1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

Widescreen Support for 2D Client

Discussion in 'UHall' started by drinkbeerallday, Aug 23, 2008.

  1. drinkbeerallday

    drinkbeerallday Visitor

    Joined:
    Jun 4, 2008
    Messages:
    1,175
    Likes Received:
    0
    This is something that needs to be looked at. If I fullscreen UO the whole thing stretches out.

    Also why is the limit 800x600 for game window size, why not bigger? The update range is 18, I think we should be able to see the full update range.

    For anyone that doesn't realize it the update range is a diamond shape that is 18x18 and the UO window is a rectangle. That is why you can target people off screen to the N S E and W but not to the NW, NE, SW, SE.

    KR allows players to see the full update range and beyond. The nice thing about 2D is that if something is outside the current update range it is greyed out.

    You can test this by setting your update range (perfectly legal via UO macro) to something less than 18. You will see the grey.

    All I ask is for the option to see the larger grey area on my monitor. Basically a big 1:1 aspect ratio that includes the 18x18 update range.

    It is pixel graphics. It can be done.
     
  2. Halister Marner

    Halister Marner Lore Master
    Stratics Veteran

    Joined:
    Oct 2, 2006
    Messages:
    1,213
    Likes Received:
    11
    This is a huge pet peeve of mine, I totally agree. I would prefer some new resolution options in the 2D client as well.
     
  3. Blesh

    Blesh Sage
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    743
    Likes Received:
    6
    Is this just when in fullscreen? I play it windowed just fine on my widescreen. Just get tons more black area.
     
  4. Pickaxe Pete

    Pickaxe Pete Lore Master
    Stratics Veteran

    Joined:
    Oct 27, 2000
    Messages:
    1,189
    Likes Received:
    34
    Ditto, I use the black area to spread out all of the gumps. I manage to fill it up pretty well too.

    However, I think the OP makes a valid point. Modern resolutions should be available as an option. Perhaps a 'fog' could prevent high-resolution users from seeing mobiles (players, monsters) past the current 18x18 range. I assume this is how KR works in the fully zoomed-out view. However, the gray area may not be ideal, color scenery would be best (prettier).
     
  5. Cear Dallben Dragon

    Cear Dallben Dragon Babbling Loonie
    Stratics Veteran Stratics Legend

    Joined:
    Feb 17, 2005
    Messages:
    2,005
    Likes Received:
    17
    i have a 22 inch monitor at 1680 by 1050. i have a penny sized game window and the green acres worth of black space, even in fullscreen mode.


    and SERIOUSLY, you guys have tried placing homes and boats with high resolution right? epic nightmare.

    graphics have imptroved since 1997, uo should too. not to mention there are hacks to make your resolution better than the game allows wich puts other at a disadvantage.
     
  6. Cadderly

    Cadderly Journeyman
    Stratics Veteran

    Joined:
    Jun 13, 2008
    Messages:
    207
    Likes Received:
    14
    They made KR adaptable for widescreens... I doubt they'll take any time to make 2d as well
     
  7. Harb

    Harb Guest

    This was the feature I most anticipated with KR. You should see 2d on our high resolution widescreen, the play window is soooo tiny you can't play it with any enjoyment or efficiency. Then KR was a personal disappointment, so our best computer/ screen remains out of the UO mix for us, a true shame. I probably wouldn't have bought the thing, at least not the monitor & upgrades, had I known this in advance.
     
  8. MalagAste

    MalagAste Belaern d'Zhaunil
    Reporter Professional Governor Stratics Veteran Stratics Legend Campaign Supporter Royal Knight

    Joined:
    Aug 21, 2000
    Messages:
    18,960
    Likes Received:
    5,449
    Yeah but I hate KR.... and if I wanted to USE KR I would I would like to use 2d.. and have some more screen options
     
  9. Dermott of LS

    Dermott of LS UOEC Modder
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    5,320
    Likes Received:
    528
    ...

    Better resolution support is one of the (many) reasons I use KR.

    KR is by no means perfect, but it fits a 22in Samsung widescreen just fine.

    Perhaps a 'fog' could prevent high-resolution users from seeing mobiles (players, monsters) past the current 18x18 range. I assume this is how KR works in the fully zoomed-out view. However, the gray area may not be ideal, color scenery would be best (prettier).

    The static terrain stays in color, you just do not see any dynamic objects or mobiles outside of the update range.

    I can just say though that playing in 1680x1050 with the game window as big as it can be (which is about the same as playing in 1024x768 with an 800x600 window for comparison) with the zoom set all the way out... you can see a LOT more than you ever could in 2d. Makes PvM and travel very nice.
     
  10. Godiva_DF

    Godiva_DF Guest

    I have a 22" wide screen as well with 1680x1050
    Everytime I start UO I switch resolution to 1280x786 which gives me the same gaming area than when I had the old screen.

    with ati tray tools you can even let the screen switch automatically to the desired resolution for each game.
     
  11. Nilrem

    Nilrem Sage
    Stratics Veteran

    Joined:
    May 12, 2008
    Messages:
    527
    Likes Received:
    0
    You can run UO 2d in full screen on a larger monitor*, but i think the play window is probably set pretty much in stone thanks to the age of graphics engine used and the source graphics files available (without scaling which leads to blurring etc).
    The extra space is still very handy for thngs like macros/packs etc.


    *I run it at 1650x1080 normally, but with most of the space over 1024x800 only available for things like the paperdoll/spells etc
     
  12. drinkbeerallday

    drinkbeerallday Visitor

    Joined:
    Jun 4, 2008
    Messages:
    1,175
    Likes Received:
    0
    that is already how it works. go into 2D and set your update range very low. you will see your 4x4 update range (or whatever) and the rest is greyed out.

    the thing i hate about KR is you can't tell where the line between the 18x18 range and the static area is.
     
  13. drinkbeerallday

    drinkbeerallday Visitor

    Joined:
    Jun 4, 2008
    Messages:
    1,175
    Likes Received:
    0
    you have to put the game window in the upper left corner of the screen. it is a bug.
     
  14. drinkbeerallday

    drinkbeerallday Visitor

    Joined:
    Jun 4, 2008
    Messages:
    1,175
    Likes Received:
    0
    i still play with the widescreen, i just move it closer to my face lol