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Ah - I didn't notice this forum over here

Discussion in 'UO Players Corner' started by OldGuy, Jul 10, 2008.

  1. OldGuy

    OldGuy Guest

    This is part of a post I had out in UHall - I didn't see until now that most of the template discussion seems to be in this forum. (I also didn't notice this forum.)

    So if I bore you - just ignore me - and I apologize.

    From: Returning player looking for thoughts on templates:

    I managed to find an old spreadsheet where I was tinkering with some templates prior to leaving before (pre Mondain's Legacy). They ranged from just barely started (archer) to starting to get to all selected skills ranging from 80ish to 110ish (Treasure Hunter). I expect some "Eww.. why would you do that?" but nothing ventured nothing gain. If anything maybe it will generate a response.

    (And T'Amon... didn't see that... now I do )

    120 Archery
    90 Chivalry
    100 Focus
    60 Resistance
    120 Music
    120 Peacemaking
    110 Tactics

    Treasure Hunter:
    100 Cartography
    100 Lock Pick
    90 Magery
    70 Resistance
    120 Music
    120 Peacemaking
    120 Provocation

    110 Eval Int
    100 Fishing
    100 Inscription
    110 Magery (120 ultimately)
    80 Resistance
    110 Meditation
    110 Swords

    120 Lore
    120 Taming
    100 Magery
    20 Meditation
    120 Music
    120 Peacemaking
    120 Vet

    And a standard paladin who was nearly finished. I was tracking down a 120 swords at the time but all other skills were done.

    Any comments? (Besides the "What a <insert clever putdown>, you kept templates in a spreadsheet??!?!???")

    End of original post.

    I'm actually most interested in the Treasure Hunter/Fisherman. Probably a lot having to do with having a Treasure Hunter who was just starting to "Get there" when I left UO.

    Maybe drop inscription from the Mage template and use that. Or combine taming with either one.

    I'm just swimming in too many possibilities right now.

  2. Farsight

    Farsight Crazed Zealot
    Stratics Veteran Stratics Legend

    May 12, 2008
    Likes Received:
    The first thing to strike my eye was your respective proposals for resisting spells.

    I've come to learn that resist is something that you take all the way up (at least to 100) or leave off your template entirely in favor of a skill that's useful at 60-80 (necromancy, chivalry, sometimes anatomy, more skill point in the other 6, etc).

    Then there's the lack of tactics on your archer bard. He could use the extra damage output and the special moves, which are gained at 70 and 90 tactics respectively. Fortunately, you're already dropping the resisting spells (as it is only marginally useful in PvM, especially with peace and provoke on your side) and you don't really need that much focus (but it is nice for a few extra points), you can easily add 70-90 points of resist.

    On your mage, swords without tactics isn't very useful unless you already have the weapon that you plan on using exclusively (like a 50% fireball, spell channeling -20 mage weapon katana), so I'd go back to wrestling, or even better, use a mage weapon and add another skill. Spellweaving hasn't hurt me in the past.

    That's all for now.
  3. Nyses

    Nyses Lore Keeper
    Stratics Veteran Stratics Legend

    Jun 10, 2008
    Likes Received:
    Ya, what Farsight said. I have to agree 100% on resist, it is almost an unneccesary skill in PvM, especially if you can just remove curse on a Paladin, and it should be as high as possible for PvP.

    I also notice you like your Peacemaking. Although it can be a usefull skill, on the higher end monsters, it is relativly useless, as you either fail a ton on targeted peace, or it only last a nanosecond for area peace. If it were me, and I really wanted to remain a Bar/Archer, I would replace peace with Discord (for the 20% drom in stats and skills = MUCH faster kills)

    For the tamer, I would replace both Music and Peace with Eval and, up Med to 100 at least. Your Pets will be doing the tanking on the high end monsters and having the mana bool and ability to GHeal in addition to Bandaid, will most likely keep the pet alive better than peacing, since the monsters will break it so quickly.

    On the Tamer, might also consider replacing peace with resist and spellweaving. The resist is great for lead taming the spell casters and the spellweaving is handly for healing the pets and finishing off boss/big monsters.
  4. Tina Small

    Tina Small Stratics Legend
    Stratics Veteran Stratics Legend 4H

    May 12, 2008
    Likes Received:
    For the tamer, I would suggest the following versus what you listed:

    120 Taming
    120 Music
    120 Peacemaking
    110 Lore
    105-110 Vet
    95-100 Magery
    45-50 Meditation

    120 music/120 peacemaking will area peace for much longer than a nanosecond on a lot of stuff, but on the really tough stuff, yes it doesn't last long and has the disadvantage of usually causing the monster to pick a different target when it wears off. Occasionally though that short area peace can make the difference if you're on a peerless hunt and somehow something's gone wrong and the situation seems to be going downhill fast.

    The other disadvantage to peacing stuff unless you really have to is that it usually ruins your attempts to honor the monster and gain in honor virtue. I usually only use my tamer's peacemaking skills to help with taming or when I'm out exploring and want to get through a nasty spot without stopping. Pets don't seem to gain quite as well when they fight stuff that's been peaced.

    If you plan to do a lot of peerless or other stuff where you won't always be able to get close to your pet to use bandages, you will want to make sure your suit has as much LMC and MR on it as you can get. For most other hunting, though, 105-110 vet and an occasional greater heal will work for you just fine. With the change to pet AI, pets follow commands much better than they used to and you should be able to lead off your pet if you really get in over your head on the vetting. If the situation is really bad or your pet is not strong enough to walk away from a fight too well, you can area peace long enough to break up the fight, however you risk having everything turn on you when the area peace wears off.
  5. OldGuy

    OldGuy Guest

    Thanks everybody. Hopefully I'll get some time this weekend to go through this in detail - it's going to be a busy weekend.

    Does anybody have any specific advice about a Treasure Hunter? Other than "It not worth the effort", because it still sounds like fun.
  6. Basara (Mod in here) may have some insight for you. However, I believe the Profession forums will be back once our board outage is completed. That can give you more sources as well.