<font color=red>Smithing from 30 to 120</font color=red> By Fischer Edited. Original post may be found here. This guide is simply that. A guide. It is based on both insight of how difficulty-based gains work and personal experience. The theory at high-level gains is to work the items that have the lowest ingot cost until you have a 100% chance to succeed at crafting them, then moving to the next item. This guide, while not entirely written on that premise, follows that ideal closely at the highest (above GM) levels. <font color=blue>From 30 to GM:</font color=blue> From 30 to 44 Daggers From 44 to 48 Maces From 48 to 60 Cutlasses From 60 to 68 Krysses From 68 to 83 Short Spears From 83 to 94 Platemail Gorgets From 94 to 97 Platemail Gloves From 97 to GM Platemail Arms Net Ingot Usage: (Assuming that items are smelted using a GM Miner) From 30 to 50 Used 1500 Ingots From 50 to 70 Used 3900 Ingots From 70 to 85 Used 6500 Ingots From 85 to 90 Used 6400 Ingots From 90 to 95 Used 9800 Ingots From 95 to 97.4 Used 8200 Ingots From 97.4 to GM Used 9800 Ingots Total Ingots From 30 to GM: 46100 Total Ingots From 50 to GM: 44600 <font color=blue>Past GM:</font color=blue> Please note this requires the reading of a Blacksmithing Scroll of Power, one of the rewards available from the Blacksmithing BOD system. From GM to 106.4 Platemail Gorgets From 106.4 to 108.9 Platemail Gloves From 108.9 to 116.3 Platemail Arms From 116.3 to 118.8 Platemail Legs From 118.8 to 120 Platemail Tunics If you use the above method, you definately will beat these numbers: 100 to 105: All Platemail Tunics, burned 34k ingots; 105 to 110: All plate types, burned 34870 ingots; 110 to 115: All Platemail ARMS ONLY, burned 26750 ingots. Total Ingots From 100 to 115: 95620. 115.0 to 116.3: 14 bags of Platemail Arms, burned 8400 ingots; 116.3 to 117.7: 21 bags of Platemail Legs, burned 8300 ingots; 117.7 to 118.8: 14 bags of Platemail Legs, burned 5200 ingots; 118.8 to 119.4: 21 bags of Platemail Tunics, burned 7050 ingots; 119.4 to 120.0: 13 bags of Platemail Tunics, burned 4350 ingots. Time from 115 to 120: 7 hours. Total Ingots from 115 to 120: 33300. GRAND TOTAL INGOTS: (After resmelting at GM or better Mining)<ul>From 30: 175k From 50: 173.5k[/list] Good luck to you all! I hope this guide helps. Using this guide, you could reach Legendary from GM in under 100k ingots after smelting. Estimated time is 20 hours, not including smelting. Thanks to The Lusorians for this data. <font color=red>Guide to GM: Fast & Cheap</font color=red> By Calador Slightly edited. Original post may be found here. <pre> < 35.0 ... Buy from Blacksmith Guildmaster 35.0 - 43.0 ... Cutlass 43.0 - 47.0 ... Scimitar 47.0 - 52.0 ... Kryss 52.0 - 57.0 ... War Axe 57.0 - 59.0 ... Katana 59.0 - 70.0 ... Spear 70.0 - 100 ... Plate Gorget</pre> It took me 4 days and 50k of ingots to GM smithing using this technique. Important things to know This system assumes your character has GM mining. The reason is because a GM miner will smelt items and get back a 60% return in ingots (so in effect, its not really 50k of ingots, but actually 80k of ingots when you factor in the smelted ingots you will use). Your UOAssist macro will look like this: <pre>Use Item Type Menu selection Menu selection Pause 2000 Use Item Type Menu selection Target Item Type Menu selection</pre> To set up your macro, you do this: before you start recording, make one item so your smith hammer has a 'make last' item in its list. Now start recording. Double click hammer, click 'make last', when the smithy menu returns click 'exit', insert a pause for 2000 (2 seconds), double click hammer again, select smelt, target the item you just made, click 'exit'. Stop your macro and change the 'Use Item' to 'Use Item Type' (so it uses any smithy hammer in your pack). Change the 'Target Item' to 'Target Item Type' (this is so any item of the type you just made will get smelted). Periodically, as you move from making one item to the next, you have to reset the smelt target type (eg. when you move from Katana's to Spears, you need to set your macro to smelt Spears instead of Katana's). Anyway, sometimes you wont have an item of the correct type to smelt and this will slow the macro down, but don't worry about this. The items in your pack should be as follows: 16 smithy hammers and 2600 iron ingots. this will last for hours because when you factor in the extra 60% of ingots you get back from smelting (so its more like you have 4160 ingots in your pack). What's this About Plate Gorgets? Yes, that's not a mistake, make plate gorgets from 70 to GM. You will hit a 'wall' sometime in the mid 90's and you will think its because you are making gorgets. Its not; you'll hit that wall no matter what you are making (even plate chests) - just 'power' through it stubbornly. Pre-pub16 guides for smithing are no good because they are based around powerhour. To gain well in skills with pub16 you need to succeed more (seeing you rarely gain on fails) and you need to go 'long and steady' (which is exactly what this technique does). <font color=red>Skill Gain Diary from Grandmaster to Legendary</font color=red> By Finegold <pre>Skill Range Item Crafted Ingots Used Hours Required 100.0 - 106.4 Plate Gorgets 21,550 7.5 106.4 - 108.9 Plate Gloves 10,300 3.5 108.9 - 110.0 Plate Arms 9,300 2.0 ----Total Needed GM to Elder---- 41,150 13.0 110.0 - 115.0 Plate Arms 31,270 6.5 115.0 - 116.3 Plate Arms 9,480 2.0 116.3 - 118.8 Plate Legs 21,750 3.75 118.8 - 120.0 Plate Tunics 15,168 2.25 --Total Needed GM to Legendary-- 118,818 27.5</pre>Ingots used are after smelting with GM Mining. <font color=red>Smelting vs Selling</font color=red> By Lord_Chaos Slightly edited. I just finished taking a smith from 93 to GM blacksmithing by making gorgets and using NO smelting at all and NO GGS gains. This assumes an ingot price of 6 gp, which isn't hard to get - you can get it cheaper from factions actually. This took me 58k ingots and selling the gorgets gave me 429,644 gold, this netted me a profit of: (429,644-(58000*6))/6 = 13,607 ingots in profit from doing this. I also noticed that gains pick up remarkably about 97-100 skill using gorgets...so I really recommend that only gorgets be used. *This method should be ideal for those who either have no Mining on the character being developed or are working at a public forge to gain skill. <font color=green>UO Assist Macro</font color=green> By Vidala Here's a very useful UOAssist macro for ANY craft skill, great for training and even better when you gotta make mass weapons/armor. Begin recording; Double click tongs; "Make Last" (or any selection, but Make Last is much more handy, since if you select say Plate Tunic, you'll have to make a separate macro for Plate Legs or Katanas); After you attempt to craft the item and the menu pops up, right-click it to close it. If you want this to craft more than 1 weapon, double click tongs again, Make Last, right click to close. It's VERY IMPORTANT to close the window before you craft another item...for some reason, your macro won't work if you don't. Basically with this, instead of having to open the window every time, it'll basically craft the item as many times as you recorded the macro without wasting time opening the window. <font color=green>UO Assist Macro v.II</font color=green> By Boucka Credit also to Intarsia. Here is a macro that works for any craft skill and it flies through with no waiting on gumps or the like. Double click tool; Make an item; Start recording in UO Assist; Click make last; Click make last; etc... etc... Keep clicking make last until you have about 30-40 "Menu Selection" in the UOAssist macro; Click end recording. Now anytime you need to make a batch, just double click your tool, make one of the items, then launch this macro. No matter what you originally recorded, it can be used for anything via the make last button. You could record making different amounts but that is just a matter of preference. This macro is best used after making the first item and hitting Make Last once, as it circumvents a slight delay that one might normally see otherwise. Once it passes that, it runs smoothly and quickly and you never see the gump until it is finished or you break a tool. No pauses are needed between the macro selections.