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[Feedback] Worst Change Ever.

Discussion in 'UO Enhanced Client Discussion' started by Decors, Mar 31, 2010.

  1. Decors

    Decors UOEC Modder
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    I just tested publish 65 in origin.

    Worst change ever for EC users.

    Now we can't open corpse at once....you say double click thousands of corpse yourself again?

    Seems most macros requires delay to fix BOMB issue...and it broke other macros...

    Now I don't have any reason to use EC.
    Devs please fix it ASAP.

    You've got to be kidding.
    :lame:
     
  2. Gildar

    Gildar Babbling Loonie
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    I haven't tested it yet... but I imagine you can still use a single macro to open up lots of corpses at once... it'll just a little slower than it used to be (which is actually a good thing in my opinion - a delay between item use is a good thing; levels out the playing field a little).
     
  3. Decors

    Decors UOEC Modder
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    Yes you can use them if you insert delay 1.0 !!
    Plus in this patch you have to wait another 5sec to start open coprse macro.
    Because of blood thing.

    We can avoid first 5sec in last patch.
    It's too lame.

    EC balanced out Especially this inconvenient loot system but now it won't.

    I need love.:sad2:
     
  4. Tukaram

    Tukaram Guest

    Open body with macro? It never occurred to me. Off to find macro...
     
  5. Storm

    Storm UO Forum Moderator
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    target nearest object
    dagger set to target current
    use targeted object
    target next object
    dagger set to target current
    use targeted object
    target next object
    dagger set to target current
    use targeted object

    this one will skin your target before opening corpse
    you can also use the harvesters blade instead of dagger
     
  6. Der Rock

    Der Rock Guest


    damn,i hate this....the blood count as item, it is annoying if i loot multiple corpses,
    the macro dont work proper. have to wait till the blood is gone and then start the macro,but in the meantime the next monster spawns and more blood spawns

    and now we have to do a extra delay in the macro ? :(

    grrr :( ,looks like the DEVĀ“s are still more 2D Cheater friendly.....

    Hey DEV.. 2D cheater loot all "needfull" items in under a sec. :(
    and couses lag and cl for other player......
    i have seen it once,i opend the corpse at first,then the cheater looted and ALL jewelery items disappeard in a splitsecond :(
    i bet the cheater can also loot DIRECT in a certain "lootbag"

    :(
     
  7. Decors

    Decors UOEC Modder
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    Once the patch goes to real servers you have to fix them like this.
    target nearest object
    dagger set to target current
    delay 1.0
    use targeted object
    delay 1.0
    target next object
    dagger set to target current
    delay 1.0
    use targeted object
    delay 1.0

    Actually it doesn't work correctly you want.

    Anyway you'll see lots of "You must wait to perform another action"
    next patch.

    I'm under stress.:gee:
     
  8. Storm

    Storm UO Forum Moderator
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    Well now that's enough to really make me mad!
     
  9. Fink

    Fink Guest

    I don't understand the need for the user inserting delays at all. Why can't they just write the client so if it's not ready to perform the next action it waits until it is? eg:

    Spirit Speak
    Spirit Speak
    Spirit Speak
    Spirit Speak
    Spirit Speak

    THAT should be all you need to put in, the game should work out how much time it needs before it can invoke the skill again. Why give extra math to the user to work out? Clearly the game knows when it's too soon as it says "you must wait". Why not instead have it do the waiting for you?
     
  10. Cloak&Dagger

    Cloak&Dagger Guest

    This is not only a good idea, but one I can see no reason why it would not be able to work. This is what we need >.<
     
  11. Merion

    Merion Lore Master
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    I completely agree on the outrage concerning the change as well as the idea proposed by Fink!