Hi Bob, I was hoping you could lend your ear and perhaps take the time to reply. This was part of your introduction in January: <blockquote><hr> I’m Robert Mull, the new Community Relations Director for EA Mythic... <snip> In the coming months you will be hearing much more from me. I want to continue and extend the reputation EA Mythic has built for integrity, honesty and quality in community and customer support. Our job here is to be the voice of the community inside EA Mythic and the voice of the people working hard at EA Mythic to the community. The Community Relations team is a feedback loop and our goal is making the community better, day by day. I, for one, take that job very seriously and enjoy it immensely. [/ QUOTE ] We had a pretty good line of communication from you for a little while. Then, on February 1st, a month after the move to Virginia, you gave us one last update: <blockquote><hr> The UO Team has settled in nicely and it's great to have them on-site. There have been a number of meetings regarding our short-term and long-term goals and plans, and the most effective way to meet those. Yes, we have things coming, including much more information. No, we aren't ready to share that information yet. Granted that's not much of an answer other than to say that we have lots in store for UO and you are going to have to wait a bit longer to find out. We know the community wants more info and we are doing everything we can to speed up this process. [/ QUOTE ] So, I have to ask... Any updates? Is it time to share? Can I bribe you with sweets? Beer? Rare action figures? What's your poison? What will it take? The event is a lot of fun so far, so kudos to the team! But we all know that events aren't going to revive the UO playerbase, fix KR bugs or release SA. Can we get some updates on those topics and more? The last thing I remember hearing from our producer, Chris (if he is still our producer) was that he was a terrible procrastinator (his words!) and hadn't gotten the "State of UO" address together yet, but was working on it. Thanks for reading.