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Gambits (Part 3) – Tanking

So I’ve been delaying this post a bit but wanted to get it out before too long – essentially I’ll talk about the gambits to use while tanking and some common “rotations” folks use.  I’m not going to claim this is the only way to do it but it has been effective for me.  I will try to keep it level independent, but I will at times talk about higher level gambits.  I have a number of threads here talking about specific fights, traits, legendary items, threat definitions, etc. which I won’t cover here but if you haven’t seen them I’d suggest checking them out – you can find them either via the search tool or the category picker.

A couple of general tanking thoughts first – make sure you have a plan communicated (who’s main assist, who’s off-tank, etc.) and that you’re all on the same page.  Use all the appropriate foods and buffs as they can make a HUGE difference.  And of course, make sure everyone is ready before some big pull or boss fight 😉  For boss fights, it also is good to discuss what is known about the boss (big DoTs, inductions, etc.) and assign folks to the appropriate roles.

For most cases, it makes tanking easier if you can do the pulling – but it certain cases it is better for a hunter or loremaster to do a root-pull.  But either way, the rest of the plan doesn’t really change much – you just might suggest folks go a tad easy up front if you’re doing a root-pull but usually I don’t have too many issues with them.

I’m going to break this up into single and multi-mob pulls and assume you’re pulling the mobs to you.

Single mob pulls:

The one variance here is single mob pulls where you use Ambush.  I highly recommend this method assuming there’s no issue with pulling un-wanted adds as it gives us a nice jump start on the DPS and threat areas (ambush, crit, and wages of fear) and gives everyone a chance to get set.  With this plan, ignore the first bullet and start right off with PB and then continue on.

Multiple mob pulls:

One thing with multiple mob pulls, our health will fluctuate quite a bit – so as you get comfortable with it you can better communicate with your healer as to when they should heal you.  With Resolution, you can leach upwards of 1,000-1,500 morale depending on how many mobs are around you and if that’s timed with your ticks from the other life-taps you can easily leach 2,000 morale.  I know when I’m on my mini, 1,000 is about the point when I start healing, but when with a good warden I tend to lay off or at least look to see what buffs they have up.  This not only allows the mini to conserve power but helps them stay lower on the agro pole which is always a good thing.

So you’ll notice I don’t have a set rotation I tend to mainly build as the fight develops and adapt as need be.  There are quite a few threads on the LOTRO warden boards with this exact discussion, so feel free to check them out.  With the combination of our ToTs (most of our threat gambits have a ToT component) and threat leaches, once we get agro usually it is hard for us to lose it.  This free flowing style does take a bit to get used to, but in the end I think it is a better path to follow.  But you will notice that I mainly only use a few gambits:

At the lower levels, tanking in general is really hard as DPS is much higher relatively then threat generation tools.  However as you get into your late 30s and early 40s you really start to turn the corner and catch up.