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Wrong Lizardmen

Discussion in 'UHall' started by Slayvite, Nov 26, 2012.

  1. Slayvite

    Slayvite Certifiable
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    Can somebody else test Lvl 1 in Wrong.

    What i'm finding is that a Lizardman slayer works as it should but a Reptile super slayer is a penalty.
    Since when wern't Lazardmen classed as Reptiles?

    Gonna be p****d if i find out i wasted 2mill on a sword that's pointless for Wrong......
     
  2. Olahorand

    Olahorand Slightly Crazed
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    Super slayers are no longer as powerful as the special slayers for a monster, but still give a bonus compared to normal weapons.
    May be this is what you experience?
    *Salute*
    Olahorand
     
  3. startle

    startle Siege... Where the fun begins.
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    According to the Hunter's Guide - here- you are correct. The Lizardmen of Wrong should be vulnerable to either.... And like Olahorand said, the Lizardman Slayer is best, but BOTH should give a bonus...
     
    #3 startle, Nov 26, 2012
    Last edited: Nov 26, 2012
  4. Slayvite

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    Yup, i find that if i use the Reptile super slayer then it acts like i'm using the wrong type and the mobs hit me alot harder and faster due to penalties. Fully equipped in a 70's LRC blah blah suit and i struggle with 2 Lizardmen, having to run off to heal (this is on my maxed out Whammy).
    Yet if i hold my Lizardman slayer i can easily handle 3-5 without worrying about heals too much.
     
  5. Leather Lucy

    Leather Lucy Seasoned Veteran
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    Not sure if it's the same kinda rules they use for weapons as they do for Slayer and Superslayer spellbooks, but it used to be that regular slayers gave 3x the damage and superslayers gave 2x. I'll test it soon as I get chance, would be good to know if this is still the case.
     
  6. Slayvite

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    Just as a comparison, the Elemental slayer works fine in Shame.
    Seem's like somebody forgot to flick the superslayer switch on in Wrong. :)
     
  7. Warpig Inc

    Warpig Inc Babbling Loonie
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    Your not wearing the undead tally are you? True slayers are 100% and supers reduced to 50%. Also EoO applied to the squatter allows the defender to have damage bonus.