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Animate Dead question

Discussion in 'UO Spellcaster' started by JackRabbit Slim, Apr 10, 2009.

  1. Hey,
    So, is there any way to control the corpses I animate? It seems like they just do whatever they please. i would like to send them to attack something before it attacks me if possible. Same with familiars...
  2. GFY

    GFY Guest

    nope can't control em.

    Might try invis on yourself so something your fighting re targets on your animated corps.

  3. OK, thanks. Haha, well I'm glad I wasn't just doing something really dumb. It wasn't really a problem while I had my young status, but I just lost it today and now everything just jumps on me.
  4. Kimball

    Kimball Guest

    From what I understand, you need to cast another necro spell to have the animates follow you. It doesn't matter what spell, but if you cast one after you summon them they will follow, and fight the close monsters.
  5. Oh, sweet, thanks!
  6. Hildebrand

    Hildebrand Certifiable
    Stratics Veteran Stratics Legend

    Oct 12, 2005
    Likes Received:
    Is that how you get them to follow? Interesting.
  7. Obsidian

    Obsidian Crazed Zealot
    Stratics Veteran Alumni Stratics Legend Campaign Supporter

    May 21, 2008
    Likes Received:
    I didn't think it was a necro spell that got them moving. Usually it seems my skeletal dragons get involved once I start casting anything, even a magery skill.

    My technique is often to get my team (2 x Earth Els or EVs and animates) guarding me. I usually invis. Then once they earth els/EVs key in on a monster the animates jump in. So once I have a "meat shield" I start casting... usually with a corpse skin and then flamestrikes using an appropriate slayer spellbook. This technique works well camping spots where you routinely summon a skeletal dragon after killing each creature (i.e. White Wyrms in Ice).