Since magery has been updated to allow 120 skill, not to many new spells have been added. Also, alot of mages use weapons. I would like to see spells implemented that require certain skills to use or they fail. These skills would include: magery 120 eval 120 inscription gm and make wrestling more benefical by adding touch spells. This group of Spells is 110 to 120 Magery. Eyes Spell- you see through the eyes of who the spell is cast on through a transparent view or window. Blindness Spell- causes view to become obscure or blurred. See Enemy Spell- allows you to see everyone on your map in a radius. Bionic Ear Spell- allows you to hear things when map is targeted in that area. Close Ears Spell- stops all sounds for a short period, with a ringing sound added. Shockwave Spell- causes ears to bleed, a ringing sound, and possibility to become paralyzed. Smell Spell- you smell a type of spawn, food or camp. Odor Spell- stops you from moving towards the smell and can cause vomitting. Nose Bleed Spell- causes your nose to bleed and you to stop fighting. Stink Bomb Spell- makes a large puff cloud of stink and closes your lungs as long as you're in the cloud (you smell something really stinky)!! The next group of spells require: 120 magery, 120 eval and gm inscription Fire Spell- places the castee on fire and burns them from the inside out, can cause death or massive damage. Caster must touch opponent to deliver spell. Frozen Touch Spell- freezes the castee from the inside out causing enourmous cold damage. If hit with weapon in this state, the weapon uses 100% cold damage. Caster must touch to transfer the spell. Infection Spell- causes 1 higher level poison that can not be cured, lasts X time, If caster has poisoning skill can use lethal. Has base chance to lower resis and poison. Wind Spell- port party to a location that is precast or repel 1 enemy to that locale. Beserker Spell- causes pets to attack randomly and move faster. Weapons Edge Spell- places a powerful 0 mage weapon in the caster's hands, random properties, unique moves, durability 5. Magic Shield Spell- places shield in caster's hand, spell channeling, reflect physical damage, hit dispel 50%. Attemps to dispel if shield is struck, durability 5. Add Armageddon to book.