You can decide if you fit into the you all. Well I can agree there is frustration over cheats and exploits. If we can see itso can they. Yeah they are addressing it but come on. But as for all the doom postings. I find it funny that KR still gets a bum wrap. Their mistake? Putting it out to early? Maybe. Our benefit. I know lots of what I suggested and other suggested have been put into KR. Legacy art anyone. EA's big blunder is their inability to market what they do. How about EA states. We are designing a new client called KR. We are going to develop it online over the next year. We will use your input and create the client before your eyes. So bear with us for the first year. It will become what you design. Instead the took the old road. Tried to sooth everyone with 2D not going away and yada yada. Next Sygian Abyss. Well damned if the do and damned if they dont. Marketing again. Well its time to put out KR shots of SA. Its time to start building your KR foundation. Circulate KR only CDs etc etc. Start dropping Stygian Abyss items on loot in game. Get some curiosity going. Lets us explore find clues. BUILD BUILD BUILD interest. Now the drag on events. Whats going on with this event? Slow. Yep. Turn ins nice. But they (DEVS) run the same dang double edge sword. Giving us all the information. What if they made the turn ins a bit of a mystery. What if we had to learn what they take. What if "strangers" came and went wanting different items. EA actually ruins their events by telling us when they start, end and what we have to do before they even get going. Might as well just give us the new items and end it. Exploration anyone. Searching the realm anyone. Nope. What happens. We all start complaining with "we didnt know", "I was gone", they got nice stuff and I didnt", and so on. Come on DEVS create a virtual world of countless exploration. Static spawning is a very bad thing. Its time to rethink UO. The game is great. Now get out of the box that limits it and think beyond. The improvement of the game falls into 2 categories. 1. Cheats and exploits. This is for a full time team. 2. Game play. How it looks, How it plays, and what the world becomes. This is for a full time team and the players. KR's developement should have been marketed this way. And my question has to do with number 2. Your characture comes to UO. Its a massive land. How would you create the world of exploration, battle, crafting, huniting, collecting, etc? Static vs Random spawns. Changing dungeons. Ability to craft unique items. Just for thought.