Warden hopes and dreams

So with all the Tell the Community Threads of late (Captains, and today’s Guardian), I figured I’d get ahead of the game here and post what I’d like to see for our beloved class.  Most likely these ideas aren’t new or original, but I thought I’d toss out some ideas and provide a means for others to share as well.  I will also be adding these when they post the Warden TtCT, but figured I’d get people’s juices flowing ahead of time.

First up for me is power reduction.  I think the main area is with our builders so any mechanism that can cut down on those costs would be quite welcome.  We have a number of ways to reduce the power costs of gambits, but they’re just a small portion of our overall usage.  If any (or all) of these would apply to the builders as well as the gambits it would make a HUGE difference as I rip through power even with 1400 ICPR, critted Tier 6 food, and sucking power pots whenever possible.  I realize the masteries do help cut down some but I will admit there are quite a few times when all my masteries are on cool-down, granted I only slot 2 so that might be part of it.  I just don’t think we should be forced to slot masteries to remain power efficient.  And yes, I know probably I should slow down some but I don’t see any class having to throttle down nearly as much as we do to not run out of power.

Another area I’d like to see tweaked are our legacies in that most of our legacies (except for the welcome new ones with Mirkwood) are single gambit legacies.  Now while these are good, I’d really like to see them apply the gambit line logic they introduced with Mirkwood to damage and threat legacies in place now.  Sadly this may require a complete overhaul of the legacies, but I can still dream can’t I?

Another area that I feel needs to be addressed is that I’d like to have the same travel options as the hunter.  And I don’t mean a group port, I just want a muster to places like Forochel 🙂  I don’t think there are that many places we don’t have, and in all honesty Forochel may be the only one I really care about – well, that and Angmar.

We really need to get rid of the Skill and Power trait as for the most part I like our traits, but this one serves absolutely zero purpose.  I’m of the opinion that if you’re using the Gambit Default (or not a valid gambit built) you’re doing it wrong.  Something like increased DoT damage on the Power Line would be MUCH better and still not terribly overpowered.

And finally, I was originally advocating something like a threat catch-up skill for if we happen to die mid-fight (Durchest fight for example).  I put this last as I can sort of understand why we don’t have it, as this provides an area where Guardians shine, and this problem can be mitigated with good champions dumping agro to you.  However, I’d like to see some sort of a compromise where maybe we don’t just to the top of the threat list but perhaps a threat regeneration where we sacrifice some amount of damage output or power to get us back to the threat level we were at before we died.

What about the rest of you, what do you wish for our class?

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