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WTB decent luck suit full 70s

Discussion in 'UO Siege Perilous' started by Mr.StinkyPants, Sep 29, 2010.

  1. Mr.StinkyPants

    Mr.StinkyPants Slightly Crazed
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  2. Urin

    Urin Journeyman
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    What race? Humans/Elves are capable of more luck for instance due to the availability of artifacts (Janna's Staff) and more slots where you can imbue to 140 luck. Just to give you an idea, a suit with 90 luck on each peice wouldn't be too expensive, but 140 luck on each piece, since it requires high-failure-rate enhancing (due to having 100 luck pre-enhance) would probably run into the millions.
     
  3. Freelsy

    Freelsy Babbling Loonie
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    Actually luck suits are very cheap to make. 10 chaga mushrooms, 10 citrines and 5 residue to put 100 luck on a piece. then you just have to enhance with spined leather to hit the 140 mark.

    Just make base pieces with high resist in each slot. For example. you get a gorget with 15 fire, leggings with 14 cold etc, etc. Then enhance the rest.


    but a luck suit going for millions from imbued pieces alone is absurd.
     
  4. Urin

    Urin Journeyman
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    That's not what I said at all, here is the pertinent line:

    A full suit with imbued/enhanced pieces each having 140 luck specifically will almost certainly run into the millions. Have a gander at the armor-enhancement calculator, and you see that having luck on a pre-enhancement piece ruins the chances more than any other factor. You're talking like 5% chance or lower to successfully enhance a piece to 140 luck.
     
  5. Freelsy

    Freelsy Babbling Loonie
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    All I know is that myself and Tiberius made multiple luck suits with very little difficulty. Hardest part was waiting for the chaga mushrooms to re spawn. I think we maybe failed to enhance 3 pieces... Out of probably 12 or more pieces.
     
  6. Urin

    Urin Journeyman
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    The last one I made was a gargoyle suit, which took 21 tries to get 4 pieces to 140 luck. The calculator could be off, as we both seem to have statistically beaten the low percentage it gives.
     
  7. Mr.StinkyPants

    Mr.StinkyPants Slightly Crazed
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    well anybody have some garbage luck armor suit & maby a luck necklace for sale? ill spend a couple mill but i dont think im ready to spend millions (more than 2 atm) on a decent luck suit
     
  8. Urin

    Urin Journeyman
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    Freelsy was right about everything but the 140-luck pieces imo; 100 luck should be relatively cheap, maybe 200k tops for a set of armor. Did you want gargoyle or human/elf armor?
     
  9. Mr.StinkyPants

    Mr.StinkyPants Slightly Crazed
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    elf plz! and thank you
     
  10. Raptor85

    Raptor85 Certifiable
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    140 per piece is possible if you gather me the mats :) I made myself one a while back and it wasn't easy.... (roughly 20 critical failures per piece during the enhance, so used about 1200 mushrooms and 1200 citrine, + the other gems for the resists and of course the residue)

    If I'd had 120 imbue i could have done the other resists after of course, so it would have been cheaper and easier, but it's the luck that causes breaking during enhance (luck causes a super high chance of breaking on enhancing an item).

    I would say 2 mil with the time required and the sheer amount of mats used would be a DEAL for a suit like that.
     
  11. Black magick

    Black magick Guest

    Holy ****! You really have don't have any idea of what you're talking about.
     
  12. Raptor85

    Raptor85 Certifiable
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    citrine, at it's lowest, sells around 80 per gem, you need 10 per attempt, so 800 per, on a 6 piece suit that's 4800 for a suit. (citrine alone)

    now factor in the 95% break rate at enhancing 100 luck armor with spined, that's an average of 20 tries to make each piece sucessfully, so that's 96,000 in citrine alone.

    Chaga mushrooms, at 1k a piece, need 10 per attempt, so 10k per attempt, on a 6 piece suit that's 60k per suit. (this assumes BUYING the ingrediants, can't just say gathering lowers the "cost" of the suit any more than i can say ornys are free because they can be farmed)

    after 95% break rate for enhancing 100 luck spined...that's 60,000 * 20 which is... 1,200,000

    so mats for luck, at market price, are priced at around 1.3 mil for a suit like this, discounting leather and the time it takes to do all these attempts.

    If you can sell them cheaper though, toss them up on a vendor!! I'll buy them up easily, it's a pain to craft suits like this.
     
  13. Mr.StinkyPants

    Mr.StinkyPants Slightly Crazed
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    ide rather have the 200k suit, just saying
     
  14. Black magick

    Black magick Guest

    You'll have to let me know where you came up with the 95% break rate. Also, chaga mushrooms aren't worth ****. Nobody but the laziest people would pay 1k each for them as they are perhaps the easiest imbuing ingredient to get.
     
  15. Lorddog

    Lorddog Crazed Zealot
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    i totally agree that luck suits are hard to make with a high break rate.
    i do mine with more regens on them then resists. but it takes me maybe 5-10 breaks to make 1 peice. they are a totally pain to make. i dont think you can imbue them after they are enhanced so you have to use up all your ingreadents for all the breaks.

    lowering the luck to 100 so no enhancing is cheap btw

    Lorddog
     
  16. Urin

    Urin Journeyman
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    There's an armor-enhancement calculator somewhere out there - on Stratics I think actually. The algorithm for it might be somewhat dated however, as it is based on some figures from one of the old "five on fridays." Having luck on a pre-enhanced piece will reduce the chances of a successfully enhancing more than any other property. If I remember correctly, having 100 luck, will indeed reduce the chance of success to single-digits.
     
  17. Black magick

    Black magick Guest

    I know about the calculator, and it sure as hell isn't 95% break rate. 65% with 10 of every resist and 100 luck.
     
  18. Urin

    Urin Journeyman
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    The success rate is 16%, definitely higher than the 5% I estimated; perhaps I was thinking of gold, which is 3%. You're still looking at roughly 6 tries per piece, but clearly better than 20.

    I think we (I) derailed the thread though. I'll be on tonight, and if the OP still needs a luck suit, I'll make one. Depending on other criteria, I can make it real cheap. If you don't care about available property room, I can make you a suit for 60k. Just to clarify though, I would be imbuing luck and resistances to get 70 all. If you need property room for future imbues, we'll negotiate something as it involves going through leather until you get ideal resistances.
     
  19. Mr.StinkyPants

    Mr.StinkyPants Slightly Crazed
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    ya i just want 70s and luck
     
  20. Tjalle

    Tjalle Grand Inquisitor
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    You can imbue after enhancing.

    Only thing the enhancing does is that the added resists take up intensity points. So if you want to get the most out of it then yes, you should imbue up to 500 intensity and then enhance. But that will cost a lot due to the breaking rate.

    But if you can spare the intensity points that the enhancing takes up then you can imbue your 100 luck, enhance with spined to get to 140 and then imbue the rest.
     
  21. Freelsy

    Freelsy Babbling Loonie
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    I'm about 99% sure you cannot imbue after an Item has been enhanced.
     
  22. Tjalle

    Tjalle Grand Inquisitor
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    Well, you guys made me a little unsure of my previous post in case it was changed or something so I just tried it out.

    I made a leather cap from regular leather. Imbued some energy resists. Enhanced with spined. And then was able to imbue some cold resists.

    So after this testing we can say that my previous post still stands. :)
     
  23. Righty

    Righty Seasoned Veteran
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    95% break rate?!?! You people are crazy, i've made plenty of luck pieces/suits and have probably only broke 10 pieces tops. Haven't you ever head of talismans?