1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice

Another Re-newb Q ... Weapons

Discussion in 'UHall' started by Jarlaxle_DoUrden, Sep 17, 2010.

  1. When I last played, weapons had attributes such as vanquishing, ect ...

    How do you ready the weapon attributes now?

    Perhaps there is a good essay for me to read?

    Thanks for any info.
  2. Tazar

    Tazar Guest

    This Stratics page has a list of all the magic properties that can be found on weapons, armor, jewelry, spellbooks, etc. It should give you a good bit of info on the subject.
  3. Read through that ... did I just dream about the vanquishing thing? I think it worked something like a vorpal weapon and was very much desired. Does that even exist anymore?
  4. Ni-

    Ni- Guest

    The Vanquishing weapons used to exist with the old weapon/armor set up. However, that system went away with the onset of item properties.

    I believe a different version of Power and Vanquishing, along with Mystic weapons were reintroduced a while back and were avaliable during a few events. Their purpose is to bypass some mobs 'shield' during said events.
  5. Basara

    Basara UO Forum Moderator
    Moderator Professional Governor Stratics Veteran Wiki Moderator Stratics Legend Campaign Supporter

    Jul 16, 2003
    Likes Received:
    All Vanquishing meant back then was that it had 35% DI.

    As Ni- noted, some newer event weapons use the "power" and "Vanquishing" descriptors as indications of general power level.

    Silver weapons, for example, became "Undead Slayers" in the system introduced with AOS.
  6. The Zog historian

    The Zog historian Babbling Loonie
    Stratics Veteran

    Feb 25, 2010
    Likes Received:
    Yes and no. It depends on what time period you're talking about, because originally there was no "35%."

    It was trying to make sense of all the names, as a new player in 1998, that led me to discovering Stratics in the first place. There were a couple of simple tables that listed all the names and what they did. Originally, "vanquishing" meant +9 damage increase to the weapon's damage. This was a fixed number, not a percentage. "Power" was +7, "force" was +5, "might" was +3, and "ruin" was +1. Originally dex made little difference in swing speed, so the preference was for halberds and heavy crossbows of vanquishing. When swing speed became important, katanas of vanquishing were the new thing to have -- you were always getting the +9 extra damage per hit.

    Exceptional player-crafted weapons were essentially equal to might, so ruin weapons weren't worth keeping unless they had great other mods. Silver, of course, but accuracy mods (supremely/exceedingly/etc.) added to tactics and thus added damage rather than today's hit chance. I won't even go into the pre-patch weapons that showed "ruin" but hit like vanqs...

    When the BOD system was introduced -- I forget exactly when but it was prior to AoS -- vanquishing weapons were changed to 35% damage increase. Power became 30%, and so forth. But vanquishing weapons became outclassed: weapons crafted with a valorite hammer had 50% damage increase, with 45% for verite, 40% for agapite, and so forth. These mods were preserved with AoS. I still have my pre-AoS agapite war axe that I bought for a then-pricey 150K: with AoS it was given durability 120% and HCI 6%, whereas under the original its durability was something like "fortified," and the HCI was "eminently accurate." The damage increase has always been 40%, before or after AoS.

    AoS ruined the old high-end magic weapons further, because exceptionally crafted weapons were given 20% damage increase as a default (meaning on par with old "might" weapons). In the final damage output, there just wasn't much difference between that and a legacy vanq. But I've kept a number of my favorite old weapons if they had some modifier that you can't get under AoS, like curse or paralyze charges.
  7. canary

    canary Guest

    I always thought it would have been better if the preserved the names and made all weapon abilities in 5% increments. I miss the titles, even still.