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A little test result of the "event"...

Discussion in 'UHall' started by Guest, Mar 28, 2008.

  1. Guest

    Guest Guest


    Checked out the even on LS in KR.

    Initial approach lagged a little due to the tiles being dynamic, but after that, everything stayed smooth even while we have several people shooting fireworks wand.

    Close to event time, as the crowd grew, so did the lag, but that was manageable, at least until the dragons and *cough*tamers*cough* started showing up. The dragons caused everything to lag down to a move every .75 seconds or so while they battled in the crowd covering everything.

    No client crashes, just a lot of (obvious) lag, mostly due to crowd size and due to unneeded, unnecessary, and unwanted extraneous useless dragons.

    Edit: One more thing because I feel like harping some more and don't want to start another thread...

    They REALLY need the town guards to unbond and insta-kill pets when they are used in that manner.
  2. Guest

    Guest Guest

    moongates around the world are making that scratchy noise the machine gave off.

    Sounds like more gate collapsing good times.
  3. Guest

    Guest Guest


    We on LS missed any noise due to the surrounding cacophany.
  4. Guest

    Guest Guest

    Hah well for once the low pop on siege was beneficial. Got to see and hear it all clearly. [​IMG]