1. This site uses cookies. By continuing to use this site, you are agreeing to our use of cookies. Learn More.
  2. Greetings Guest!!

    In order to combat SPAM on the forums, all users are required to have a minimum of 2 posts before they can submit links in any post or thread.

    Dismiss Notice
  3. Greetings Guest, Having Login Issues? Check this thread!
    Dismiss Notice
  4. Hail Guest!,
    Please take a moment to read this post reminding you all of the importance of Account Security.
    Dismiss Notice
  5. Author Wes Locher has teamed up with Stratics for a giveaway of his new book Braving Britannia. This book explores the history and impact of Ultima Online and includes interviews from current and past dev team members as well as many UO and Stratics community members. Click here for more details!
    Dismiss Notice

Artifacs need redefining.

Discussion in 'UO Crime' started by Yellow Beard, Apr 16, 2010.

  1. Yellow Beard

    Stratics Veteran

    Jan 30, 2009
    Likes Received:
    With the new arties in SA it seems like a ramdom number of worth was given to each artie as they were created. A new defininition of the type of artie would insure that the better the artie the higher its worth. That would seem to go without saying but it is not. A "priceless treasure is a lvl 8 artie and does nothing. Not even impressive looking. A much sought after Gargish memorial statue which is quite impressive is a lvl 7. There should be at least three catagories for arties to determine their worth.
    1.) Artistic. the better the detail and color the higer the lvl.
    2.) Stat trinkets. Armor,rings,sash,etc. The higher the stats the higher the lvl.
    3.) Producers. Items that peoduce something like bandages,lockpicks or anything useful. Arties of any catagory could go to the max lvl and the higher the lvl the harder to steal. A painting is at best a givaway item not a lvl 6 artie.
  2. Quenchant

    Quenchant Seasoned Veteran
    Stratics Veteran Alumni Stratics Legend 4H

    Jul 12, 2004
    Likes Received:
    Personally I like the current system, as it defines the spawn frequency