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Discussion in 'UHall' started by sapphirediablo11, Nov 20, 2008.
Just wondering when the virtue system will be FULLY up and running? or was that canceled?
Hopefully soon. It should have all been up and running years ago, but it seems the idea, which was their awesome idea back when it was introduced, got knocked down to the bottom of their list of goals.
I'm not usually one to criticize, but it just seems that they decided to leave it half finished for years. I have brought this up a while ago only to get no answer. It never looks good when something is left only partly finished and ignored. The idea was, that when you achieve Knight in all virtues, you will be granted with the title, Knight of Virtues. Awesome title and I hope that I can get it if they ever do finish it
Might want to tinker your title a bit as it says "Why will the full virtue system be up and running???" Should be When not Why, but I got the idea
Edit post then hit the Go Advanced button or something like that
I agree they should finish it up.
Humility should have been the sacrifice of fame not compassion.
How about with Spirituality we get to transfer to other shards...once twice a week? Long shot?
They could easlily whip something up and I'm sure the playerbase could come up with some really good ideas.
The many other times this topic has come up, the player base has made some really awesome ideas for the remaining virtues.
What remaining virtues are left to be finished up?
It will be completed as soon as everyone can agree on how to objectively measure virtue
(despite all the good ideas which have floated around, I personally think it should be scrapped and reworked as a roleplaying system with only titles or decorative gear as a reward rather than a powerup)
Arrrrr, methinks a Knight of Spirituality mayhaps could see special 'ghost' questgivers!
I don't remember exactly how it was said, but at one of the town halls this last summer... something to the effect of that after SA is released, the UO team would be revisiting the virtues in the future.
Your mileage may vary. Batteries not included. No wagering please.
THIS virtue system should be completely dismantled. It is good for roleplayers, exploiters, farmers, and nobody else. While I have nothing against roleplayers, the other two categories do not meet much of my sympathy.
The real problem of the virtue system is that there is nothing virtuous in achieving them. I really think that the system should be much more focused on NEGATIVE actions instead that positive ones. In essence, that means that if you do an UNvirtuous action once, you lose half of the virtue you have gained. It is easy to be virtuous when it suits you, and pretty easy to farm a "virtue" against mobs and then being the most unscrupulous noto-pk. What the game needs is to enforce continuous application of virtues, and those focused around player interaction more than on mobs.
And those unscrupulous actions that give advantages in fight should be strongly penalized. Poisoning your adversary? There is no honor in that. Stealthing around? Pretty coward behavior. Stealing? Unjust, and dishonest. Killing people, or even some monsters? Pretty uncompassionate (this one leave much space to boost the healer's role...). I could go on.
Conversely, you are an outlaw (red) and consistently stick to a code of behavior, such as 1v1 dueling, open fight, no poisoning? Some virtues such as valor and/or honor should not be not unreachable to you.
Care to explain exactly only good for role players, exploiters, and farmers and nobody else??? Particularly interested in hearing about the exploiters and farmers, mind you. Because after looking at the abilities, I fail to see how any of them would only be good for role players, scripters, and farmers. They are good for everyone! Resing people with health (compassion), resurrecting yourself (sacrifice), summoning a champion (valor), protecting people to get PS's at a spawn (justice), walk amongst monsters without being attacking for a brief time (honor). I will assume that no response means you have absolutely no explanation.
P.S. Reds can NOT use any virtues.
But as for the missing virtues. They are:
I dread to think how long we'll be waiting for the virtues to be finished. I think the existing ones could be made better, but if we're waiting beyond SA just to get it completed, that's a real pity. Though I am a RPer who has a virtue following guild, so kinda got a bias there
I think the proposed humility rewards were too strong and left the playing feiild unbalanced so they dumped it right in the middle and never went back due to staff changes.
No need to be rude. I would usually have gladly answered to the question you posed with "sorry, I should have explained better". Instead, I will answer that you should read the messages you reply, or stop trolling.
As you could have inferred by reading past the first two lines, I was not referring to the ADVANTAGES gained by the virtues, which are useful to everybody, but to the WAY to gain them, which by their nature can be done only by farming, exploiting or roleplaying. Are you seriously telling me that "escorting" npcs is something different from farming? Or doing the same quest over and over? Killing all the reds in your guild is not some kind of exploit? Farming demons to gain fame is not farming? What is honor but farming with stricter rules? GAINING the virtues is currently something done only by farming, or by exploiting the system, or, much more slowly, by roleplaying. And it should be scrapped.
*shakes head*.. Another one focused on the "gimme gimme gimme" advantage of the virtues instead of what they mean...