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Why were these 2 features removed?

Discussion in 'UHall' started by Speedy Orkit, Sep 7, 2009.

  1. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    #1:
    Still swinging while casting a chiv/any spell. While I do agree chivalry is very overpowered, both in PvM and PvP I don't see this as a good change. Lowering the cap on FC/FCR for it? All for that, but with mages endless mana pools these days(not hating, I have played a mage almost exclusively since KoC and OiN ran Chessy) it is hard for a dexer to get a swing in. Even though a chivalry character may be hard to kill, when a mage is losing no mana and a dexer can't stop casting or he will eat it, what is he to do?

    Which brings me to point #2

    No specials while having a spell precasted. This one has limited the play of mages so much. Now you pretty much play a necro mage, an alchy mage, or a scribe mage. I agree with needing tactics for specials, but one or the other would have been nice. Both just killed the tank mage for good.
     
  2. JC the Builder

    JC the Builder Crazed Zealot
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    It was removed because being able to use special moves while holding a spell precasted was too devastating a combination. You waited until you hit twice in a row and got the special off, then you started the spell combination.
     
  3. Mr X

    Mr X Guest

    Yet they allow mystiscism with such overpowered spells....
     
  4. Ender

    Ender Crazed Zealot
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    Mysticism requires 3 skills to be really useful though.
     
  5. Speedy Orkit

    Speedy Orkit Grand Inquisitor
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    Magery doesn't? Mages swing so long I don't see how this is a problem...even if a mage is armor ignoring you for 35, a dexer should be ripping him apart as he is doing so, plus running decent HCI and DCI on a mage gets pretty tough.