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Your Thoughts About The Changes to Shame

Discussion in 'UHall' started by Tina Small, Nov 30, 2011.

  1. Tina Small

    Tina Small Stratics Legend
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    If the designers/developers change the weighting of the Durability and Lower Requirements properties as they seem to work now since Publish 73 with regard to imbuing, enhancing, and/or crafting so that far fewer relic fragments can be unravelled from loot gathered in Shame, do you think many of the people who have been hunting there will move on to doing other things in the game?

    Or do you think most people who have been hunting there will continue doing that, perhaps changing their focus from unraveling as much loot as they can to stockpile relic fragments to just hunting in hopes of getting amazing loot pieces, stockpiling whetstones, and/or stockpiling the cave troll naval warfare crafting ingredients?

    In other words, do you think Shame is popular right now because of the novelty and the existence of what seems to be a huge bug, or do you think it has the potential to remain fairly popular even if said "bug" is fixed? If you take away the ability to easily get a steady supply of relic fragments just from hunting, do you think the majority of players will eventually embrace the new loot system, or do you think that it will eventually drive more people away from the game, especially as it is rolled out in other dungeons? Or is it just way too early to really tell and what you really wish for is some hints from the UO team regarding what they hope this new system will achieve?

    I'm not trying to sound negative. However, it seems like the bulk of the feedback about Shame that I've read in recent weeks focuses on stuff that seems to be buggy. I'm not seeing any real feedback about whether the new mobs are fun to fight "just because they're there," or that people appreciate being able to get ammo supplies from the trolls, whether the changes have affected PvP, or even that people are pumped up or dismayed with the impact of the loot on their ability to engage in their preferred playstyle.

    If the devs fix the apparent bug(s) with the Durability and Lower Requirements properties, what letter grade would you give the Shame revamp (monsters and new loot system) (with A being the best grade and F being the worst)? And do you look forward to additional dungeons being converted to the same type of loot system (with the likelihood of there being additional assemblies you can create like the whetstones) and beefed-up monsters? Or would you rather see the developers spend time and resources on a completely different type of addition/revamp? Do you think more dungeon revamps will draw folks back to UO or do you wish there was something else "big" in the works as well?
     
  2. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    On an impractical, day dreaming wish list I'd have.
    Slayers only spawning in their 'opposite' dungeon - so if you wanted an undead slayer, you'd go to Despise, where humanoids spawned. Elemental slayers from Hythloth, Daemon slayers from Shame.
    Loot relative to the dungeon's theme
    spellbooks with mods only in dungeons where magery is prevelant - in Deceit, for example, there would be necromancy books on the lich, mostly part filled and no mods, but some filled and some with mods.
    One dungeon only where instruments spawned. Make a reason for each dungeon to be used.
     
  3. Storm

    Storm UO Forum Moderator
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    I am loving hunting there and being able to get some relic frags and s few other items
    If they change it so that relic frags cannot be gotten I would probably move on after finding a few more of the pieces I need for my suit!
     
  4. Storm

    Storm UO Forum Moderator
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    I had suggested this a while back in the first thread on the changes and think it would be a super idea!
     
  5. Mirt

    Mirt Certifiable
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    I will likely keep doing shame until the next revamped dungeon comes out. Then I will switch there.
     
  6. Gorbs

    Gorbs Sage
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    I'm enjoying Shame primarily because:
    1. playing casually can net me enough relic fragments for imbuing purposes
    2. searching through the loot has yielded some nice, usable pieces

    Once the relic farming is reduced I'll probably go there on off-shards where I'm training, but otherwise won't spend much effort there.
     
  7. Roland Of Gilead

    Roland Of Gilead Seasoned Veteran
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    I think its wonderfull and gives everyone a fun place to go hunt again,To me the great new loot is* helpfull but not game breaking and its fun to to get.To me i get that feeling i used ot get when hunting and thats a great thing for me i give it an A!!Keep up the great work devs!
     
  8. pgib

    pgib Guest

    Relics are of relative importance, a thing that seems to be not widely known is that you could stock up piles of them even before shame (good luck, big mobs and valorite enhance).

    I think we love shame because it is something new and that won't last much.

    The new loot is... well, weird. Basically, at least in pvm, we all run with very very specialized suites and the odds to find even a cursed item with the properties that fit that kind of equipment are low to say the least.

    One of the strangest thing is that the most valuable items you can find are minor magic parts, the one with one property, because you can imbue the remaining boosts.

    Personally i found a lot of great stuff, even uncursed legendary artifacts but the only item i could really use is a minor ring with "just" 4 mana regeneration.
     
  9. Zosimus

    Zosimus Grand Inquisitor
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    If the devs do change shame after all the testing and could of kept testing any changes before they put it live on shards is a waste of their time and ours.

    The reason for the changes was to bring old dungeons back to life and a purpose. We asked for it and they gave. To tweak them to a point for them to be useless again would be an epic fail.

    Since shame has been changed this is the story line...

    1) We asked for revamped dungeons and loot

    2) Devs listen and changed shame

    3) Changes were put on test (could of stayed on test a way lot longer until they and we felt it was right.)

    4) Everybody couldn't wait and wanted it out.

    5) devs put it live

    6) Many threads had been made over issues of shame as to hating it, change the loot, bugs, what going to happen after it wears off threads, when is the next dungeon and which dungeon, ect ect ect

    Can we be just happy for once things are looking up and up besides the devs falling off on the wayside of silence again....

    PLus we definetly need any bugs fixed in Shame before we keep asking for loot tweaks and which dungeons are next. I and many others dont want another HS fiasco with bugs.
     
  10. GalenKnighthawke

    GalenKnighthawke Grand Poobah
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    I am already seeing suits made entirely out of the new stuff. Cursed, non-PoF-able, non-repairable.

    Shame's the only place where you can get the stuff that removes DI from a GM made weapon.

    The stuff is very fun to fight. If you don't see folks saying so it is, likely, because they are too busy fighting it.

    For all of the above reasons and more, people will continue to go to Shame for the foreseeable future.

    When the next new thing is out, Shame will drop off considerably. But some will still go there.

    And that's how it should be.

    -Galen's player
     
  11. MalagAste

    MalagAste Belaern d'Zhaunil
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    I love the new monsters .... Far more challenging and all but there are a few things I don't like...

    Really don't like having 30 of those new blood eles in a tight area... NOT cool...

    Most of the stuff from there I'm never going to use... I can't see wearing a bunch of cursed stuff... if I can't insure it I'm not wearing it.. I don't care WHAT mods it has.

    As far as the brittle, cannot be repaired and stuff... I'm on the fence with that... But I have things pretty set that I need on my stuff and a bunch of that just doesn't have what I'm looking for.

    If I can't add SSI to a bow I"m not going to be using it... they are either FAR too pitifully slow or they just don't do any damage to justify their use.

    I found a lot of that stuff has too high of things or too many things on it to add anything that would make it useful.

    I've pulled a few things that might be nice for someone that's training a skill or something but otherwise with all the mobs around that enjoy looting you dry I wouldn't wear most that stuff...

    I don't want to build a suit around things I'm going to have to regularly farm to replace. With all the maintenance that I need to do to keep up my virtues I certainly don't want to add more time consuming things to keep up my suit too.
     
  12. THP

    THP Stratics Legend
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    well i have deffo come around to loving shame...

    my sampire goes killing bloods etc and getting loot......

    gives it to my gm imbuer who flicks through it...enhances stuff to get some nice gains then unravels the rammel for more gains...soon be 120 imbue....

    lots of frags or future imbuing and the odd bit of novelty armour/weapons to boot....

    my only wish is there could have been a few of the newer imbuing ingredients on the monsters instead of normal regs....but iam pretty happy
     
  13. the new loot isn't very good if you are pvping, which it seems geared toward with item properties such as splintering weapon. some of it cannot be enhanced by dull copper so i don't go there for the loot if only for decent rings.

    i personally farm shame to stockpile mass amounts of relic frags and whetstones. it was new, refreshing, and fun at first, but now it's just another boring grind. the boss AI is unintelligent and not tough, they just have adjusted hit points.

    other than that, i'm there to player kill.
     
  14. Obsidian

    Obsidian UO Forum Moderator
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    I really like the Shame changes and will fight there for a long while until the loot system goes shard-wide. I hope after they adjust the loot they don't make it so you never get relic frags. They were too rare before from loot. This was a very positive change and needs to remain, though slightly reduced. I hunt for base items to imbue and I am also waiting for one of those awesome rings/bracelets I've seen on these forums. I hope they tweak the loot system so we actually get more armor and weapons that have the potential to be imbued. Pretty much everything but jewels drop with too many mods or with SA attributes so you can't imbue.

    -OBSIDIAN-
     
  15. Shelleybean

    Shelleybean Certifiable
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    As far as the monsters go, the more difficult levels have the same problem as every other dungeon. There are only a handful of spots that aren't instant death. A vast majority of the dungeon has way too many monsters,so it remains vacant. Then the one or two spots that are not instant death have the players fighting for the handful of spawn. That's probably my biggest gripe about any dungeon and is unlikely to change. The monsters might be fun if there weren't all grouped up.

    I like the loot, but I am really aiming for the low end loot that has one or two desirable properties that I can finish off with imbuing. I've received maybe 5 or so legendary artifacts, but the properties don't go together to make a good item. I've had to unravel every single one of them. Throwing 10 properties on something doesn't automatically make it good! Overall I think that is part of the challenge, working for that prized item. So I don't mind it. :danceb:
     
  16. Njjj

    Njjj Journeyman
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    The new mobs, loot, whetstones are great and will keep me coming back even without relics. I do hope they don't become too rare. I think the new drop rate will be fine though since I get relics from items that are not affected by the bug, at least as I understand it.
     
  17. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    What Petra said for starters.

    The changes to Shame have been amazing in the life they brought to the dungeon. In that regard I think they have been a BIG success. I don;t know who all was involved in the designing of the new content, but it's very well done and I can't wait to see more.

    Again, as Petra said and as stated in other threads, what we DON'T need is a simple "turn on the Shame loot system everywhere" style Publish, but we need each dungeon to be taken individually and given reasons to go there... content reasons, challenge reasons, loot reasons. If those are effectively all the same regardless of dungeon, then people are simply going to pick the easiest one and that will be it, we're back to where we were before the revamp.

    The Whetstones (assuming that all component-built rewards will follow the same design) need to stay as a consumable of some sort to bring people back on a consistent basis with each dungeon giving a different type of "whetstone".

    Different Equipment could be themed to each dungeon... Scale to Destard, Bone to Deceit, Elven and/or Samurai to Wrong, Gargoyle to Hythloth, Leather to Despise, archery-based to Covetous and even with the mods in some fashion.

    Shame was a good basic template, the rest need to be more specialized.

    Looking forward to the next revamp!
     
  18. Gheed

    Gheed Certifiable
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    I have enjoyed the new Shame very much! I now have a boatload of relic frags and can dispatch unbound energy vorticies with extreme prejudice. I have experienced the joy of swinging an ornate slayer axe at cap swing speed combined with 100 LJ, 120 tactics, 120 anatomy and nearly max strength. Plus this was the first time ever I actually planned on working luck into my suit. Got it to 1712.

    Relic frags have been the main fruit of the hunts save buiding a mr suit for my scribe (just to see how high I can get it).

    I have looted some intersting non-negative items, but for the most part they seem useful only in unique situations.

    Interesting with specifc slayer weapons, you are at insta damage cap. So I went to collect the pieces to scrub damage increase from my weapon. I started with 892 shame points. When all the pieces were finally collected, I had @50ish points left. So a little frustrating there but very nice to get the extra mod slot on my weapon.

    As of now I'd say:
    The luck negative rolls just a little too much. The other negatives were ok.

    Also concerning luck, I think to see the "of Fortune" 110 luck bonus should be bumped up. It is only 10 luck over what you can imbue.

    A better seperation of melee and mage properties on jewels.

    I agree with Petra about the slayers.

    I think the bonus resist distributions are very fair, but I would like to see a resist of extremly low intensity also generate a second roll not to count as a slot for imbuing.

    Oh and Bard's are awesome! They definitely have a place in Shame.
     
  19. Petra Fyde

    Petra Fyde Peerless Chatterbox
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    Shelleybean: There are empty spots on most levels. Don't fight the monsters where they spawn and get surrounded by the re-spawn, pull the nearest one off and take it a few steps away where you can fight uninterrupted.

    Disclaimer for doubters: I'm not saying lure everything off and leave it for someone else to deal with, I'm saying use some tactics to choose your battleground on the edge of the spawn area instead of in the middle of it.
     
  20. Storm

    Storm UO Forum Moderator
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    no kidding i logged in and recalled to the 3rd level gate and there where for lava els and 4 airs in the room it was interesting to say the least!
     
  21. Saunders

    Saunders Lore Keeper
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    What Petra said, and this too.

    The dungeons are themed, and the loot should be too.
    Maybe even some bonus for the virtue for killing in its anti-dungeon. I don't know how it would work, but the devs are creative people!
     
  22. R Traveler

    R Traveler Babbling Loonie
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    Other dungeons should have bosses for collecting other "remove mod tools". Tool for removing RPD, other tool for removing luck, so on. So if you made something with runic and want remove useless mod and reimbue desired, you could use such tool.
     
  23. CovenantX

    CovenantX Babbling Loonie
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    Agree with this 100%, it used to be similar to this (slayers spawned on opposing mobs) Except undead slayer could drop on everything... back in those days
     
  24. Shelleybean

    Shelleybean Certifiable
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    This is the problem. The areas that have low spawn are crowded with players, whereas the rest of the dungeon that is packed with spawn is empty of players.
     
  25. Fridgster

    Fridgster Lore Master
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    I think the shame re-vamp has gone incredibly well. I'm on a low population shard yet every time I go into shame I'm meeting new people, the loot is great even with the curses and such. I've already made a magic training suit that doesn't even seem to loose mana when casting spells (40 lmc, 100 lrc, 18 mana regen, and +70 mana). During battle I'll use a suit mostly made of shame artifacts that gives me totals of 160 stamina, 108 mana, 20% swing speed increase (not including that from the weapon), 40 lmc, 45 hci, 100% DI and a bunch of mana regen. Even with the few bugs that have come with the update, I really think the dev's have hit home run with these changes.
     
  26. Merion

    Merion Lore Master
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    This!

    Overall I'm surprised and think this was quite well done. If they work out the quirks and implement what Petra says, this is going to be fun for a long time. The mass of people will disappear from there but there will always people be hunting there for long while.
     
  27. Picus at the office

    Picus at the office Certifiable
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    I've been enjoying it as it makes a nice change from attempting to find a fight on my main shard or farming champs. I've yet to find a single item that I wish to use but others have found one or two.

    The only downside that I have found is the absolute lack of players in fel. To date I have found and killed one person which is a total bummer.
     
  28. curlybeard

    curlybeard Seasoned Veteran
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    I had that thought also, but DI affects your damage capabilities in multiple ways. Removing DI to below 100% will lower your maximum damage capability considerably. Damage from a single hit cannot exceed 3 times the function of:

    Weapon Damage (item property)
    Strength
    Tactics
    Anatomy
    Lumberjacking (for axes)
    And Damage Increase (capped at 100%)

    These stats and skills determine your Base Damage as displayed on the status gump. Some spells and weapon specials boost Damage Increase (DI) and can affect damage if and only if DI is less than 100%.

    To determine your Damage Multiplier sum 100% for Base Damage with any combination of the following:
    Super slayer (100%)
    Single slayer (200%)
    EoO (82%)
    Perfection (up to 100%)

    *note: Lightning Strike criticals are an additional 100% of Base Damage as direct damage.

    Lightning strike criticals and armor ignore both ignore target resist. Armor Ignore effectively converts your entire hit to direct damage.

    I think there may be some spells or weapon specials other than those listed above that affect the Damage Multiplier in a manner similar to EoO.

    To determine your Final Damage Output multiply your non-direct damage output by the quantity 1 minus the target's resist, then add any direct damage. Final Damage Output cannot exceed 3x Base Damage.

    For further testing: I think the Damage Multiplier (DM) is not capped at 300%. To test this I need a single slayer with armor ignore and 120 chivalry. If the DM is capped at 300% then there will be no difference in damage output between the slayer alone and the slayer + EoO; a multiplier of 300% vs. 382% in a target with resist > 0. Use the damage output from the slayer + armor ignore to verify that the target's resist is >0; i.e. not hitting the 3x Base Damage limit with the slayer alone.

    -Why this is important: If DM is not capped at 300%, there is added benefit to additional DM above 300%. You could reach the 3x Base Damage limit by using non-direct damage only; i.e. a single slayer, EoO, etc. If DM is capped at 300% then you need direct damage to reach 3x Base Damage as resist is a multiplier, otherwise you could never reach 3x base damage.

    -Why this is important Part 2: If DM is not capped at 300% then you don't need bushido or a weapon with armor ignore to reach your 3x Base Damage maximum; otherwise, you do need a source of direct damage.

    -Why this is important Part 3: If DM is capped at 300%, direct damage from lightning strike criticals is included in the DM cap. Therefore, DM from other non-LS critical sources is effectively capped at 200%.


    The FoF post by Jeremy all those years ago is misleading regarding how DI fits into the damage calculation. UOguide references that FoF and is similarly unclear. UOguide does have the correct formula to calculate Base Damage.

    TL;DR: The way to figure your damage cap is by multiplying your displayed damage range on your status gump by 3. Damage Increase is important as it determines you base damage, and also affects you maximum achievable damage.

    Thanks Wizal. I think I finally have the damage formula correct.


    Maximum Damage Output = 3 x Base Damage

    Base Damage = f(weapon damage, strength, anatomy, tactics, damage increase)

    Damage Output = Damage Multiple x Base Damage x Target Resist + Direct Damage

    Damage Multiple = 100% + Sum(EoO, Perfection, Slayer Bonus, etc.)
     
  29. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    Huh? !!

    Not good for pvping?

    I just got a non-cursed, no negative(not factoring the -100 luck as its for pvp)Garg bracelet:
    1fc
    3fcr
    10 ssi
    30 enhance pots
    5 dex.

    For a couple of different popular pvp templates this is an insanely powerful bracelet. Pre Shame a bracelet with just the 10 ssi & 30 pots alone would have been godly and sold for 100+ million to a serious pvper.

    I will say that very serious pvp armor pieces are a bit rarer but still out there.

    And as far as Pvm is concerned I have also gotten many insane pieces that will fit into many of my suits. And my suits have always been extreme to start with. Long ago I burnt/broke a ****load of imbued woodland pieces to get the last mod and some of these new pieces are better. My old woodland pieces are all 5 hci,7 lmc,8 mana,8 stam,4 hp with 60+ resists.
    And the new shields work perfectly for pvm with huge ssi,luck,resists,damage,etc...

    IMO anyone that doesnt understand how powerful some of these already found new Shame items are just doesnt know pvp or pvm too well. I love them :)
     
  30. Blood Ghoul

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    Well... I for one hate the changes!!!!

    The revamping of Shame was one of the best things to happen in a while. I was actually having fun. With the patch today the loot provides crap clean up point return and seems to no longer unravel worth a crap. The clean up point total was good but it was not broken. Rarely would you find something worth over 100 points but now everything is back down to around 8 points or less.

    I was having fun and now with todays changes it puts shame on the "why bother" list as far as I am concerned. At least I will be playing much less than I did the past week.

    BG
     
  31. Storm

    Storm UO Forum Moderator
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    the fact that they fixed some of the things like luck and velocity etc was fine but i have to say I have been out all day fighting elder gazers, bloods and lava ele's etc and have gotten nothing worth keeping and have managed to get two frags and the chests are not much better and now you have to pick all the barrels and chest (thats great for the skill gains for LP) and I have gotten nothing over mana regen 4 today either
     
  32. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    Did a quick test run on Flame Elems and yes, the changes are in fact in. I dunno if the past couple of nights have just been nice or if I didn't really spend enough time bashing away, but not much to see as take-home yet. I do have a supply of "keep" items to sift through and decide what to do with them.

    So now I know not to bother with two mods I was focusing on, and it looks like the days of looting pitchforks and other odd items is over.

    The question more long term will be if the changes went too far the other direction or not. Looks like there's still plenty of room for refinement, especially once other dungeons come into play.

    I'm not going to say that the update is a failure yet as we expected the Durability of Lower Requirements issues to be addressed, but will be watching to see what else gets tweaked down the pike.

    Storm you say that the Regens don't seem to be rolling above 4... I wonder if LRC is still rolling 25% values or not.
     
  33. Storm

    Storm UO Forum Moderator
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    just tested a while again and have seen nothing this run over 3 as for the regen
    I did receive a ring with lrc 25
    other then regen and lrc and luck i am not seeing anything over the caps at this time ...will test more in a few
     
  34. Dermott of LS

    Dermott of LS UOEC Modder
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    I pulled a pickaxe with 150% Durability... of course that means nothing now.
     
  35. Ezekiel Zane

    Ezekiel Zane Grand Inquisitor
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    It would seem that the real question is will they listen and give it another tweak or two to get it just right.

    Going from an overabundance of great loot and relic fragments to nothing but crap isn't exactly where it should be left.
     
  36. Storm

    Storm UO Forum Moderator
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    this happens every time someone complains about something it gets tweeked to useless

    on a side note i found a ring with lmc 10 (8) but it may have been from yesterday before patch
     
  37. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    Well, by that I mean that Shame has a kind of catch-all loot system right now. With other dungeons in play, we should start seeing themes come into play giving the loot a bit more focus and in theory useability. Of course you're right, this does involve the Devs listening to said feedback on the tweaks and using it to move forward.
     
  38. Tina Small

    Tina Small Stratics Legend
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    Are you lugging home bags of loot to unravel or just specific pieces? I'm kind of surprised that if that is what you were killing today, you only got two relic fragments. Today, I was filling up bags of loot from level 2 monsters, using a character with 1027 luck, and just unraveling the whole container. Sometimes I would only get 1 relic fragment from a bag filled with about 50 items or so, but many times it was 9 or 10, and one time it was 14 relic fragments. I took every item on the monsters (yeah, I save the regs and gems because I'm a cheapskate) and probably unravelled 95% or more of it.
     
  39. Storm

    Storm UO Forum Moderator
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    na I am picking through it so if the pinco ui calcs are off i could be missing some
    you can still get them just ALOT more rare then they were! I am sure the regens have been lowered if anyone gets one over 3or4 post it here if you would
     
  40. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    Pinco's expanded item description display tells us which items will unravel into what (in a general sense, I'm not sure just how completely accurate the numbers are with the entire process), so it's a bit easier to focus only on Relic level items with a quick mouseover.

    Over the course of last night, I pulled about 40 items, half of which were relic worthy in themselves, the rest due to Durability XX%, however I did not see that in the small test I ran tonight, but by the same token, it seems like last night and the night before were dropping MUCH better than average regardless, so it may be too short of a test which was mainly to see if Durability XX% was still in play on LS or not (it's not) and may be the RNG pouring on The Hate for the time.

    We'll see. If an emtpy-to-full carry capacity run (609 stones, gold bagged to bank, as close to 125 item limit as possible) nets about 20 or so Relics from Flame Elems, then the outright issue has been fixed. If it's significantly less than that target the "fix" went too far towards the "nerf" side of the equation.

    Relics should have never been so rare to begin with since they HAVE to be used for certain properties. The "rare ingredient" should have been. That's been an issue with the Imbuing system I've had since it was unveiled. Either Relics should be Rare and used for the top end of the intensity chart for all mods, or they should be reasonably available through ingame processes OUTSIDE of gaming the system via runics and ML recipies.
     
  41. Storm

    Storm UO Forum Moderator
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    ok just filled my bags

    the regens seemed caped at 3
    the stamina increases etc seemed capped at 10
    di so far is 70
    lmc is 10
    lrc 25
    sdi 18

    hpi 7

    this is with 840 luck garg at queens forge 66 residue 36 essence no frags

    will try again in a few after dinner with 1540 luck
     
  42. Madrid

    Madrid Slightly Crazed
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    That's exactly the problem....

    The items are too powerful. Some of these items are better than what you can get off our Peerless and Champion Spawn Bosses...that's just ridiculous.

    I'm glad there is something new for everyone to do and enjoy but a few of these items I've seen are WAY over the top and the fact that a many people have already gotten them shows the problem.

    If these items were dropping of Charbylis or something extremely rare that takes alot of time and labor then I could understand maybe.

    It seems from reading these threads on Shame players want everything to come easy and be readily available to everyone. Easy relic fragments, easy insane over the top Items.

    Two of those items the (wizardry ring/bracelet...you know the one) the dev is an absolute idiot for putting into the game.

    With shame UO is turning into Diablo and before you know it many players will have everything...get bored and quit.

    There are very few items in this game that are rare anymore and are hard to get.

    Be careful what you ask for. Some of you may think this is good for the game I'm not one of them.:talktothehand:
     
  43. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    the regens seemed caped at 3

    A BIG nerf from the cap of 9 and common occurrence of 6, though I never did get the 999 of all three (nothing to do with a certain candidate).

    the stamina increases etc seemed capped at 10

    These seem higher than what they were.

    di so far is 70

    Higher, I believe pre-publish it was 60

    lmc is 10

    Dunno on this one... never paid attention.

    lrc 25

    So... same.

    sdi 18

    Again don't know, but the Stratics "new max" chart has it the same, as it does LMC.

    hpi 7

    This is 1 point higher than the Stratics chart.

    So a little give and a little take on the mod numbers, and a LOT of take on unravel intensities... at least so far.

    And with Shame nerfed to hell, players get nothing... get bored and quit. The key is to find the balance to keep players interested in the loot be it for equipment reasons or for resource reasons while keeping the power level in balance. Of course in PvP the mods issue is a lot more in need of such balances, but how necessary are they in PvM?

    The Balance at least at first comes from the curses (mainly Cursed and the Durability curses... the Luck one... not so much) making the items temporary at best.
     
  44. Madrid

    Madrid Slightly Crazed
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    Adding something like the removal of DI or some nice deco item that doesn't effect or unbalance game play is the better way to go. There are better ways to bring about interest in dungeons than what was presented with adding in the ridiculously powerful items.

    The most powerful monsters in the game with 100K HP don't even drop items of the magnitide that have been implemented in shame. It makes absolustely no sense our most powerful monsters in the game drop inferior items.:coco:

    What does Charbylis drop!? Zero, Zilch, Zip and yet it's one of the hardest monsters and rarest. Gimme a break. The top items in shame are better than what Slasher and Osiredon drop. I'm glad this sits well with you but I expect more...more wisdom and creativity from our developers. More long term insight about what's good for the game. The uber shame items may be good for the short term but for the long term they're not.

    Adding in more items that allow the ability to removal of all the various "spell effects" on items would be a great carrot. So would would a "fire" or "cold" oinment of transmutation that could transform a 100% Physical weapon into a 100% Fire or 100% Cold damage weapon.

    There are many many things the Dev Team could do to create interest and excitement if they put on their thinking caps.

    A scroll book of transcendence would have been a great carrot to have as a rare item in shame instead of having it drop (not one per account) 1 per character. I now have 20+ books. How many people would be down hunting in shame for a chance at a Scroll of Transcendence book? How about a Treasure Map Book? Skull & Cross Bones Banner/Flag?

    Adding in insanley powerful items is just not good for the game in the long term.
     
  45. Storm

    Storm UO Forum Moderator
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    in another thread tina said she found a 9 regen item
     
  46. Dermott of LS

    Dermott of LS UOEC Modder
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    ...

    And the point I think you're forgetting is that Shame is the first step in revamping the system. So, yes, under the revamp, Shame IS going to be better than the uber-bosses for awhile and frankly I find this to be perfectly FINE... I never liked the uber-bosses anyway.

    The Devs have plenty of room to work with with the revamp, let's see what happens.

    Yes, there was an issue with a few mods, but the items as a whole are fine. Before you throw out the entire system, wait until it's spread through the rest of the game.
     
  47. MalagAste

    MalagAste Belaern d'Zhaunil
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    You know what gets me is they JUST redid the loot on TMaps... you think they could have given us some nice stuff like this on TMaps....


    But what do I know.
     
  48. arkanos

    arkanos Seasoned Veteran
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    The regens still go to 9 each (just seems to drop less often at least for me).

    The stat increases have always been 10 (stamina and mana at least).

    LMC has also not changed

    Nothing has been actually lowered as far as I can tell.

    A comment on something you have mentioned in a post further up:

    As much as I LOVE Pinco┬┤s (when I use EC), but yes, the function of telling you what an item will unravel to is more often wrong than right for me - when it comes to relic fragments.
    And so is the Item ID skill btw :)

    Hephaistos of Europa
     
  49. Madrid

    Madrid Slightly Crazed
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    It's a first step in the wrong direction.
     
  50. Goldberg-Chessy

    Goldberg-Chessy Crazed Zealot
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    I hear you but ever since they totally messed everything up by adding imbuing to allow everyone to get amazing items on a daily basis I think its been a joke. They started this free-for-all of over the top items so I am riding the wave.
    Imbued 1-handed no minus mage weps with 50 fireball and 15-20 dci have been a joke since imbuing started. Same with the insane Kryss's every dper is carrying these days.The list goes on for all templates.
    The jealous,whining have-nots won out with imbuing. Heaven forbid someone should have to have some common sense and play the game awhile to get the most godly items. Ohh well.
    If you dont believe me just look at all the crying there was about the new 14 year shield transfer rewards. Peeps complaining like mad that its not fair lol. I guess they never bothered to look up the meaning of the words 'vet' or 'reward'