guaranteed_Gain_System
     
  32. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    Not really, no, I was just trying to find an acceptable middle ground.

    I'm perfectly happy to train my characters myself, I tend to not go the 'mindless grind' route, as has been stated earlier.
     
  33. Mirt

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    This I could get behind if it was expensive enough.