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Woodland Armor and the Forged Metal Tool

Discussion in 'UO Warrior' started by Ender, Mar 7, 2011.

  1. Ender

    Ender Crazed Zealot
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    Alright. So I've got to make 4 pieces, one with DI one with HCI. I currently have one with 6 charges left, and I can buy one with 10 charges for 16m, which I guess isn't too bad. And I can probably buy another with cash later. So 26 charges. Think that will be enough? It seems like a better move than just enhancing and praying.
     
  2. Podolak

    Podolak Crazed Zealot
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    I made 11 pieces to get the four pieces I needed.

    11 total, 4 good ones and 7 with mods I didn't want (mage armor, etc)
     
  3. Ender

    Ender Crazed Zealot
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    Well not too bad.

    I'll probably use the one I have, buy the one ingame, then see if I have awful luck.

    Problem is, even if the suit works out I still won't have the turquoise ring. The ones I made the other day either didn't have SSI or had one mod I didn't need. Guess I could, temporarily, use some LMC or something instead of the 5 SSI.
     
  4. jaashua

    jaashua Guest

    I used 11 charges to get 5 pieces with HCI or DI.

    Now that I'm legendary, I'm making another suit and I've got 2 pieces from 3 charges....each with over 2M worth of ingredients.
     
  5. Lynk

    Lynk Grand Poobah
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    What shard are those rings on? Mind if I look through them and perhaps buy ones that might fit my needs?
     
  6. Ender

    Ender Crazed Zealot
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    Legendary?

    Mind telling me how exactly you broke the cap by 20


    And Lynk, I already gave away the only one I had with SSI. It had some +skill I don't remember that my guildmate replaced with... chivalry I think? All the others were just DI (below 25) and crap mods. On Great Lakes, but I'm pretty sure you've got all the stuff you need there right?

    I only made like 8 though. I've got the stuff for 2 or 3 more that I'll probably make tonight, and I may buy another 100 turquoise too. After that I need to start getting my own. Mining is the best way right?
     
  7. Podolak

    Podolak Crazed Zealot
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    What are your needs Lynk? I have a few 5 ssi rings left over from when I made mine. (Catskills)
     
  8. Ender

    Ender Crazed Zealot
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    I can't get my exceptional/arms lore bonus resists to go into cold, ugh. Have yet to get a piece with above 7 cold, come on.

    So far I've done 3 pieces, and all 3 have crap mods (one with lower req, one with mage armor, one with none, what the hell)
     
  9. Kim Li of LS

    Kim Li of LS Guest

    That piece with 'none' mod has 50% wight reduction or durability increase I bet.
     
  10. Ender

    Ender Crazed Zealot
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    Durability increase? That's a GREAT mod to have on pieces already at 255/255!
     
  11. jaashua

    jaashua Guest

    I just made my second suit. This one only needed 4 pieces because I added a jackal's. It took me a total of 10 charges.

    I got 3 DI, 2 HCI, 3 Durability/Lower Req, 2 Mage Armor.

    Also, for reference, I used about 8,000 bark to make these 4 pieces if that gives you any idea how much woodland armor I had to go through to get the right resists.
     
  12. jaashua

    jaashua Guest

    Oh, I managed, using only 4 pieces, to line it up so, I could wear gauntlets that had no imbuing mods in resist and still be all 70's plus 75 in energy.
     
  13. Ender

    Ender Crazed Zealot
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    Ha. First one I try without using the forged tool (I still have 11 charges, just did it for laughs), enhances first try AND gives me the DI I need.

    So, what affects enhance chance other than resist and durability? Anything? I may only use the tool on the chest piece, I've got 3 max resists on it, so I imagine that's a low enhance chance. Every other piece is only one resist + 4 imbued mods, so I may try those without the tool. Hmm.
     
  14. jaashua

    jaashua Guest

    I don't think anybody knows for sure what they use to calculate success rates. But, traditionally, wood has had a higher chance for success.

    The pieces I was making, there's NO chance I would try them without a forged metal tool. I put about 2M worth of ingredients into each and I lost enough of those pieces getting the wrong mod from heartwood.
     
  15. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Excuse my ignorance but what exactly does a forged metal tool do?

    Does it guarantee 100% enhance success?

    If so, does it also do anything else?

    Ty in advance
     
  16. Ender

    Ender Crazed Zealot
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    Guarantees 100% enhance chance. Nothing else.
     
  17. Annonymous User

    Annonymous User Journeyman
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    I am kind of new to the whole crafting deal, I have two crafters with basically all the crafting skills maxed. But, I never learned how to use them. I got the mats stock piled to make a nice woodland suit, but I am not for sure how to go about it exactly. Do I start with normal wood then imbue then enhance ? is that how you guys are doing this ? If so, how do you judge your resist spread before the enhance because I never see a number that sticks out like Oh thats a nice fire resist peace or oh this one sucks.... if that makes sense ?

    just fyi. I understand what mods I need and how much of each resist I need, I just cant figure out how to judge if a peace I crafted is worth keeping because the resist spread is so low and close together if that once again makes sense..
     
  18. Ender

    Ender Crazed Zealot
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    I used an Excel spreadsheet to plan out the resists I need on each piece, and then I go by that to see what pieces are worth keeping.

    Most people on this board craft, imbue, enhance, yeah. It's a lot cheaper to craft with Heartwood and enhance, but less effective.
     
  19. Lynk

    Lynk Grand Poobah
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    Pretty much this.

    First I fill in the rows with items I know I'm going to use. Folded steel glasses, etc.

    Then, I figure out how many resist points I need to hit the desired figure.

    Then, I have a separate table that I look at. I know that woodland armor base resists are 5/3/2/3/2. You get an extra 20 points that are randomly distributed if you craft an exceptional piece and have GM arms lore. While all 20 extra points could go into physical, it's not likely. I also know that I'm going to imbue, and then enhance the armor. I know that for woodland armor the max imbuable resists are 20/18/17/18/17.

    I also know that when you enhance with heartwood it will add 2/3/2/7/2 to whatever piece of armor you have.

    The top part of the table that has all of my suit mods, refers to the table on the bottom and I use an excel formula to use whatever value I have in the bottom table and add whatever the enhanced resists will do.

    I just play around with the numbers. If I know I'm going to imbue a piece with 18 fire resist, and then get 3 added fire from enhancing, I plop the 21 in that place on the top table. On the bottom table I put in the absolute minimum of 3. Then I know how many resist points i have to disperse amongst the other resists.

    The time consuming part is crafting the base pieces to get the perfect pieces. I will usually craft 2-3 of the ideal piece.

    Sometimes I'll get a piece thats close, or close enough, so I'll alter my spreadsheet and adjust the other base pieces.

    I know its confusing, but should at least help you know what you should be doing.
     
  20. jaashua

    jaashua Guest

    What you're going to do, for a particular piece, is max out the resist you need. So the piece you're looking for has the lowest possible mod for that resist. It seems counter-intuitive, but what it does is make sure all or almost all the resist mods from Arms Lore and Exceptional are going to other resists thereby giving you 65-66 total resists from the piece. See, when imbuing, you're imbuing the new actual resist....not the amount you want to add. So having mods already in fire means those mods are going to be wasted. Aligned correctly, you can usually avoid having to imbue resist multiple times on any piece and can even get away with needing no resist on one piece.

    For example, your suit needs more fire resist. Woodland armor has a base resist of 3 in fire. So the ideal piece to imbue would be exceptional and have 3 in fire. So the 20 extra resist mods from GM Arms Lore and Exceptional have all gone to the other resists. If you chose a piece with 12 in fire that means 9 mod points didn't go to cold or energy or somewhere else. When you imbue fire up to the max, which is like 17 or something, your new resist is 17. You added +5 resist to an exceptional armor piece. If you start at 3 and take it to 17, you are adding +14 to the exceptional armor piece. Over the course of 4 or 5 pieces of armor that adds up.

    Once you find that piece you need to PoF it to 255. I've lost a couple gorgeous pieces because I got over anxious with the imbuing and, of course, they can't be PoF'd once they're imbued.

    Once you have the piece imbued, you then will enhance. It you enhance before you imbue, the extra mods from the special material type will count towards the 500 cap. If you enhance afterwards, you can go well over 500.

    And, for Woodland armor, watch your poison resist. Unless you're going to make your suit Corpse Skin proof, the +7 from Heartwood should be enough, managed well with exceptional and Arms Lore bonuses, to get you to 70 without needing to actually imbue mods to it.

    You'll definitely need a spreadsheet to keep track of everything and to assess which pieces will potentially fit your suit.
     
  21. Annonymous User

    Annonymous User Journeyman
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    Thank you for the insight :)
     
  22. Ender

    Ender Crazed Zealot
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    Well, I now have a DI gorget and an HCI chest. And I have 6 or 7 forged tool charges to get the sleeves and gloves. Not too bad. I'm out of ingredients and not really ready to go farm more, so I'll probably do it in about a week and a half when I get back from vacation.

    Right now, even with 2 of the pieces having crappy extra mods, it's a better suit than the one I had previously, only downside is 10 less LMC, which won't really be noticeable unless I try to spam armor ignore.
     
  23. Wow - thanks folks.

    Yes, many months have passed since anyone said a word but I was looking for something to explain woodland armor and this thread was better than all anything I could find.

    If any of you are still tuned in, there's something more I need to know.

    Seems this has lapsed into some far off specialty craft. Everybody wants medable armor now. Yet I'm told, PvM, leeching weapons can render this an unnecessary requirement and that you can get properties from Woodland armor than are only available otherwise though artifact pieces.

    What are the advantages to Woodland gear?

    Thank you :)
     
  24. NuSair

    NuSair Babbling Loonie
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    For me, it's the fact that I can have weapons that don't need Damage Increase on them, because I get 100 DI from my suit, which allows for some pretty nice weapons.

    And the fact that you get to add an additional property AFTER stuff is imbued.
     
  25. Lynk

    Lynk Grand Poobah
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    HCI on armor, DI on armor, and the ability to have crazy elemental resists if you enhance post-imbue.
     
  26. Ah.......so THAT is why so many Sampires love the stuff.

    There also seems to be an old world (in UO years) bond of shared suffering among Woodland armor crafters. Get two of them together and in no time at all it comes down to dueling bark fragments with he - or she - who had to burn the most bark fragments to get the right base pieces to make the suit being the winner. It's that one other costly thing. Leather alone, metal alone or wood alone just doesn't have it :)

    Been making leather imbued armor for awhile but my carpenter only hit GM Arms Lore yesterday. Figured I'd give this route a try. The Gargoyle stuff has so many advantages in the base pieces alone - as it must to compensate for the lack of artifacts. Thus I wanted to try something more patience sapping......something that shakes its fist at the random number generator.

    Again, thank you :)