1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice

(Work in Progress) Post-AoS Smithing FAQ

Discussion in 'UO Craftsman' started by Nadia of_Sonoma, Jan 10, 2003.

Thread Status:
Not open for further replies.
  1. <font color=red>Smithing from 30 to 120</font color=red>
    By Fischer
    Edited. Original post may be found here.

    This guide is simply that. A guide. It is based on both insight of how difficulty-based gains work and personal experience. The theory at high-level gains is to work the items that have the lowest ingot cost until you have a 100% chance to succeed at crafting them, then moving to the next item. This guide, while not entirely written on that premise, follows that ideal closely at the highest (above GM) levels.


    <font color=blue>From 30 to GM:</font color=blue>
    From 30 to 44 Daggers
    From 44 to 48 Maces
    From 48 to 60 Cutlasses
    From 60 to 68 Krysses
    From 68 to 83 Short Spears
    From 83 to 94 Platemail Gorgets
    From 94 to 97 Platemail Gloves
    From 97 to GM Platemail Arms

    Net Ingot Usage: (Assuming that items are smelted using a GM Miner)
    From 30 to 50 Used 1500 Ingots
    From 50 to 70 Used 3900 Ingots
    From 70 to 85 Used 6500 Ingots
    From 85 to 90 Used 6400 Ingots
    From 90 to 95 Used 9800 Ingots
    From 95 to 97.4 Used 8200 Ingots
    From 97.4 to GM Used 9800 Ingots

    Total Ingots From 30 to GM: 46100
    Total Ingots From 50 to GM: 44600


    <font color=blue>Past GM:</font color=blue>
    Please note this requires the reading of a Blacksmithing Scroll of Power, one of the rewards available from the Blacksmithing BOD system.

    From GM to 106.4 Platemail Gorgets
    From 106.4 to 108.9 Platemail Gloves
    From 108.9 to 116.3 Platemail Arms
    From 116.3 to 118.8 Platemail Legs
    From 118.8 to 120 Platemail Tunics

    If you use the above method, you definately will beat these numbers:

    100 to 105: All Platemail Tunics, burned 34k ingots;
    105 to 110: All plate types, burned 34870 ingots;
    110 to 115: All Platemail ARMS ONLY, burned 26750 ingots.

    Total Ingots From 100 to 115: 95620.

    115.0 to 116.3: 14 bags of Platemail Arms, burned 8400 ingots;
    116.3 to 117.7: 21 bags of Platemail Legs, burned 8300 ingots;
    117.7 to 118.8: 14 bags of Platemail Legs, burned 5200 ingots;
    118.8 to 119.4: 21 bags of Platemail Tunics, burned 7050 ingots;
    119.4 to 120.0: 13 bags of Platemail Tunics, burned 4350 ingots.

    Time from 115 to 120: 7 hours.

    Total Ingots from 115 to 120: 33300.
    GRAND TOTAL INGOTS: (After resmelting at GM or better Mining)<ul>From 30: 175k
    From 50: 173.5k[/list]
    Good luck to you all!
    I hope this guide helps.

    Using this guide, you could reach Legendary from GM in under 100k ingots after smelting. Estimated time is 20 hours, not including smelting. Thanks to The Lusorians for this data.


    <font color=red>Guide to GM: Fast &amp; Cheap</font color=red>
    By Calador
    Slightly edited. Original post may be found here.
    <pre> &lt; 35.0 ... Buy from Blacksmith Guildmaster
    35.0 - 43.0 ... Cutlass
    43.0 - 47.0 ... Scimitar
    47.0 - 52.0 ... Kryss
    52.0 - 57.0 ... War Axe
    57.0 - 59.0 ... Katana
    59.0 - 70.0 ... Spear
    70.0 - 100 ... Plate Gorget</pre>
    It took me 4 days and 50k of ingots to GM smithing using this technique.

    Important things to know
    1. This system assumes your character has GM mining. The reason is because a GM miner will smelt items and get back a 60% return in ingots (so in effect, its not really 50k of ingots, but actually 80k of ingots when you factor in the smelted ingots you will use).
    2. Your UOAssist macro will look like this:
      <pre>Use Item Type
      Menu selection
      Menu selection
      Pause 2000
      Use Item Type
      Menu selection
      Target Item Type
      Menu selection</pre>
      To set up your macro, you do this: before you start recording, make one item so your smith hammer has a 'make last' item in its list. Now start recording. Double click hammer, click 'make last', when the smithy menu returns click 'exit', insert a pause for 2000 (2 seconds), double click hammer again, select smelt, target the item you just made, click 'exit'. Stop your macro and change the 'Use Item' to 'Use Item Type' (so it uses any smithy hammer in your pack). Change the 'Target Item' to 'Target Item Type' (this is so any item of the type you just made will get smelted). Periodically, as you move from making one item to the next, you have to reset the smelt target type (eg. when you move from Katana's to Spears, you need to set your macro to smelt Spears instead of Katana's).

      Anyway, sometimes you wont have an item of the correct type to smelt and this will slow the macro down, but don't worry about this.
    3. The items in your pack should be as follows: 16 smithy hammers and 2600 iron ingots. this will last for hours because when you factor in the extra 60% of ingots you get back from smelting (so its more like you have 4160 ingots in your pack).
    What's this About Plate Gorgets?
    Yes, that's not a mistake, make plate gorgets from 70 to GM. You will hit a 'wall' sometime in the mid 90's and you will think its because you are making gorgets. Its not; you'll hit that wall no matter what you are making (even plate chests) - just 'power' through it stubbornly. Pre-pub16 guides for smithing are no good because they are based around powerhour. To gain well in skills with pub16 you need to succeed more (seeing you rarely gain on fails) and you need to go 'long and steady' (which is exactly what this technique does).


    <font color=red>Skill Gain Diary from Grandmaster to Legendary</font color=red>
    By Finegold
    <pre>Skill Range Item Crafted Ingots Used Hours Required
    100.0 - 106.4 Plate Gorgets 21,550 7.5
    106.4 - 108.9 Plate Gloves 10,300 3.5
    108.9 - 110.0 Plate Arms 9,300 2.0
    ----Total Needed GM to Elder---- 41,150 13.0

    110.0 - 115.0 Plate Arms 31,270 6.5
    115.0 - 116.3 Plate Arms 9,480 2.0
    116.3 - 118.8 Plate Legs 21,750 3.75
    118.8 - 120.0 Plate Tunics 15,168 2.25

    --Total Needed GM to Legendary-- 118,818 27.5</pre>Ingots used are after smelting with GM Mining.


    <font color=red>Smelting vs Selling</font color=red>
    By Lord_Chaos Slightly edited.

    I just finished taking a smith from 93 to GM blacksmithing by making gorgets and using NO smelting at all and NO GGS gains. This assumes an ingot price of 6 gp, which isn't hard to get - you can get it cheaper from factions actually. This took me 58k ingots and selling the gorgets gave me 429,644 gold, this netted me a profit of:

    (429,644-(58000*6))/6 = 13,607 ingots in profit from doing this.

    I also noticed that gains pick up remarkably about 97-100 skill using gorgets...so I really recommend that only gorgets be used.

    *This method should be ideal for those who either have no Mining on the character being developed or are working at a public forge to gain skill.


    <font color=green>UO Assist Macro</font color=green>
    By Vidala

    Here's a very useful UOAssist macro for ANY craft skill, great for training and even better when you gotta make mass weapons/armor.
    1. Begin recording;
    2. Double click tongs;
    3. "Make Last" (or any selection, but Make Last is much more handy, since if you select say Plate Tunic, you'll have to make a separate macro for Plate Legs or Katanas);
    4. After you attempt to craft the item and the menu pops up, right-click it to close it.
    5. If you want this to craft more than 1 weapon, double click tongs again, Make Last, right click to close. It's VERY IMPORTANT to close the window before you craft another item...for some reason, your macro won't work if you don't.
    Basically with this, instead of having to open the window every time, it'll basically craft the item as many times as you recorded the macro without wasting time opening the window.


    <font color=green>UO Assist Macro v.II</font color=green>
    By Boucka Credit also to Intarsia.

    Here is a macro that works for any craft skill and it flies through with no waiting on gumps or the like.
    1. Double click tool;
    2. Make an item;
    3. Start recording in UO Assist;
    4. Click make last;
    5. Click make last;
      etc...
      etc...
    6. Keep clicking make last until you have about 30-40 "Menu Selection" in the UOAssist macro;
    7. Click end recording.
    Now anytime you need to make a batch, just double click your tool, make one of the items, then launch this macro. No matter what you originally recorded, it can be used for anything via the make last button. You could record making different amounts but that is just a matter of preference.

    This macro is best used after making the first item and hitting Make Last once, as it circumvents a slight delay that one might normally see otherwise. Once it passes that, it runs smoothly and quickly and you never see the gump until it is finished or you break a tool. No pauses are needed between the macro selections.
     
  2. This section contains some data for blacksmithing, tailoring and some carpentry craftable items as the new system uses the same variables for the items listed. It simply seemed easier to include the information in this format for comparative purposes rather than to exclude the non-smithing data. /php-bin/shared/images/icons/smile.gif

    <font color=green>This is currently a preliminary compilation of the information that has been shared regarding the future of runic weapons and coloured armour.</font color=green>

    <ul><font color=blue>Source links</font color=blue>
    [*]Age of Shadows Spotlight on Magic Item Crafting dated 29 Jan 2003.
    [*]Age of Shadows Spotlight on Item Properties dated 8 Jan 2003.
    [*]UOHoC Open House Chat Log of 8 Jan 2003.
    [*]MyUO Forums notably the Developers' Forum (Note: These forums require a MyUO account and an active UO account to access.)[/list]
    <font color=blue>Base Properties</font color=blue>

    <ul>In AoS, each piece of metal armour crafted will be imbued with certain base properties that shall be the same for all non-exceptional iron armour. These standardized properties represent how that type of armour resists physical and various elemental damage types.

    Exceptionally crafted pieces of armour typically receive a 6% bonus distributed among the base properties of the armour. In rare cases, an exceptionally crafted piece of armour may receive a 6% bonus to each base property.

    Normal iron weapons shall always have a base of 100% physical damage and exceptional weapons shall have a 20% damage bonus.

    The following information was provided by OSI here:<pre>ARMOUR TYPE Physical <font color=red>Fire</font color=red> <font color=blue>Cold</font color=blue> <font color=green>Poison</font color=green> <font color=purple>Energy</font color=purple> Total
    Leather 2 <font color=red>4</font color=red> <font color=blue>3</font color=blue> <font color=green>3</font color=green> <font color=purple>3</font color=purple> 15
    Studded Leather 2 <font color=red>4</font color=red> <font color=blue>3</font color=blue> <font color=green>3</font color=green> <font color=purple>4</font color=purple> 16
    Bone 3 <font color=red>3</font color=red> <font color=blue>4</font color=blue> <font color=green>2</font color=green> <font color=purple>4</font color=purple> 16
    Ringmail 3 <font color=red>3</font color=red> <font color=blue>1</font color=blue> <font color=green>5</font color=green> <font color=purple>3</font color=purple> 15
    Chainmail 4 <font color=red>4</font color=red> <font color=blue>4</font color=blue> <font color=green>1</font color=green> <font color=purple>2</font color=purple> 15
    Platemail 5 <font color=red>3</font color=red> <font color=blue>2</font color=blue> <font color=green>3</font color=green> <font color=purple>2</font color=purple> 15
    Dragon Scale 3 <font color=red>3</font color=red> <font color=blue>3</font color=blue> <font color=green>3</font color=green> <font color=purple>3</font color=purple> 15
    HELMS
    Bascinet 7 <font color=red>2</font color=red> <font color=blue>2</font color=blue> <font color=green>2</font color=green> <font color=purple>2</font color=purple> 15
    Closed Helm 3 <font color=red>3</font color=red> <font color=blue>3</font color=blue> <font color=green>3</font color=green> <font color=purple>3</font color=purple> 15
    Helmet 2 <font color=red>4</font color=red> <font color=blue>4</font color=blue> <font color=green>3</font color=green> <font color=purple>2</font color=purple> 15
    Norse Helm 4 <font color=red>1</font color=red> <font color=blue>4</font color=blue> <font color=green>4</font color=green> <font color=purple>2</font color=purple> 15
    Orc Helm 3 <font color=red>1</font color=red> <font color=blue>3</font color=blue> <font color=green>3</font color=green> <font color=purple>5</font color=purple> 15
    SHIELDS
    Bronze Shield 0 <font color=red>0</font color=red> <font color=blue>1</font color=blue> <font color=green>0</font color=green> <font color=purple>0</font color=purple> 1
    Buckler 0 <font color=red>0</font color=red> <font color=blue>0</font color=blue> <font color=green>1</font color=green> <font color=purple>0</font color=purple> 1
    Chaos Shield 1 <font color=red>0</font color=red> <font color=blue>0</font color=blue> <font color=green>0</font color=green> <font color=purple>0</font color=purple> 1
    Heater Shield 0 <font color=red>1</font color=red> <font color=blue>0</font color=blue> <font color=green>0</font color=green> <font color=purple>0</font color=purple> 1
    Metal Kite Shield 0 <font color=red>0</font color=red> <font color=blue>0</font color=blue> <font color=green>0</font color=green> <font color=purple>1</font color=purple> 1
    Metal Shield 0 <font color=red>1</font color=red> <font color=blue>0</font color=blue> <font color=green>0</font color=green> <font color=purple>0</font color=purple> 1
    Order Shield 1 <font color=red>0</font color=red> <font color=blue>0</font color=blue> <font color=green>0</font color=green> <font color=purple>0</font color=purple> 1
    Wooden Kite Shield 0 <font color=red>0</font color=red> <font color=blue>0</font color=blue> <font color=green>0</font color=green> <font color=purple>1</font color=purple> 1
    Wooden Shield 0 <font color=red>0</font color=red> <font color=blue>0</font color=blue> <font color=green>0</font color=green> <font color=purple>1</font color=purple> 1
    MISC HATS
    Bandana 0 <font color=red>3</font color=red> <font color=blue>5</font color=blue> <font color=green>8</font color=green> <font color=purple>8</font color=purple> 24
    Bear Mask 5 <font color=red>3</font color=red> <font color=blue>8</font color=blue> <font color=green>4</font color=green> <font color=purple>4</font color=purple> 24
    Deer Mask 2 <font color=red>6</font color=red> <font color=blue>8</font color=blue> <font color=green>1</font color=green> <font color=purple>7</font color=purple> 24
    Hat 0 <font color=red>5</font color=red> <font color=blue>9</font color=blue> <font color=green>5</font color=green> <font color=purple>5</font color=purple> 24
    Orc Mask 1 <font color=red>1</font color=red> <font color=blue>7</font color=blue> <font color=green>7</font color=green> <font color=purple>8</font color=purple> 24
    Skullcap 0 <font color=red>3</font color=red> <font color=blue>5</font color=blue> <font color=green>8</font color=green> <font color=purple>8</font color=purple> 24
    horned Tribal Mask 6 <font color=red>9</font color=red> <font color=blue>0</font color=blue> <font color=green>4</font color=green> <font color=purple>5</font color=purple> 24
    red Tribal Mask 3 <font color=red>0</font color=red> <font color=blue>6</font color=blue> <font color=green>10</font color=green> <font color=purple>5</font color=purple> 24</pre>[/list]<font color=blue>Material Bonuses</font color=blue>

    <ul>The type of resources used to craft an item may offer resistance or elemental bonuses in addition to those inherent to the armour or weapon crafted. In addition, if an item is successfully enhanced, that item is subject to receive the bonuses that the material imbues onto the object.

    The following information was provided by OSI here:
    <pre>ARMOUR TYPE Physical <font color=red>Fire</font color=red> <font color=blue>Cold</font color=blue> <font color=green>Poison</font color=green> <font color=purple>Energy</font color=purple> Total Other Bonuses
    Spined Leather 5 <font color=red>0</font color=red> <font color=blue>0</font color=blue> <font color=green>0</font color=green> <font color=purple>0</font color=purple> 5 40 Luck
    Horned Leather 2 <font color=red>3</font color=red> <font color=blue>2</font color=blue> <font color=green>2</font color=green> <font color=purple>2</font color=purple> 11
    Barbed Leather 2 <font color=red>1</font color=red> <font color=blue>2</font color=blue> <font color=green>3</font color=green> <font color=purple>4</font color=purple> 12
    Dull Copper 6 <font color=red>0</font color=red> <font color=blue>0</font color=blue> <font color=green>0</font color=green> <font color=purple>0</font color=purple> 6 50 Dur. &amp; 20 Lwr Req.
    Shadow-Iron 2 <font color=red>1</font color=red> <font color=blue>0</font color=blue> <font color=green>0</font color=green> <font color=purple>5</font color=purple> 8 100 Dur.
    Copper 1 <font color=red>1</font color=red> <font color=blue>0</font color=blue> <font color=green>5</font color=green> <font color=purple>2</font color=purple> 9
    Bronze 3 <font color=red>0</font color=red> <font color=blue>5</font color=blue> <font color=green>1</font color=green> <font color=purple>1</font color=purple> 10
    Golden 1 <font color=red>1</font color=red> <font color=blue>2</font color=blue> <font color=green>0</font color=green> <font color=purple>2</font color=purple> 6 40 Luck &amp; 30 Lwr Req.
    Agapite 2 <font color=red>3</font color=red> <font color=blue>2</font color=blue> <font color=green>2</font color=green> <font color=purple>2</font color=purple> 11
    Verite 3 <font color=red>3</font color=red> <font color=blue>2</font color=blue> <font color=green>3</font color=green> <font color=purple>1</font color=purple> 12
    Valorite 4 <font color=red>0</font color=red> <font color=blue>3</font color=blue> <font color=green>3</font color=green> <font color=purple>3</font color=purple> 13 50 Dur.
    DRAGON SCALE
    Black 10 <font color=red>0</font color=red> <font color=blue>0</font color=blue> <font color=green>0</font color=green> -<font color=purple>3</font color=purple> 7
    Blue 0 <font color=red>0</font color=red> <font color=blue>0</font color=blue> -<font color=green>3</font color=green> <font color=purple>10</font color=purple> 7
    Green 0 -<font color=red>3</font color=red> <font color=blue>0</font color=blue> <font color=green>10</font color=green> <font color=purple>0</font color=purple> 7
    Red 0 <font color=red>10</font color=red> -<font color=blue>3</font color=blue> <font color=green>0</font color=green> <font color=purple>0</font color=purple> 7
    White -3 <font color=red>0</font color=red> <font color=blue>10</font color=blue> <font color=green>0</font color=green> <font color=purple>0</font color=purple> 7
    Yellow -3 <font color=red>0</font color=red> <font color=blue>0</font color=blue> <font color=green>0</font color=green> <font color=purple>0</font color=purple> -3 20 Luck
    WEAPONS
    Dull Copper † <font color=red>0</font color=red>% <font color=blue>0</font color=blue>% <font color=green>0</font color=green>% <font color=purple>0</font color=purple>% 100% 100 Dur. &amp; 50 Lwr. Req.
    Shadow-Iron † <font color=red>0</font color=red>% <font color=blue>20</font color=blue>% <font color=green>0</font color=green>% <font color=purple>0</font color=purple>% 100% 50 Dur.
    Copper † <font color=red>0</font color=red>% <font color=blue>0</font color=blue>% <font color=green>10</font color=green>% <font color=purple>20</font color=purple>% 100%
    Bronze † <font color=red>40</font color=red>% <font color=blue>0</font color=blue>% <font color=green>0</font color=green>% <font color=purple>0</font color=purple>% 100%
    Golden † <font color=red>0</font color=red>% <font color=blue>0</font color=blue>% <font color=green>0</font color=green>% <font color=purple>0</font color=purple>% 100% 40 Luck &amp; 50 Lwr. Req.
    Agapite † <font color=red>0</font color=red>% <font color=blue>30</font color=blue>% <font color=green>0</font color=green>% <font color=purple>20</font color=purple>% 100%
    Verite † <font color=red>0</font color=red>% <font color=blue>0</font color=blue>% <font color=green>40</font color=green>% <font color=purple>20</font color=purple>% 100%
    Valorite † <font color=red>10</font color=red>% <font color=blue>20</font color=blue>% <font color=green>10</font color=green>% <font color=purple>20</font color=purple>% 100%</pre>† Physical damage is the remaining % after all other elemental bonuses have been applied; may be affected by increased damage bonuses afterwards.[/list]
    <font color=blue>Runic Crafting Bonuses</font color=blue>

    <ul>In addition to the bonuses obtained from using higher class materials, an object may be given further bonuses if crafted by a runic crafting tool, which are available as rewards for the corresponding BOD system.

    When crafting an item using a runic hammer or runic sewing kit, the crafters endows the object with a number of magical properties the quantity and quality of which are randomly determined based on the runic tool used.

    The following information was provided by OSI here:
    <pre>RUNIC TOOL Properties Bonus Intensity Range
    Spined Leather 1-3 20- 40%
    Horned Leather 3-4 30- 70%
    Barbed Leather 4-5 40-100%
    Dull Copper 1-2 10- 35%
    Shadow-Iron 2 20- 45%
    Copper 2-3 25- 50%
    Bronze 3 30- 65%
    Golden 3-4 35- 75%
    Agapite 4 40- 80%
    Verite 4-5 45- 90%
    Valorite 5 50-100%</pre>At the time of item creation, the magical properties shall be randomly determined. The strength of each property shall also be randomly determined based on the intensity range of the runic crafting tool. Here is a list of known magical properties:

    <font color=red>Offensive:</font color=red>
    [*]Damage Converters: Converts some or all of a weapons deliverable physical damage into one of the four elemental types.
    [*]Stat/Derived Stat/Skill Bonuses: Increases the wearer's stats/specific skill (e.g. Int, HP or Swordsmanship) while equipped.
    [*]Speed/Hit/Damage Effects: Increases the speed of attack, chance to hit or amount of damage inflicted by the weapon.
    [*]Hit Effects: A variety of special abilities are available.
    [*]Hit Spell Effects: With each hit, one of these weapons has a chance to release a spell effect. Unlimited uses.
    [*]Area Damage Effects: With each hit, one of these weapons has a chance to release an area-damage effect attacking all legal targets within range.
    [*]Best Weapon Skill: Uses the player's highest weapon skill instead of the natural weapon skill when this item is used.

    <font color=purple>Defensive:</font color=purple>
    [*]Resist Modifiers: A bonus that is applied to one of the five Resistances.
    [*]Regeneration: Increases the rate at which one or more of the wearer's attributes (HP/Mana/Stam) regenerates.
    [*]Defense: Makes the wearer harder to hit physically.
    [*]Reflect Physical Damage: ...Reflects some physical damage back to the source.

    <font color=blue>Miscellaneous:</font color=blue>
    [*]Durability: Increases an item's initial durability.
    [*]Caster Modifiers: Allows an array of spell damage, casting speed and meditation bonuses as well as other special abilities for the wearer/wielder.
    [*]Use-based Targetable Effects: Spell effects activated at will by the wearer. Limited by number of charges.
    [*]Nightsight: Unlimited light source.
    [*]Luck: Increases the wearer's luck.
    [*]Lower Requirements: Reduces the stat requirements to wear/wield an object.
    [*]Self Repair: Item will slowly regenerate its durability.
    [*]Enhance Potions: Increases the strength of potions used by the wearer.[/list]
    <font color=blue>Some Examples</font color=blue>

    <ul>[*]Valorite Closed Helm crafted by a Bronze Runic Hammer
    <ul><pre>FACTORS Physical <font color=red>Fire</font color=red> <font color=blue>Cold</font color=blue> <font color=green>Poison</font color=green> <font color=purple>Energy</font color=purple> Total Other Bonuses
    Closed Helm 3 <font color=red>3</font color=red> <font color=blue>3</font color=blue> <font color=green>3</font color=green> <font color=purple>3</font color=purple> 15
    Valorite 4 <font color=red>3</font color=red> <font color=blue>3</font color=blue> <font color=green>3</font color=green> <font color=purple>3</font color=purple> 16 50 Dur.
    ------------------------------------------------------------------------------------
    Val. Closed Helm 7 <font color=red>6</font color=red> </font color=blue>6</font color=blue> <font color=green>6</font color=green> <font color=purple>6</font color=purple> 31 50 Dur.</pre>So, this item will normally provide the wearer with the following resistance bonuses: 7% Physical and 6% to each of the Elementals as well having its base durability increased by 50 points. If this item was exceptionally crafted, an additional 6% shall be distributed among these resistances.*

    This item will also have 3 magical properties empowered into it. As an example, let's say that the first property given (note that this is not selectable by the crafter) is Durability. The item shall then be further strengthened by an additional 35-65 points of durability. If the second property is Physical Resistance, then the item's Physical Resistance property shall increase by an additional 35-65%. If the final property is Luck, then the item shall be given an amount of Luck, again between 35 and 65 points.

    * There is a miniscule chance that an exceptionally crafted piece of armor may receive a 6% bonus to each resistance. These crafted masterpieces are not common.[/list]
    [*]Bronze Spear crafted by a Copper Runic Hammer
    <ul><pre>FACTORS Physical <font color=red>Fire</font color=red> <font color=blue>Cold</font color=blue> <font color=green>Poison</font color=green> <font color=purple>Energy</font color=purple> Total Other Bonuses
    Spear 100% <font color=red>0</font color=red>% <font color=blue>0</font color=blue>% <font color=green>0</font color=green>% <font color=purple>0</font color=purple>% 100%
    Bronze <font color=red>40</font color=red>% <font color=blue>0</font color=blue>% <font color=green>0</font color=green>% <font color=purple>0</font color=purple>% 100%
    ------------------------------------------------------------------------------------
    Bronze Spear 60% <font color=red>40</font color=red>% <font color=blue>0</font color=blue>% <font color=green>0</font color=green>% <font color=purple>0</font color=purple>% 100%</pre>This item will normally distribute the damge inflicted upon its target in the following manner: 60% Physical and 40% Fire. An exceptionally crafted weapon shall receive a 20% damage increase bonus, so if it were exceptional this weapon would inflict 72% Physical damage and 48% Fire damage to its target.

    In addition, this item shall be empowered with two to three magical properties randomly chosen with intensity ratings between 25 and 50%.[/list][/list]
     
  3. <font color=green>This is currently a preliminary compilation of the information that has been shared regarding enhancing weapons and armour.</font color=green>
    <ul><font color=blue>Source links</font color=blue>
    [*]Age of Shadows Spotlight on Item Properties dated 8 Jan 2003.
    [*]UOHoC Open House Chat Log of 8 Jan 2003.
    [*]MyUO Forums notably the Developers Forum.[/list]

    To start with, enhancing an item will not require the use of a Runic Smithy Hammer but will allow a more controllable endowment of magical bonuses than crafting an item using a Runic Hammer. Once an item has been successfully enhanced, it may never be enhanced again.

    It has been made very clear that the chances to succeed during an enhancement attempt is based primarily on amount of abilities being imbued onto the item. There are two types of failures when attempting to enhance an item. A normal failure means that the enhancement was unsuccessful and the attempt consumes some of the resources but additional attempts may be made. A catastrophic failure destroys the item.

    It is believed that the properties added to metal objects will be based on the color of ingots combined into the item.

    It has been noted that there will not be an "exceptional enhancement."

    <font color=green>This is about the extent of what is known at this time. As more information becomes available (and after AoS is released, when specific information is discovered) this will be added or fixed.</font color=green>
     
  4. Dragon Scale Armour
    By Carrot

    <font color=green>This section will be completely rewritten due to changes in the crafting system that heavily affect Dragon Scale Armor usage and creation.</font color=green>

    Disclaimer: All the information provided herein has been taken from elsewhere. As yet, I have not got a character capable of testing the information shown below, and thus I do not guarantee the following to be 100% correct. Also note that the following information WILL be subject to change WITHOUT warning. Thank you.<ul>Contents:
    1. <font color=red>
    2. How do I acquire Dragon Scales?
    3. What do I kill, and what scales do they carry?
    4. What do I do with the scales now that I have them?
    5. If you have 0% chance of making exceptional tunic and leggings, how come I have seen them?
    6. Can I smelt Dragon Scale Armour?
    7. What is the AR and Dex Loss of Dragon Scale Armour? Can you meditate in it?
    8. Does using any metal other than iron make a difference?
    9. Does this armour have any other properties?
    10. Can I cast Reactive Armour in Dragon Scale Armour?
    11. Can I cast Magic Relection in Dragon Scale Armour?
    12. I don’t have a Dragon Smithy Hammer. Where do I get one?
    13. Now I know how to make them, how much do they go for?</font color=red>
    [/list]<center>-------------------------------------------------------------------------</center>
    1. <font color=red>
    2. How do I acquire Dragon Scales?</font color=red><ul>Quite simple; kill and skin (use a bladed weapon on the corpse) one of the appropriate creatures.

    <font color=red>[*]What do I kill, and what scales do they carry?</font color=red><ul><pre>Creature Quantity Colour
    ---------------------------------------------------------------
    Ancient Wyrm 12 Random (except Blue) Scales
    Chaos Dragoon 1 Matches his armour <font color=blue>(1)</font color=blue>
    Chaos Dragoon Elite 1 Black Scale <font color=blue>(1)</font color=blue>
    Dragon (Grey/Brown) 7 Yellow Scales
    Dragon (Red) 7 Red Scales
    Drake (Grey/Brown) 2 Yellow Scales
    Drake (Red) 2 Red Scales
    Sea Serpent 8 Blue Scales
    Sea Serpent (Deep) 8 Blue Scales
    Serpentine Dragon 6 White or Black Scales <font color=blue>(2)</font color=blue>
    Shadow Wyrm 10 Black Scales
    Swamp Dragon 5 Green Scales
    White Wyrm 9 White Scales</pre><font color=blue>(1)</font color=blue> Found as loot, carving not required.
    <font color=blue>(2)</font color=blue> Karma Loss.

    Wyverns, Ophidians and other reptiles do NOT have scales.[/list]

    <font color=red>[*]What do I do with the scales now that I have them?</font color=red><ul>Make armour using a Dragon Smithy Hammer; see the table below. The colour of the armour corresponds with the colour of the scale used.<pre> Required Chance at GM Required for Exc.
    Part Skill Ingots Scales Success Exceptional Minimum 100%
    -----------------------------------------------------------------------------
    Tunic 85.0 26 36 30.0% 0.0% 107.6 157.5
    Leggings 78.8 20 28 42.4% 0.0% 101.4 151.3
    Sleeves 76.3 18 24 47.4% 2.4% 98.9 148.3
    Gloves 68.9 12 16 62.2% 17.2% 91.5 141.4
    Helm 72.6 15 29 54.8% 9.8% 95.2 145.1</pre>[/list]

    <font color=red>[*]If you have 0% chance of making exceptional tunic and leggings at GM, how come I have seen them?</font color=red><ul>That 0% chance is at GM. However with Bulk Order Deeds, you can obtain an Ancient Smithy Hammer. The Dragon Smithy Hammer is not a regular Blacksmithing tool and thus can be used from your pack. This allows you to equip an Ancient Smithy Hammer to gain the bonus that will allow you to create exceptional tunics and leggings. Both hammers will, however, take wear.

    One may also increase one's smithing skill after reading a smithing powerscroll and continuing to work the skill up to the new skill cap. In these ways, you will be able to craft exceptional tunics and leggings.<pre> Chance at 110 Skill Chance at 120 Skill
    Part Success Exceptional Success Exceptional
    ------------------------------- ---------------------
    Tunic 50.0% 5.0% 70.0% 25.0%
    Leggings 62.4% 17.4% 82.4% 37.4%
    Sleeves 67.4% 22.4% 87.4% 42.4%
    Gloves 82.2% 37.2% 100.0% 57.2%
    Helm 74.8% 29.8% 100.0% 39.8%</pre>[/list]

    <font color=red>[*]Can I smelt Dragon Scale Armour?</font color=red><ul>Yes, but you will only recover ingots from it, you will not get scales.[/list]

    <font color=red>[*]What is the AR and Dex Loss of Dragon Scale Armour? Can you meditate in it?</font color=red><ul>A full suit of normal iron quality will give an AR of 37 and a dex loss of 19. A full suit of exceptional iron quality will give an AR of 44 and a dex loss of 17. (A non GM Dragon Scale Tunic gives 15 AR - A non GM Plate Tunic gives 14 AR) <font color=green>Subject to verification after AoS.</font color=green>

    No, It is not possible to meditate in Dragon Scale Armour.[/list]

    <font color=red>[*]Does using any metal other than iron make a difference?</font color=red><ul>You can use coloured ingots, but so far there is no noticeable difference between them other than the increase to AR inherent to using the colored ingots. Although the pieces are marked with the iron type used, the colour remains that of the scale colour. <font color=green>Definately subject to change after AoS.</font color=green>

    It has been mentioned by OSI that not all the benefits of Scale Armour have been discovered...[/list]

    <font color=red>[*]Does this armour have any other properties?</font color=red><ul>Yes. But you need to wear a full suit of one colour to benefit from anything. Please note that neither protection nor weakness is 100% guaranteed.<pre>Colour Protects Weak
    ----------------------------------------------------
    Black Against Poison Against Electrical
    Blue Against Electrical Against Poison
    Green Against Poison Against Fire
    Red Against Fire Against Poison
    White Against Electrical Against Fire
    Yellow Against Fire Against Electrical</pre>Electrical: Harm, Lightning, Energy Bolt, Chain Lightning.
    Fire: Magic Arrow, Fireball, Fire Field, Explosion, Meteor Storm, Flame Strike and Fire-breath attack.

    Again, it has been mentioned by OSI that not all the benefits of Scale Armour have been discovered. <font color=green>Exact amounts of protection will likely be measureable with AoS.</font color=green>

    Also helpful is this color triangle created by Topher_LS:

    [​IMG]

    "The point shows the strength &amp; the color it's adjacent to on the edge is it's weakness."[/list]

    <font color=red>[*]Can I cast Reactive Armour in Dragon Scale Armour?</font color=red><ul>Yes.[/list]

    <font color=red>[*]Can I cast Magic Relection in Dragon Scale Armour?</font color=red><ul>Yes.[/list]

    <font color=red>[*]I don’t have a Dragon Smithy Hammer. Where do I get one?</font color=red><ul>Use tinkering, under the tools sub-menu. You need 4 ingots to make one, and it looks like a red sledgehammer. You have a 22% chance at 50 tinkering to make one. At 65 displayed tinkering your chance to succeed becomes 100%.[/list]

    <font color=red>[*]OK, Now I know how to make them, how much do they go for?</font color=red><ul><font color=green>This has been incorporated into the Pricing Suggestions section later in the FAQ.</font color=green>[/list][/list]
     
  5. <ul><font color=blue>BOD Trading Sites</font color=blue>
    [*]UOBid
    [*]Tower of Roses Forums
    [*]UO-Trade
    [*]Bulk Order Repository aka Shadegods
    [*]UO Nexus[/list]
    <font color=blue>Tips to Successful BOD Trading</font color=blue>
    By Timshort
    Slightly edited. Original post may be found here.

    After a year of collecting BODs with 5 smiths I recently began posting on UO-Trade.Net (a GREAT site for organizing and swapping bod) and trading bods. I have been amazed by the good traders, the bad traders, and the just plain rude traders.

    After about 30 trading conversations I have some tips that may lead to more successful trading:
    1. Be nice - I'll make an uneven trade if the other person is sincere and is trying to trade in good faith. If they are flexible, polite, offer other ideas they score some points and I'll trade aggy for gold straight up if it doesn't hurt me too bad.
    2. Be considerate - See #1, I remember good trading partners, people that are flexible, creative, polite, offer alternative proposals, and don't make me jump through hoops for their trades.
    3. Do your homework - Don't expect me to do your work for a trade you want. Don't IM me about wanting to trade something and then ask me what I want in return. You were smart enough to figure out what I had, you ought to be smart enough to figure out what I need and match that against what you have and offer a few proposed trades.
      *Exception, if you are new and sincere and polite, then I'm happy to help.
    4. Be reasonable - Be fair in your appraisal of bods. You can't always change 15 bronze for 15 bronze so being flexible and working towards a win win is a good thing. Sometimes I make a better trade, sometimes I give a better trade. In the end it all evens out. I remember reasonable trading partners and will work to help them out, even if it means taking a temporarily bad trade, I know they'll make it up later.
    5. Don't be arrogant or rude - Just because you have a few killer BODs and 10 smiths does not give you the right to be rude. Comments like "Your trade sucks, or You don't have " won't get you anywhere. It is a small BOD world on your shard and I will remember you. Alienating a trader can have future negative repurcussions.
    Just my .02, but if you want a good trade from me you'll get further with the Golden Rule: Treat others how you would like to be treated yourself.



    <font color=blue>Bulk Order Deed 101</font color=blue>
    By Hermlock on Pac
    Modified to include new information.

    For those of you who need to catch up on bulk order deed information this post is for you. I am posting this to answer some of the more basic questions on the forum. If you are unfamiliar with bulk order deeds please read the entire post carefully before asking questions. Thank you. /php-bin/shared/images/icons/smile.gif<ul>Contents:
    1. <font color=red>
    2. What is a BOD (SBOD)?
    3. How do I get a BOD and how often can I get them?
    4. How do I fill a BOD and get the reward?
    5. What kinds of BOD's are there?
    6. What is an LBOD?
    7. How do I get an LBOD?
    8. How do I fill an LBOD?
    9. There is only one button on my BOD/LBOD gump how do I combine deeds?
    10. I've tried everything and I still can't get a deed. What's wrong?
    11. I refused a BOD when offered one will I get another one?</font color=red>
    [/list]<center>-------------------------------------------------------------------------</center>
    1. <font color=red>
    2. What is a BOD (SBOD)?</font color=red><ul>A BOD is a Bulk Order Deed. BOD's may be offered to anyone with Blacksmithing skill when they sell items to NPC Blacksmiths and Armourers. These deeds come in many forms but the one thing they have in common is that they may all be completed and turned in immediately for a reward. The reward depends somewhat on the type of deed you turn in, easy weapons deeds usually yield a sturdy pick or shovel, exceptional ones normally yield gloves of mining.

    <font color=red>[*]How do I get a BOD and how often can I get them?</font color=red><ul>In order to get a BOD just sell any item that the NPC Blacksmith will buy. The deed you get after 70.0 Real is completely random, though GM smith's have a slightly higher chance of getting a better deed. The GM bonus is towards chance to get a colored BOD and chance to get an BOD for exceptional items. It does not matter what or how much you sell; it will not affect the deed you get. Blacksmiths on the Siege Perilous and Mugen shards need only select "Bulk Order Info" from the NPC Blacksmith's context-sensitive menu to be offered a deed.

    You may recieve a BOD only once during a given time period depending on your skill level (based on real skill):<ul><pre>00.1-50.0 every one hour (Normal Iron Small only)
    50.1-69.9 every two hours (Normal Iron Small only)
    70.0- GM+ every six hours (Exceptional/Normal Colored/Iron Large/Small)</pre>[/list]This timer is per character, and with the addition of BODs for other tradeskills should be noted that a different timer applies to each BOD system. In other words, if a character accepts a Blacksmithing BOD, he must wait the appropriate amount of time before he is eligible to receive another Blacksmithing BOD but is eligible to receive a BOD for another skill such as Tailoring. Please note that with Publish 16 you may now check in-game approximately how long a specific character will have to wait by selecting "Bulk Order Info" on an NPC Blacksmith's Context-Sensitive Menu.[/list]
    <font color=red>[*]How do I fill a BOD and get the reward?</font color=red><ul>After receiving your BOD double click it and read it carefully. It should tell you the quantity and quality of the items as well as the ingot type needed to complete the order. There are also two buttons on the bottom of the deed, the bottom one is the Exit button which will close the gump, and the top button combines the item needed with the deed.

    Craft (or purchase) the items and add them to the deed. To add an item double click on the deed if it is not already open, choose the Combine this deed with item button, then target and click the item you wish to add. After you add an item the gump will automatically reappear with updated information to reflect that you have added an item.

    After you have filled the deed you may turn it in to any NPC Blacksmith for a reward. To turn in the deed drop it on the an NPC Blacksmith and you will receive your reward. Rewards consist of: an item, an amount of gold, and an amount of fame.[/list]

    <font color=red>[*]What kinds of BOD's are there?</font color=red><ul>There are 6 BOD types for every item on the blacksmith crafting menu. This is multiplied by color types for each type of colored armour or shield. A dagger, for example, comes in these deed forms:
    <ul>
    10 normal daggers
    10 exceptional daggers
    15 normal daggers
    15 exceptional daggers
    20 normal daggers
    20 exceptional daggers[/list]
    Normal (non-exceptional) deeds may be filled with exceptional items. Exceptional deeds may be filled with only with exceptional items.

    Armour BOD's including shields come in all the ingot colors as well so that every armor and shield deed comes in 54 different types of deeds.

    Most armour BODs may be used to complete a Large Bulk Order Deed (LBOD) with the exceptions of all Shields, Bascinets, Norse Helms, Helmets, Close Helms, and Female Plate Armour. These BOD's are stand alone deeds and are not part of any current LBOD. All weapon BODs may be used to complete a Weapon LBOD.[/list]

    <font color=red>[*]What is an LBOD?</font color=red><ul>LBOD stands for Large Bulk Order Deed. It is a bulk order deed that requires other BOD's to complete. An LBOD may be turned in after it has been combined with the appropriate BOD's. There are eight type of LBOD's: Ringmail, Chainmail, and Platemail for Armour BODs; Axes, Bashing, Piercing, Polearms, and Swords for Weapon BODs.[/list]

    <font color=red>[*]How do I get an LBOD?</font color=red><ul>The same way you get a BOD (see above). They are randomly given out to smiths of 70.0 Real skill or higher.[/list]

    <font color=red>[*]How do I fill an LBOD?</font color=red><ul>To fill the LBOD you must match EXACTLY what is on the LBOD with the appropriate BOD. However, just as you may use exceptional items to fill normal BOD's, you may use exceptional BOD's to fill normal LBOD's.

    When you receive your deed click on it and you will see all the information you need to complete the deed It should look similar to this:<ul><pre>A large bulk order / Amount to
    make: (0/60) / All items
    must be exceptional. / iron
    ingots / Platemail</pre>[/list]When you double click it the gump will show what deeds are required to fill the deed. Only completed BOD's will be able to be combined with the LBOD. On the LBOD gump in our example you would see:<ul><pre>Amount to make: 10

    Items requested:
    exceptional platemail gorget
    exceptional platemail gloves
    exceptional plate helm
    exceptional platemail arms
    exceptional platemail legs
    exceptional platemail</pre>[/list]This differs from when you single click the deed. It is telling you that 10 complete exceptional platemail suits are needed. The 60 number is the total amount of items required. This would be a 6x10 (60) exceptional platemail deed.

    Here is what is required to fill each LBOD:
    <ul>
    An LBOD Ringmail deed needs the following BOD's:<ul>[*]ringmail gloves[*]ringmail sleeves[*]ringmail legs[*]ringmail tunics[/list]
    An LBOD Chainmail deed needs the following BOD's:<ul>[*]chainmail coifs[*]chainmail legs[*]chainmail tunics[/list]
    An LBOD Platemail deed needs the following BOD's:<ul>[*]platemail gorgets[*]platemail gloves[*]plate helm[*]platemail arms[*]platemail legs[*]platemail (this is unisex tunic)[/list]
    An LBOD Axes deed needs the following BOD's:<ul>[*]large battle axe[*]double axe[*]battle axe[*]two-handed axe[*]axe[*]executioner's axe[/list]
    An LBOD Swords deed needs the following BOD's:<ul>[*]cutlass[*]viking sword[*]long sword[*]scimitar[*]broadsword[*]katana[/list]
    An LBOD Piercing deed needs the following BOD's:<ul>[*]dagger[*]kryss[*]warfork[*]shortspear[*]spear[/list]
    An LBOD Bashing deed needs the following BOD's:<ul>[*]mace[*]maul[*]war mace[*]war hammer[*]hammer pick[*]war axe[/list]
    An LBOD Polearms deed needs the following BOD's:<ul>[*]bardiche[*]halberd[/list][/list]
    Quantities (10, 15, 20) must match to place a BOD in an LBOD, as well as, ingot type (iron, dull copper, etc.), and quality (normal or exceptional).

    Once you get an LBOD you must find the appropriate BOD's to fill the order. To fill the deed you combine them in the same way as a BOD. Use the Combine this deed with another deed button on the LBOD to combine with the completed BOD. Target the BOD and the deeds will combine. The information should change on the LBOD.[/list]

    <font color=red>[*]There is only one button on my BOD/LBOD gump how do I combine deeds?</font color=red><ul>A BOD/LBOD must be in your pack to combine with items or other deeds. place the deed anywhere in your pack then double click it, the second button should be there.[/list]

    <font color=red>[*]I've tried everything and I still can't get a deed. What's wrong?</font color=red><ul>There are three typical reasons why you have not received a deed. Either, you do not have enough skill, you have not waited long enough, or you have too many items in your pack.

    Remember your REAL skill must be .1 or above, however, some have reported not receiving a deed before a displayed skill of 20. You must be sure that you have waited long enough (see #2 above). Also, if you have too many items in your pack this will prevent you from being offered a deed. Also keep in mind that you probably will not be offered a BOD after the first sale. It may take as many as 40 attempts before being offered a deed.[/list]

    <font color=red>[*]I refused a BOD when offered one; will I get another one?</font color=red><ul>If you refuse a BOD it is just like accepting one. You will not be able to get another one until your time is up again. See #2 above for times.[/list][/list]
     
  6. <ul><font color=blue>BOD Reward Charts</font color=blue>
    [*]Tower of Roses BODs Reward Chart
    [*]Weapon Maker's BOD Rewards List[/list]

    Bod Rewards and What They Do
    By Thomas Drake
    Modified to include new information.

    <font color=blue>Runic Smithy Hammer</font color=blue>
    <ul>Allows for the making of colored magic weapons. Has no effect to armor. The hammer's color MUST match the color ingots you are using in order to get a colored weapon. Has color of hammer as part of its label; has 50 charges. Pre-publish 16 hammers had variance of charges (up to about 71).
    <ul>
    Dull Copper: Durable/Accurate
    Shadow Iron: Durable/Ruin
    Copper: Fortified/Ruin/Surpassingly Accurate
    Bronze: Fortified/Might/Surpassingly Accurate
    Gold: Indestructible/Force/Emminently Accurate
    Agapite: Indestructible/Power/Emminently Accurate
    Verite: Indestructible/Power/Exceedingly Accurate
    Valorite: Indestructible/Vanquishing/Supremely Accurate[/list]Please note that a GM's Exceptional crafting bonus is in addition to these magical properties.
    <font color=green>The effect of this reward WILL change, but specifications are not available yet.</font color=green>


    <font color=red>HOW:</font color=red> Small order colored normal deeds above gold, small order colored exceptional deeds above dull-copper, large order exceptional 5/6-item weapon deeds, large order colored normal ringmail deeds above dull-copper, large order colored exceptional ringmail deeds and large order colored and/or exceptional chainmail and platemail deeds.[/list]
    <font color=blue>Ancient Smithy Hammer</font color=blue>
    <ul>Adds +10.0/+15.0/+30.0/+60.0 skill to Blacksmithing when held (equipped). It is a light bluish white color, very similar to the color silver steeds use to be when they existed. Has 600 charges. May be used in conjunction with Dragon Scale Hammers.

    <font color=red>HOW:</font color=red> Small order colored exceptional deeds above gold, large order colored normal ringmail deeds above gold, large order colored exceptional ringmail deeds above dull-copper, large order colored normal chainmail deeds above copper, large order colored exceptional chainmail deeds below valorite, large order colored normal platemail deeds above dull-copper and large order exceptional platemail deeds below verite.[/list]
    Blacksmith Scroll of Power
    <ul>When used, raises a character's Blacksmithing skill limit to the amount specified by the scroll.
    <ul>[*]105 --&gt; Wondrous Scroll of Blacksmithing
    [*]110 --&gt; Exalted Scroll of Blacksmithing
    [*]115 --&gt; Mythical Scroll of Blacksmithing
    [*]120 --&gt; Legendary Scroll of Blacksmithing[/list]
    <font color=red>HOW:</font color=red> Small order normal valorite deeds, small order colored exceptional deeds above copper, large order exceptional 6-item weapon deeds, large order colored normal ringmail deeds above copper, large order colored exceptional ringmail deeds below agapite, large order colored normal chainmail deeds, large order colored exceptional chainmail deeds below bronze, large order normal platemail deeds below verite and large order exceptional platemail deeds below copper.[/list]
    Powder of Temperament
    <ul>Upgrades the maximum durability of a target weapon or piece of armor by 10 durability points per charge used. Has 10 charges.

    <font color=red>HOW:</font color=red> Small order colored normal deeds below verite, small order exceptional deeds below copper, large order iron deeds and large order normal ringmail deeds below copper.[/list]
    Colored Anvils
    <ul>They are ore-colored. No additional properties. Color of deed denotes color of anvil and is not related to the color of the BOD turned in.

    <font color=red>HOW:</font color=red> Small order exceptional deeds from bronze to agapite, large order exceptional 6-item weapon deeds, large order colored normal ringmail deeds from bronze to agapite, large order colored exceptional ringmail deeds below copper, large order colored chainmail deeds from shadow to copper, large order colored normal platemail deeds below copper and large order iron exceptional platemail deeds.[/list]
    Ringmail Gloves of Mining
    <ul>Adds +5.0 to Mining skill when worn. Repairable if damaged.

    <font color=red>HOW:</font color=red> Small order colored normal deeds above gold, small order colored exceptional deeds between shadow-iron and bronze, large order exceptional 5/6-item weapon deeds, large order colored normal ringmail deeds between copper and bronze, large order colored normal chainmail deeds below copper and large order iron exceptional chainmail deeds.[/list]
    Studded Leather Gloves of Mining
    <ul>Adds +3.0 to Mining skill when worn. Dyeable using a leather dyetub.

    <font color=red>HOW:</font color=red> Small order exceptional deeds up to copper, small order colored normal deeds up to verite, large order weapon deeds, large order normal ringmail up to copper and large order chainmail up to dull-copper.[/list]
    Leather Gloves of Mining
    <ul>Adds +1.0 Mining skill when worn. Dyeable using a leather dyetub.

    <font color=red>HOW:</font color=red> Small order deeds below shadow-iron.[/list]
    Gargoyle's Pickaxe
    <ul>Upgrades type of ore at any vein (except Valorite); has chance of spawning an Elemental of the type being dug up; same as the Gargoyle's Pickaxe sometimes found as loot on Gargoyles.

    <font color=red>HOW:</font color=red> Small order colored normal deeds below verite, small order exceptional deeds below copper, large order iron deeds and large order normal ringmail deeds below copper.[/list]
    Prospector's Tool
    <ul>Upgrades the type of ore that may be mined at a vein. To use, dig once at a vein using any basic mining tool (shovel) then use the tool on the vein to upgrade it and finally continue mining until the vein is depleted. May be used in conjunction with a Gargoyle's Pickaxe to upgrade the vein two levels. Has 50 charges.

    <font color=red>HOW:</font color=red> Small order colored normal deeds below verite, small order exceptional deeds below copper, large order iron deeds and large order normal ringmail deeds below copper.[/list]
    Sturdy Shovel
    <ul>150 or 200 successful uses before breakage.

    <font color=red>HOW:</font color=red> Small order normal iron deeds.[/list]
    Sturdy Pickaxe
    <ul>150 or 200 successful uses before breakage.

    <font color=red>HOW:</font color=red> Small order normal iron deeds.[/list]
     
  7. <ul><font color=blue>Links of Interest</font color=blue>
    [*]Yves St Laurent's Guide to Smithing /php-bin/shared/images/icons/cool.gif
    [*]Stratics Armor Calculator[/list]

    1. <font color=red>
    2. What is VDP?</font color=red><ul>Vendor Default/Displayed Pricing was a method used to determine the relative quality of items before the AoS publish. With the introduction of the item properties gump, VDP is no longer required. More information may be found here but is slightly inaccurate and a bit out of date.
    <font color=red>[*]How much skill is needed to make items crafted from colored ingots?</font color=red><ul>In order to work with metal other than Iron, one's Smithing skill must be high enough to select it from the crafting menu:
    <pre>Dull Copper 65
    Shadow Iron 70
    Copper 75
    Bronze 80
    Gold 85
    Agapite 90
    Verite 95
    Valorite 99</pre>[/list]
    <font color=red>[*]How do you make a Repair Deed?</font color=red><ul>Open a Blacksmith crafting menu. Click the Repair button and target a blank scroll. The minimum skill to create a Repair Deed is 50.0 Displayed Blacksmithing.

    Note: At this time, Repair Deeds created by Elder (110 skill) and Legendary (120 skill) Smiths do not correctly display their crafting mark.

    Note added 29 Aug '02: The "Organizer" function of UO Assist does not differentiate between a repair deed and other deeds including checks. It is advised to remove any other objects using the deed graphic from your main pack when using this function. Thanks to Wilkinson Sword for this information.
    [/list]
    <font color=red>[*]What is a Dragon Barding Deed?</font color=red><ul>A Dragon Barding Deed is crafted under the Platemail sub-menu and consumes 750 ingots. It may be colored and is slightly easier to craft than a Platemail Tunic. A Swamp Dragon protected with Barding helps to absorb as much as 9% of the physical damage inflicted onto its rider. To use the Deed, double-click it and target an unbarded Swamp Dragon. Although you may Arms Lore the Barding by targeting the Dragon, there is no way to repair it yet. You may remove Dragon Barding by using a bladed item on the Dragon.[/list]
    <font color=red>[*]What skill is used for smelting?</font color=red><ul>Smelting items is (again) based on a character's Mining skill, not one's Blacksmithing skill. The approximate formula to determine the return when smelting an item is: <font color=blue>Abs[Ingot base * 0.65 * Mining skill]</font color=blue> Minimum of 1.[/list]

    <font color=red>[*]What does an Archer Suit consist of?</font color=red><ul>Although there is a wide variance on actual composition of these suits, generally speaking there are two types (Italicized are more common):
    1. Light Archer:<ul>
    2. Chainmail or Ringmail Tunic
    3. Chainmail or Ringmail Legs
    4. Ringmail or Platemail Arms
    5. Ringmail or Platemail Gloves
    6. Platemail Gorget (not always included)
    7. Choice of Helm (Closed and Norse Helms preferred)
    [*]Heavy Archer:<ul>[*]Chainmail or Platemail Tunic
    [*]Chainmail or Platemail Legs
    [*]Platemail Arms
    [*]Platemail or Ringmail Gloves
    [*]Platemail Gorget
    [*]Choice of Helm (Closed and Norse Helms preferred)[/list][/list][/list][/list]

    AR and Ingot Color
    By Blade Swinger <font color=green>This section subject to verification with AoS changes.</font color=green>
    <pre>
    Full Platemail or [/b]Dragon Armour[/b] with matching gorget
    Iron: 48 AR
    Dull Copper: 50 AR
    Shadow Iron: 52 AR
    Copper: 54 AR
    Bronze: 56 AR
    Gold: 58 AR
    Agapite: 60 AR
    Verite: 62 AR
    Valorite: 64 AR

    Chainmail (With coif, No gorget, No gloves)
    Iron: 23 AR
    Dull Copper: 25 AR
    Shadow Iron: 26 AR
    Copper: 27 AR
    Bronze: 29 AR
    Gold: 30 AR
    Agapite: 32 AR
    Verite: 33 AR
    Valorite: 35 AR

    Ringmail (With Close Helm, No gorget)
    Iron: 25 AR
    Dull Copper: 27 AR
    Shadow Iron: 29 AR
    Copper: 31 AR
    Bronze: 33 AR
    Gold: 34 AR
    Agapite: 36 AR
    Verite: 38 AR
    Valorite: 40 AR

    Heavy Archer (With Close Helm)
    Iron: 37 AR
    Dull Copper: 39 AR
    Shadow Iron: 41 AR
    Copper: 43 AR
    Bronze: 45 AR
    Gold: 47 AR
    Agapite: 49 AR
    Verite: 51 AR
    Valorite: 53 AR
    </pre>

    A full Valorite plate armor with a valorite heater shield and GM parry gives you 86 in AR.


    Theoretical Arms Lore Accuracy
    By seas <font color=green>This section subject to verification after AoS.</font color=green>

    A dev member stated some time ago that a nearly broken weapon does 50% less damage. So if we have that in mind we can figure out how much less damage our weapon is doing depending on what answer arms lore gives back. I'm pretty sure this would be how it is:
    <pre>Condition Durability Damage Avg damage +Acc +Arch. Acc

    Unused 100-95% 100-91.1% 95.6% 25-12.5% 50%-25%
    Almost New 90-85% 91-86.1% 88.6% 12.4-0% 24.9%-0%
    Fairly New 80-75% 86-82.1% 84.1%
    Fairly Good 70-65% 82-77.1% 79.6%
    Wear &amp; Tear 60-55% 77-73.1% 75.1%
    Well Used 50-45% 73-68.1% 70.6%
    Rather Battered 40-35% 68-63.1% 65.6%
    Badly Damaged 30-25% 63-59.1% 61.1%
    Flimsy 20-15% 59-51.1% 55.1%
    Falling Apart 10-1% 54-50.1% 52.1%
    Broken</pre>
    So with all that information in mind I repair my weapons at "Wear &amp; Tear" or "Well Used", since they get to Almost New/Fairly New/Fairly Good condition too quickly, repairing them would only waste durability and then make them lose damage faster in the end.

    The +Acc and +Archery Acc means how much your chance to hit is increased at what durability. Some might not believe this but a few people have said their new weapons seem to hit more and I've noticed this myself after just having my weapons repaired, and I know that ratman archers can hit 10 times in a row and Centaurs up to 20 unless I wear very heavy armour (high AR on target = high durability loss on weapon) so I think it's very much true.
     
  8. Any prices listed should be considered as only typical and not hard fact. As usual for pricing, values will vary from shard to shard. Credit is given cumulatively at the end as this section represents average pricing of the given items.

    <ul><font color=blue>Other Pricing Links</font color=blue>
    [*]Pricing Guide by United Blacksmiths of Brittania
    [*]Weapons/Armour Pricelist by Tower of Roses
    [*]Blacksmith BODs by Bods'R'Us[/list]

    <font color=blue>Armour Sets</font color=blue>
    <pre> Chainmail Ringmail Platemail L.Archer Set H.Archer Set
    Iron: 550 1.0k 1.2- 3.9k 1.1k 1.4k
    Dull-Copper: 650 1.1-1.3k 2.0- 4.5k 1.4k 1.7k
    Shadow-Iron: 1000 1.5-1.8k 3.5- 6.5k 2.0k 2.5k
    Copper: 950 1.3-1.6k 3.2- 6.0k 1.8k 2.2k
    Bronze: 1100 1.6-1.8k 3.7- 6.5k 2.0k 2.5k
    Gold: 1500 1.8-2.5k 4.0- 9.5k 2.7k 3.4k
    Agapite: 1800 2.2-2.6k 5.5-10.0k 2.9k 3.6k
    Verite: 2000 3.0-4.0k 6.5-15.5k 4.4k 5.5k
    Valorite: 2500 5.0-8.0k 10.0-30.0k 8.7k 11.0k</pre>
    <font color=blue>Blacksmithing Powerscrolls</font color=blue>
    <pre>105:
    110: 650k- 1m
    115: 1m- 2m
    120: 3m- 6m</pre>
    <font color=blue>Dragon and Serpent Scales</font color=blue>
    <pre> Black:100-150gp per scale
    Blue: 25-100gp
    Green:100-150gp
    Red: 25-100gp
    Yellow: 25-100gp
    White: 100gp</pre>
    <font color=blue>Dragon Scale Armor Sets (Iron Listed. Valorite: 35k-120k per suit.)</font color=blue>
    <pre> Black:30k-60k
    Blue:25k-60k
    Green:25k-60k
    Red:35k+
    Yellow:40k+
    White:30k-60k</pre>
    <font color=blue>Ingots</font color=blue>
    <pre> Iron: 6- 10gp
    Dull-Copper: 10- 25gp
    Shadow-Iron: 20- 35gp
    Copper: 25- 40gp
    Bronze: 35- 45gp
    Gold: 45- 60gp
    Agapite: 55- 75gp
    Verite: 60- 80gp
    Valorite: 60-100gp</pre>
    <font color=blue>Miscellaneous BOD Rewards</font color=blue>
    <pre> Coloured Anvil: 100k- 2m
    Gargoyle Pickaxe: Free- 2k
    +1 Gloves of Mining: Free
    +3 Gloves of Mining: Free
    +5 Gloves of Mining: 20k- 75k
    Powder of Temperment: 50k- 80k</pre>
    <font color=blue>Runic Hammers</font color=blue>
    <pre>Dull-Copper: 2k- 10k
    Shadow-Iron: 6k- 25k
    Copper: 20k- 40k
    Bronze: 80k-125k
    Gold: 1.8m- 2m
    Agapite: 5.5m
    Verite: 14m
    Valorite: 85m</pre>
    <font color=blue>Runic Weapons</font color=blue>
    <pre>Dull-Copper: Free- 2k
    Shadow-Iron: 1k- 5k
    Copper: 2k- 5k
    Bronze: 4k- 10k
    Gold: 40k-100k
    Agapite: 100k-200k
    Verite: 200k-500k
    Valorite: 750k- 3m</pre>

    Thanks to Carrot, Chew, Detective John, Korik Bloodguard, LordMineyMcSmith, MysticOC, seas, Trelim, Trillian_GL and Zodiac19 for the pricing information so far. <font color=green>This entire section will likely undergo extreme price changes when AoS is released.</font color=green>
     
  9. I think we all expect signicant changes to the crafting system and those portions and a couple of others within the FAQ will have to be updated.

    The overall outline is shaping into:
    <ul>[*]Skill Gain Section <font color=green>(Unchanged)</font color=green>
    [*]Weapons and Armour Section <font color=green>Subdivided:</font color=green>
    1. Runic Weapons &amp; Coloured Armour <font color=green>(New section)</font color=green>
    2. Enhancing Weapons and Armour <font color=green>(New section)</font color=green>
    3. Dragon Scale Armour <font color=green>(Slightly changed)</font color=green>
    [*]Bulk Order Deeds <font color=green>(Unchanged)</font color=green>
    [*]BOD Rewards <font color=green>(Slightly changed)</font color=green>
    [*]Other FAQ (shortened VDP as it'll be near useless now, smelting, repair deeds, Archer Sets, etc... <font color=green>Slightly changed</font color=green>)
    [*]Suggested Pricing <font color=green>(New section)</font color=green>[/list]As is customary with a work in progress, not only is this open to suggestions but they are welcomed. Please reply here with any constructive criticism or requests to be included in this project. /php-bin/shared/images/icons/smile.gif

    I would like to note that I'm not particularly happy with having to remove portions of somebody's hard work simply because the information is no longer useful, but I also understand that if it is no longer relevant then compromises will have to be made. So far this has only affected the VDP portion.
     
  10. <center>Reserved.</center>
     
  11. HomelessOne

    HomelessOne Guest

    hi , there is a small mistake with the Valorit ignots bonus, the fire resist should be 0.
     
  12. Thanks. I just double checked all the figures and it seems the Golden, Agapite and Valorite #'s were adjusted or I just copied them down wrong (which is hard to do with cut &amp; paste /php-bin/shared/images/icons/tongue.gif).
     
Thread Status:
Not open for further replies.