Hello!

Welcome to the Stratics community! Ready to talk games? Register today!

Sign Up
  1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Hail Guest!,
    We wanted to make you all aware that Stratics.com will be unavailable from tomorrow(2015/02/17) until at least next week.
    This will not effect any of our Subdomains such as UO2.Stratics.com or the Forums. This is being done as we finalize preparations for our New Stratics Experience coming soon.
  3. Hail Guest!,

    As we finish preparing for our new Stratics.com to launch we want you all to be aware there may be unscheduled down times. As much as possible we are attempting to limit these to off Peak hours and would like to ask you to please forgive us for any inconveniences it may cause.

Patch 2.2.3 10/9/07

Discussion in 'World of Warcraft Patch Notes' started by Bo Riddler, Oct 25, 2007.

  1. Bo Riddler

    Bo Riddler Guest

    World of Warcraft Client Patch 2.2.3 (10/9/2007)

    The latest patch notes can always be found at http://www.worldofwarcraft.com/patchnotes/

    Bug Fixes

    Clients utilizing OpenGL video modes will no longer experience graphical anomalies and missing textures after minimizing/maximizing the window.

    Fixed an issue that caused Fel Eye Stalks during the Legion Ring event to not despawn when the event is completed.

    Fixed an issue where zoning after mounting and summoning a pet was disconnecting players.

    Fixed an issue where the Shift key would get stuck in game.

    Using a /equip macro while affected by certain crowd control spells will no longer cause the items in the macro to be stuck in your inventory.

    Using very low values for SetScale() will no longer cause Mac users to disconnect from the game.

    Default sound channels have been changed from 12 to 32.

    Microphone resources will no longer be claimed by World of Warcraft when Voice Chat is disabled.

    Sounds will no longer stutter and pause if large amounts of creatures are being hit with AoE attacks from multiple sources.

    Sounds caused by spells cast on or by the player will now play more consistently.


    Site reference here ... Patch Notes
     

Share This Page