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Discussion in 'UO Craftsman' started by Wyldfyre, Apr 30, 2008.
Does arms lore do anything for your armor when crafting it?
+1 extra random resist on Exceptional pieces for every 20 points of Arms lore (+5 at Grandmaster)
How do you train Arms Lore nowadays, do u need a million different targets or can you use just one?
unless uo's sight is wrong here on arms lore
thats what your looking for.
also not sure about the just use arms lore technique but you can raise it by passive means just making stuff
edit: after i reread the uo sight i realized i may have misread it thinking it was percent but now i am unsure and confused as the statement about siege listed below and the one above say slightly different things
so now I have a question is it 5 points or 5% added by arms lore to armor (i am hoping its %)
5 points = 5 % (or more accurately, 5 percentage points)
All resists are percentages. Most people just don't think of them that way).
For example, if an item should normally 11%/6%/7%/13%/12%, the 5 percentage points will be spread out at random added to those percentage values.
P.S. If you look at the newest version of the Smith FAQ, you'll see that it is given in points, to remove the confusion of referring to it as "percentages" (I made that change when I added the arms lore section back in April - about forgot that I had).
Can someone on SP confirm the Arms Lore Bonus differences?
Is the 1-8 (instead of 1-5) bonus to Armor only, or do you get the higher rate to weapons as well?
I want to make sure that the arms lore sections of the Smith FAQ are correct.