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An Ideal Of Armour...

Discussion in 'UHall' started by Zyon Rockler, Apr 20, 2011.

  1. Zyon Rockler

    Zyon Rockler Guest

    Let's say for arguements sake, there is nothing wrong with armour and the system is fine the way it is.

    Let's say all the properties of metal and wood are all perfect and it's real easy to get all 70's if you know what you are doing.

    Now, let's say, that all 70's is not what we care about, that what we want is things like, mana regain, luck, lower regs, hit point regain, and medable armour.

    The thing is we had this, but the resis was bad. Now, we have a way to fix resis but can't really do much more.

    What should be done is, they should fix the menu. It's nowhere near a good way to list the armour. The menues are real bad in my opinion. Like, the axe list, should list all axes.

    Another example: Let's say we could make bone armour and you could make basic bone like you find in cemetaries on skeletons. First off, name this set, skeleton bone under armour sets, so it's a skeleton bone armour set. Now, I open the list and see only the stuff that is part of this set. Now, make a list of what parts are in the set.

    Bone helm, bone gorget
    Bone chest, bone arms
    Bone gloves, bone legs
    Bone shield, bone sword
    Bone earrings, bone talisman
    Bone Bow, bone shoes
    Bone crown, bone necklace
    Bone ring, bone bracelet
    Bone ribbed cloak, bone ribbed robe
    Bone ribbed sash, bone ribbed apron

    Now, let's take this and consider a complete set when all of your places to put things are filled with bone so the system will recognize, even if certain pieces are swapped out, such as the crown and helm or bow, shield and sword.

    The old way of thinking is, if you are going to fight a scorpion, that you would want high poison resistance or if you had a certain template that required higher resistance, such as tree form. Now, we more so, want something that better fits our template but also aids us as much as possible.

    One thing is skill advantage, like necro +5, spirit speak +5, passive med, swing speed, magery +5, lower regeant 99%.

    Alot of other cool stuff could be added that would be necessary. Let's say, for an evil necromancer. To make it look good, so it blends with the robe, the robe cannot cover all of the other items. So, maybe a shredded robe.

    Also, new features, like armour absorbtion, that was mentioned by someone else but use slayer types with the same type code. So, if bone armour was deamon slayer armour, the deamon would do half damage but would have the same affect of double damage towards you if the opposite slayer type were to do damage to you. This is based on physical attack not spell damage.

    So, other types of suits that are created could benefit in different ways and protect you better against particular spawns.

    So, this could be done with all the armour. For example: Leather, instead of it being called leather, you would name the suit, leather hide suit because it's primarily made from the hides of cows or animals. Then, you would have leather studded hide but instead of looking at them as individual pieces, they would be complete sets.

    You could still use individual pieces and you could still imbue and enhance. Also, runics could be used to create the suit, to allow for the variations in resistance and material but, there could be added bonus of the skill and certain properties, so, that the imbuer would be able to create better suits.
  2. Lynk

    Lynk Grand Poobah
    Stratics Veteran

    May 13, 2008
    Likes Received:
    wait what?
  3. Zyon Rockler

    Zyon Rockler Guest

    If you open the smith menu there's a tree that starts with metal armour. When you click metal armour, it opens a list, in this list, you'll see a list of metal armour.

    Now, let's say you wanted to make a plate suit. That's metal right, but there's no helmet in the list, it's in the helmet list. Not only that, imagine for a second you only have a certain amount of time and you would like to make a suit. So, you picture in your mind, the suit you want to make but when you open up the smith menu, you end up having to search for each individual piece.

    There are also, incomplete sets. If I wanted to make ring mail, I believe there are 4 pieces, plate, the legs and shoes are put together. So, you end up with the shoes spot on your paperdoll being empty.

    That's 2 problems. The menu is unorganized and the suits in them that you need to build are missing pieces. So, what i'm suggesting is that, instead of saying metal armours and just having everything thrown in different lists that they organize it by the suit. That would be step 1.

    Today I made a val plate suit. I know that there's a discussion about plate armour but this post is more directed at the suits themselves. The plate suit that I made ended up giving me 15 more physical resistance than I needed, before imbuing. To me, this is a waste and if you look at the future of the game, you should be able to realize that sooner or later they're going to have to fix these systems.

    So, rather than it saying metal armour, it would say armour sets. You would click on armour sets and then click on armour plate sets. This allows for huge expansions but if just the basics are covered this would be a huge improvement.

    So, you would see the helm, gorget, chest piece, arms, gloves, and the legs could also take up the feet spot. Maybe, with just a broken graphic that adds in feet. I don't think it's really one thing.

    So, this would make it easier to build a suit. They could also add a cloak and a robe and a talisman, a ring and a bracelet, that would give bonuses if the set was complete. So, you would have to have the required skills but you wouldn't have to change tools if you were building the set.

    So, if you made the cloak for example, you could imbue hit point regeneration or stamina regeneration or +5 swing speed.

    If you made the talisman, you could imbue hit chance, lower mana cost.

    If you made the ring and the bracelet, they could have defense chance, hit chance.

    Now, if the suit is worn with all of the pieces, excluding things like, 2 helmets or 3 helmets or a swapped out necklace for a gorget, then the suit itself could give an overall bonus that adds to your customization, which would be the main reason why that type of suit is important for your character.

    Like, if you like to hunt deamons and it absorbs physical deamon damage then you would ask the smith for that type of suit. So, if something happened later in the game with factions, where deamons and ballies are used in battles, it would be PvP tactical.

    Also, suits could be directed at race and skill but this is a more basic idea that would lead up to something more complicated. This would make the game easier in some ways, to be able to build suits and get people into the game and for people who do not know how to build suits, to have a straight forward menu list, making crafting more enjoyable.
  4. Ahuaeyjnkxs

    Ahuaeyjnkxs stranger diamond

    Nov 16, 2008
    Likes Received: