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wrestling question

Discussion in 'UHall' started by Voodoo Bad Mojo, Jan 23, 2014.

  1. Voodoo Bad Mojo

    Voodoo Bad Mojo Lore Master
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    i use to run with wrestling on my mages years ago.
    then i stopped when they stopped having perks from it.

    a person would think if you had GM wrestling you wouldn't get interrupted when casting without running protection, but thats just me.

    anyways, i noticed today that i have 120 wrestling still on one of my mages.
    i was going to stone it off but then thought maybe id leave it on.
    but i have no idea what else i need to run on him for wrestling to be effective.

    do i need to have tactics?
    anatomy?
    do i need 60, 90 or 120 dex.... is there a SSI involved with wrestling?
    i seem to recall once upon a time you needed to have anat on a wrestle mage to use specials?

    or is this skill just dead?
     
  2. S_S

    S_S Certifiable
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  3. Vexxed

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    Wrestling works like every other combat skill out there in terms of hitting your opponent or being missed yourself. The only thing to keep in mind is that the base swing speed of wrestling is 2.5 seconds. It says 2.0 seconds on stratics but that isn't correct. The special moves don't require any other skills to perform. If your also asking about Eva + Anatomy = dodge chance that's a little different.
     
  4. Winter

    Winter Lore Keeper

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    That never, ever made any sense to me. Why or how is it slower to swing a fist than to swing a weapon, or heavy mace. Any GM in any martial arts is faster empty handed, or even a foot, than with a weapon.
     
  5. Voodoo Bad Mojo

    Voodoo Bad Mojo Lore Master
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    so, do you need HCI with be able to hit a fella in your fists?
     
  6. Voodoo Bad Mojo

    Voodoo Bad Mojo Lore Master
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    what the heck is dodge chance?
     
  7. startle

    startle Siege... Where the fun begins.
    Stratics Veteran Stratics Legend Gilfane

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    Sounds like an old cowboy actor to me....:cool:
     
  8. Vexxed

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    1) YES... to actually hit people using the Wrstling skill will benefit from the use of Hit Chance Increase. My RED mage PEON is curretnly a Wrestling Scribe mage with 45% HCI and 5% SSI simply for the stuns vs Mages.. and the disarm spam vs dexxers.. Template is old as dirt but still functions well.

    2) "Dodge" This term is referring to the fact that the combination of ANATOMY + EVALUATE INTELLIGENCE gives you the Defensive side of any combat skill (aka the ability to be missed by something attacking you)

    The exact formulaie is

    (Eval + Anat + 20 ) / 2 = Defensive Skill. Example... 120 Eval + 100 Anatomy + 20 = 240 points / 2 = 120 Combat skill in terms of DEFENSE.. and when I saw DEFENSE I simply mean that with these 2 skill you won't actually be able to do WRESTLING specials or even hit people... I do belive you might technically retain the minimum 2% chance that everyone has to hit somethign using DODGE but that's about it.

    It's basically a quick way to save 20 skill points on a template that you might consider putting WRESTLING onto. If you don't actually feel like you would use the wrestling special moves.. than save 20 skill points.. and replace 120 wrestling with 100 anatomy and typically any Mage template that has 120 eval... will gain 120 DODGE with this switch...
     
  9. Voodoo Bad Mojo

    Voodoo Bad Mojo Lore Master
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    120 magic
    120 eval
    120 med
    120 M/R
    120 Wrestle
    100 anat

    cant fit scribe into that?
     
  10. TheScoundrelRico

    TheScoundrelRico Stratics Legend
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    I miss the days of running a disarm thief...so many shines would end up in pack. *shakes fist at insurance and personal bless deeds*

    Seemed odd when they eliminated the need for Arms Lore to disarm...la
     
  11. BeaIank

    BeaIank Babbling Loonie
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    If you have 120 wrestle, you don't need 100 anat.

    120 eval + 100 anat is for when you don't want to have wrestling in your template. You won't be able to hit other people or use wrestling specials, but they will miss you as often as they would if you had 120 wrestling.
     
    G.v.P likes this.
  12. Vexxed

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    --------------------------------------------------

    120 Mage
    120 Eval
    120 Resist
    120 Wrestling
    120 Meditation
    100 Scribe
    20 Focus (Just for Extra Mana Rgen .... but still allows me to remain a "focuseded" Mage with 30 SDI in items.. and 10 more SDI from Scribe for a total of 40% SDI.
     
  13. Voodoo Bad Mojo

    Voodoo Bad Mojo Lore Master
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    ok, thats the template i already have.... guess i just need to start actually using it.

    shame that a 120 mage has to run protection.
    youd think if you where a legendary wrestler that you would be able to mitigate someone hitting you.
     
  14. Vexxed

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    You don't have to run protection .... it just depends on a bunch of factors, but your rarely every going to just get to push a button and EASY mode know your going to ge that cast off.... UO is pretty much that ultimate blend requiring the skills / speed of a First person shooter..... yet also having the MMORPG aspect of a persistent world that allows you to Unbalance the Scales and simply have BETTER stuff in every way than your opponent etc... hehe love it!
     
  15. Mandrake of DF

    Mandrake of DF Lore Keeper
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    I run 120 wrestle on my myst mage. You need 45 dci for it to be effective. I can cast in many situoations without interruptions, where i normally would be interrupted.
     
  16. G.v.P

    G.v.P Stratics Legend
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    PvM wise I think wrestling is a complete waste of time right now. With 120 wrestling and 45 DCI you regularly get hit by lesser spawn, and anything you'd want to use disarm on in PvM can't be disarmed. Since you can make a -15 mage weapon relatively easy now, wrestling just isn't worth it. Slap one +15 magery mod on a jewel and have practically all the functionality of a free 120 skill points.

    PvP wise, wrestling can still be rather useful. It's harder to be a roach mage due to the old parry nerf (the only reason you would want more than 10, 11 dex) and the more recent DCI nerf, but if you can max HCI you can definitely have a little fun. That being said, stone form mystic mages w/ protection casted can have quite a bit of fun as well. It's situational, of course. A lot of people just make use of mage weapons regardless, using those free skill points.