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Aha, found out what the huge problem with SA graphics is.

Discussion in 'UO Enhanced Client Discussion' started by Stupid Miner, Jun 26, 2010.

  1. Stupid Miner

    Stupid Miner Guest

    There's no contrast.

    Everything blends together and it's hard to differentiate between distinct items/creatures/entities.
    Monsters kind of fade into the scenery since there's no real contrast.
    Spell effects are largely indistinguishable since they tend to be bright bubbles of color.

    So... need more contrast.

    ... now which parts of this post are the most noticeable, and which parts blend together?
  2. canary

    canary Guest

    Years ago Grimm defended this 'look'.

    But I agree with you.
  3. lucitus

    lucitus UOEC Modder
    Stratics Veteran

    May 13, 2008
    Likes Received:
    Hmm it is hard to get this into a 3d engine, maybe cell shading is an option here. The orginal client uses this to declare clear borders between items and monsters.
  4. Cear Dallben Dragon

    Cear Dallben Dragon Babbling Loonie
    Stratics Veteran Stratics Legend

    Feb 17, 2005
    Likes Received:
    I could differentiate a lot better if they fixed mob clipping issues.